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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sparky
![]() Join Date: Aug 2008
Location: Poland
Posts: 155
Downloads: 880
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Leutnant z.S. kimanu-96 |
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#2 |
Swabbie
![]() Join Date: Jan 2020
Posts: 11
Downloads: 54
Uploads: 0
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#3 |
Nub
![]() Join Date: Nov 2018
Posts: 3
Downloads: 40
Uploads: 0
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#4 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,189
Downloads: 280
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First up I think FixAllSubGwx should be after you u-boat mod, tho the guns fix may also do the same, sorry mate, been awhile. not sure about the remove eagle mod?
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#5 |
Nub
![]() Join Date: Nov 2018
Posts: 3
Downloads: 40
Uploads: 0
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Thanks for the fast answer!
![]() I changed the order several times, but it makes no difference. "No eagle" means that the Reichsadler on the front of the tower is removed in this version. |
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#6 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,456
Downloads: 494
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I had a similar issue and fixed it this way :
TKSS18 German U-Boats Compilation I TKSS18 German U-Boats Compilation II TKSS18 German U-Boats Compilation III German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) When I placed the Wise German U-boat mod I was able to utilize my own tower emblem with no problem. The TKSSI8 files have some of the emblems set up in place within the dat file already and it appears to interfere with the using another emblem in its place. Mind you, I am not very good with dat files and any changes I tried to make did not work. Anyway, the Wise file did the trick. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#7 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,489
Downloads: 882
Uploads: 0
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![]() If you look at the Nod emblems. you will see the lack of texture <empty> ![]()
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#8 | |
Medic
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