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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Watch
![]() Join Date: Mar 2009
Location: San Jose, California, USA
Posts: 17
Downloads: 827
Uploads: 0
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Please reconnect the 3.0 version. The link claims file no longer exist.Thanks
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#47 | ||
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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Hey Jimbuna, I've a question for ya ![]() This is my mod list, included your Q-ship-mod: Quote:
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#48 |
Chief of the Boat
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I wasn't aware it was incorporated into someone elses mod but if your enabling via JSGME then it should be fine.
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#49 | |
Chief of the Boat
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![]() Quote:
http://www.mediafire.com/?5j64z6t5o7ix14z
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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#50 | |
Navy Seal
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#51 |
Chief of the Boat
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Ah, right...not sure I knew but probably once did and forgot
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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#52 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Jim's Q Ship is definitely in USAM so there's no need to enable the standalone mod after USAM.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#53 |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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#54 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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![]() Quote:
Easy check - when you enable Jim's Q Ship mod through JSGME which mods does it conflict with?
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#55 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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#56 | |
Navy Seal
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NLOV is the Q-ship folder in the data/Sea folder. The .sim is a file in that folder. After finding and reading the readme for TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships mod, you would be safe enabling it after the Q-ship mod, as all it does is change the speed dynamics of the ship so there are more realistic starts and stops. It does not add the Q-ship itself, only the .sim file, in case you have added the Q-ship mod.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() Last edited by HW3; 07-17-14 at 08:51 PM. |
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#57 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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Thank you very much for the explanation (also, in the Q-ship mod there are the .cfg that provides the Q-ship names for SH3C, in the TMTv2+ThomsensShips etc... they are not there). |
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#58 |
Stowaway
Posts: n/a
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the Bismarck in my sh3 hasnt the nazi Symbole
![]() where can i download the orginal Bismarck Skin ? |
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#59 |
Swabbie
![]() Join Date: Jul 2017
Location: West Harrison, NY
Posts: 13
Downloads: 72
Uploads: 0
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Hi, Jim.
On your Filefront link for the Q Ship mod, do I check all the boxes for all of the files in order for the mod to work? Thanks. |
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#60 | |
Chief of the Boat
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Simply enable with JSGME
Quote:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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