SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-23-06, 02:18 PM   #1
mheil
Loader
 
Join Date: Jan 2006
Posts: 81
Downloads: 70
Uploads: 0
Default

I've been running RUB 1.45 by itself and have noticed LESS fatigue than the straight game! The only problem I have is that I have to sload up the engine room with petty officers to get the engines to work. I'm heading back to port now finishing up my second patrol. Returning for lack of torps and fuel not fatigue
mheil is offline   Reply With Quote
Old 03-23-06, 09:32 PM   #2
AlanSmithee
Torpedoman
 
Join Date: Apr 2005
Location: Chicago Expatriate
Posts: 116
Downloads: 6
Uploads: 0
Default

For all who are interested, here is kaa's VII and IX fatigue mod for Silent Hunter III. These have been formatted to work with SH3 Commander v2.1.4.70. To install these, paste them on the end of the SH3 Commander\Cfg\Crew fatigue models.cfg file. Adjust the bracketed numbers ([13] and [14]) as necessary.

Just to be clear, I don't make any claim to have created this mod - that honor belongs to kaa. I just reformatted it to make it work correctly with SH3 Commander.

***NOTE: THIS MOD IS FREEWARE AND MAY NOT BE SOLD FOR PROFIT, IN PART OR IN WHOLE.*** (Can't ever be too safe, especially when people don't want to play nice. )

[13]
Desc=kaa VII
;CREW_ block
0_FatigueMax=0.80
0_FatigueStep=0.0001
1_FatigueMax=0.70
1_FatigueStep=0.0001
2_FatigueMax=0.60
2_FatigueStep=0.0001
3_FatigueMax=0.80
3_FatigueStep=0.0001
4_FatigueMax=0.70
4_FatigueStep=0.0001
5_FatigueMax=0.60
5_FatigueStep=0.0001
6_FatigueMax=0.80
6_FatigueStep=0.0001
7_FatigueMax=0.70
7_FatigueStep=0.0001
8_FatigueMax=0.60
8_FatigueStep=0.0001
;FATIGUE_COEF block
RegularFactor00=0.01
SpecificFactor00=0.0001
BadWeather0=0.0001
RegularFactor10=0.01
RegularFactor11=0.01
SpecificFactor10=0.0001
SpecificFactor11=0.0001
BadWeather1=0.0001
RegularFactor20=0.01
RegularFactor21=0.01
SpecificFactor20=0.0001
SpecificFactor21=0.0001
BadWeather2=0.0001
RegularFactor30=0.01
RegularFactor31=0.01
SpecificFactor30=0.0001
SpecificFactor31=0.0001
BadWeather3=0.0001
RegularFactor40=0.01
RegularFactor41=0.01
SpecificFactor40=0.0001
SpecificFactor41=0.0001
BadWeather4=0.0001
RegularFactor50=0.01
RegularFactor51=0.01
SpecificFactor50=0.001
SpecificFactor51=0.001
BadWeather5=0.001
SpecificFactor60=0.0
SpecificFactor61=0.0
SpecificFactor70=0.0
SpecificFactor71=0.0
RegularFactor80=0.01
RegularFactor81=0.01
SpecificFactor80=0.001
SpecificFactor81=0.001
BadWeather8=0.001
RegularFactor90=0.01
SpecificFactor90=0.001
BadWeather9=0.001
RegularFactor100=0.01
SpecificFactor100=0.001
BadWeather10=0.001
RegularFactor110=0.01
RegularFactor111=0.01
SpecificFactor110=0.0001
SpecificFactor111=0.0001
BadWeather11=0.0001

[14]
Desc=kaa IX
;CREW_ block
0_FatigueMax=0.80
0_FatigueStep=0.00005
1_FatigueMax=0.70
1_FatigueStep=0.00005
2_FatigueMax=0.60
2_FatigueStep=0.00005
3_FatigueMax=0.80
3_FatigueStep=0.00005
4_FatigueMax=0.70
4_FatigueStep=0.00005
5_FatigueMax=0.60
5_FatigueStep=0.00005
6_FatigueMax=0.80
6_FatigueStep=0.00005
7_FatigueMax=0.70
7_FatigueStep=0.00005
8_FatigueMax=0.60
8_FatigueStep=0.00005
;FATIGUE_COEF block
RegularFactor00=0.01
SpecificFactor00=0.00005
BadWeather0=0.00005
RegularFactor10=0.01
RegularFactor11=0.01
SpecificFactor10=0.00005
SpecificFactor11=0.00005
BadWeather1=0.00005
RegularFactor20=0.01
RegularFactor21=0.01
SpecificFactor20=0.00005
SpecificFactor21=0.00005
BadWeather2=0.00005
RegularFactor30=0.01
RegularFactor31=0.01
SpecificFactor30=0.00005
SpecificFactor31=0.00005
BadWeather3=0.00005
RegularFactor40=0.01
RegularFactor41=0.01
SpecificFactor40=0.00005
SpecificFactor41=0.00005
BadWeather4=0.00005
RegularFactor50=0.01
RegularFactor51=0.01
SpecificFactor50=0.001
SpecificFactor51=0.001
BadWeather5=0.001
SpecificFactor60=0.0
SpecificFactor61=0.0
SpecificFactor70=0.0
SpecificFactor71=0.0
RegularFactor80=0.01
RegularFactor81=0.01
SpecificFactor80=0.001
SpecificFactor81=0.001
BadWeather8=0.001
RegularFactor90=0.01
SpecificFactor90=0.001
BadWeather9=0.001
RegularFactor100=0.01
SpecificFactor100=0.001
BadWeather10=0.001
RegularFactor110=0.01
RegularFactor111=0.01
SpecificFactor110=0.00005
SpecificFactor111=0.00005
BadWeather11=0.00005
__________________
AlanSmithee is offline   Reply With Quote
Old 03-23-06, 09:57 PM   #3
Sgian Dubh
Officer
 
Join Date: Sep 2002
Posts: 245
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by AlanSmithee
Sgian - very strange. Everything in main.cfg looks okay. Are you noticing the fatigue actually increase while you're at 512x? If you're just gaining small amounts of fatigue over time, it could be because RadioReport=8, meaning you'll be picking up fatigue every time you get a message. Of course, that still doesn't seem like it'd be enough to force you to return home.

RUb 1x would "resolve" the problem, sort of. As you've probably figured out, the 1x mod can be used at higher TC's as long as you up the 3DRender= value to something higher than you'd actually use in-game (e.g., I set mine to 2048). However, with RUb 1x your crew does become fatigued excessively quickly - I wouldn't try any Drumbeat patrols with it. Kaa's works on the same principle, but allows for longer patrols.

Sgian and JonZac - If you're looking for Kaa's fatigue, I'm not sure you'll be able to find it in an immediately usable format. IIRC, it was originally released for an older version of SH3 Commander, which used a different format for fatigue mods. One I get home tonight I can post a version that works correctly with the newest edition of SH3 Commander.

As to combining NYGM and other fatigue mods, I simply pasted the morale sections of NYGM into the Kaa mod in the SH3 Commander fatigue file. AFAIK the NYGM/Kaa hybid works, but it needs some more testing to confirm that there aren't any strange side-effects.
When I use, say, 1024 TC I will see a person on the bridge go from 3/4 full (fatigue) to completely useless i.e. totally knackered with an exclamation point next to him. This is running at 1024 for an 8 hour period.

I see fatigue increase in all crew members not in quarters and I have seen crew members in quarters accumulate fatigue on during similar tests.
Sgian Dubh is offline   Reply With Quote
Old 03-24-06, 12:57 AM   #4
AlanSmithee
Torpedoman
 
Join Date: Apr 2005
Location: Chicago Expatriate
Posts: 116
Downloads: 6
Uploads: 0
Default

I tried to replicate the issue you're having and configured my main.cfg just like yours. Still, I couldn't get anything odd to happen - no one became fatigued while at 1024x TC.

On the other hand, I did find it odd that I couldn't increase the TC beyond 64x when at the crew screen (meaning the crew were getting fatigued whenever I left the map to inspect the crew). Somehow I don't remember this as being an issue before. Perhaps some of the values in main.cfg are interacting in a strange way? Barring that, you may have to resort to the dreaded reinstall.
__________________
AlanSmithee is offline   Reply With Quote
Old 03-26-06, 10:19 AM   #5
Sgian Dubh
Officer
 
Join Date: Sep 2002
Posts: 245
Downloads: 0
Uploads: 0
Default

I may go ahead and reinstall.

I am int he process of joining WaW and I think I am going to switch to the NYGM mod (which, if I understand correctly, includes RUB). Unless there is a way to add the NYGM stuff to my existing RUB+Harbor Traffic+SHIII commander install?
Sgian Dubh is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:44 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.