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#1 |
Kapitän zur See
Join Date: Jun 2007
Location: San Diego, CA
Posts: 93
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Well, I think I might be able to answer your question …
In the case of New Lorient, the base and its people were defined in “Lorient.dat”, which is located in the “SilentHunterIII\data\Terrain\Locations” directory. I had to modify this file using a 3D editor, which I do not have. Fortunately, I was able to use the freely available “Silent 3ditor {S3D}” tool by “skwas”, which is not terribly sophisticated, but was sufficient to make the modifications I wanted. So in your case I suspect that what you have to do is modify the location of the crowd as defined in your “Lorient.dat” file (formerly a version of “Wilhelmshaven.dat” file as I understand your implementation) found in the same SilentHunterIII directory. You will have to identify the crowd and move their position with the 3D editor. |
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#2 |
A-Ganger
Join Date: Sep 2009
Posts: 84
Downloads: 565
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I opened the Lorient.dat with S3D. But I don`t know to work with "Object positioning". The bunker works and the position of the army band is not important. I leave everything like ist is.
Thanks for helping. |
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#3 |
Kapitän zur See
Join Date: Jun 2007
Location: San Diego, CA
Posts: 93
Downloads: 264
Uploads: 0
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#4 |
A-Ganger
Join Date: Sep 2009
Posts: 84
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It´s done. First I placed the left lighthouse of bunker W-hafen to the place where I want to see the army band. So I had the X and Z coordinates. Then I put this lighthouse to a other place and started to move the band and the nurses to this new coordinates. It took me about five hours before every person stood on the right place. When my boat lives the bunker the band is playing and the nurses throw their flowers. A nice changing. What we learn: Don`t give up.
Greetings Ulli |
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#5 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,489
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@Ulrich Kröpke
Give us new coordinates so we don't waste our time
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