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Old 06-05-14, 02:46 AM   #1
Bedndarc
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SHO project LODKA


Hi, guys.
I want to show you the work. I understand that a level of quality low, but all the same I want communication.
Name: Project LODKA.
Current version 0.0.1
Genre: Arcade with simulator elements.
Short description.
Game is devoted to a heroic feat of the Russian submariners – Baltic Fleet sailors.
The player will participate in the companies on the Baltic Sea. The main hero of game – the Soviet submarine of a series M-XII.
Game has a historical bias. In game there are fictional missions, and the tasks based on real historic facts. The boat is a generalized character, without having an obvious uniform prototype.
GamePlay
The player – the hunter. But the hunter can fall prey. The main requirement – to keep silence. If much to rustle – it is possible to be dead quickly.
For realization of this truth, in game there are a lot of parameters which form a sound background of the boat. Almost any action of the player – a source of additional noise. Even lifting of a periscope creates additional noise which the enemy can hear.
For this reason many parameters are operated. The player can control noise level on sensors, at the same time including or switching off devices. I tried to take noisiness level from real sources. For example, the device the Gyrocompass in reality a strong source of noise, in game the same. For silence preservation, the gyrocompass can be switched off, but then the map will be empty, and the compass won't work. And without compass and the maps in game it is very difficult to be guided.

One more important element is the crew. Each sailor has skills which develop in campaigns, the repair speed, either a review distance depends on skill of the sailor, or distance on which the sailor will hear the enemy. Sailors can perish and get wounds. For the best efficiency the player can place itself in the course of a campaign of sailors as it is necessary for it.

In start-up of torpedoes too there are features. Unlike Germans, Russians had no being directed torpedoes. All torpedoes shoot at the rate of the boat. It is complexity for the player. The stock of torpedoes is small, only two torpedoes. But by the boat there is a gun. Gun small, but capable to shoot the cargoship.

Conclusion.
Game difficult. By the boat a lot of things can be damaged, the boat is afraid almost of everything. Except damage of elements, the covering is damaged, compartments flood, the crew and many other things perishes. I wanted to make so that the player saw all dramatic character and complexity of service on the submarine of that period. But everything can be repaired, the main existence of live crew and time for repair.
The player is threatened already by T-1935 torpedo boats, with a gun both 110 mm and the deep bombs, ready to break off the boat, the minefields waiting the player at different depths. And it not the limit, fleet will surely replenish, and along with it the sky will break off a roar of motors of aircraft. Depth will be filled with enemy submarines (within reasonable).

At the end, I want to give a number of screenshots and links.



Volgame (RU) – a site on which the latest news and the main page of the project are published
Volgame.ru/lodka – the project page (more screenshots also are old video).
indieDB (EN) – a lot of things are duplicated, but already on EN.
Thanks for attention, I apologize if distracted from important issues.
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Old 06-05-14, 06:00 AM   #2
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Default Ahoy There!!

Welcome aboard, Bedndarc!

This looks like a very interesting development, I'll be keeping a good eye on it. One question to kick off: Is it going to be available with English text, only my Russian in not as sharp as it could be...
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Old 06-05-14, 06:32 AM   #3
Bedndarc
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Default translate text

As well as my English)))
Thank you that became interested.
Yes, if the audience is interested, texts will be translated.
If there is a need, texts on panels will be translated too.
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Old 06-05-14, 10:01 AM   #4
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For my needs, being a monolingual Brit, all Russkie text would have to be English for me to have half a clue as to what's going on!
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Old 06-05-14, 01:22 PM   #5
Bedndarc
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Default mono language

I won't argue.
There will be an interest - there will be a mono language. I too love full comfort.

**
Quote:
Russkie
The correct translitas of Russkiy - Русский - russian.
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Old 06-05-14, 07:05 PM   #6
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Default welcome aboard

bedndarc!
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Old 06-05-14, 10:07 PM   #7
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Looks good so far! Interesting theme, I haven't heard much about WW2 Soviet submarines in the Baltic before.

I'm definitely looking forward to playing this - Молодец!
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Old 06-06-14, 01:57 AM   #8
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Quote:
Originally Posted by Aktungbby View Post
bedndarc!
Thanks
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Old 06-06-14, 01:58 AM   #9
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Quote:
Originally Posted by TheGeoff View Post
Looks good so far! Interesting theme, I haven't heard much about WW2 Soviet submarines in the Baltic before.

I'm definitely looking forward to playing this - Молодец!
I too noticed that the Soviet submarines meet in games a little. I want bigger from game, but isn't enough forces.
Hope only on your moral support.
And Спасибо)
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Old 06-06-14, 05:14 AM   #10
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Quote:
Originally Posted by Bedndarc View Post
As well as my English)))
Thank you that became interested.
Yes, if the audience is interested, texts will be translated.
If there is a need, texts on panels will be translated too.
Welcome to SubSim Bedndarc
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Old 06-06-14, 05:38 AM   #11
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Welcome to SubSim Bedndarc
Thanks! I hope to justify trust.
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Old 06-06-14, 05:54 AM   #12
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Quote:
Originally Posted by Bedndarc View Post
Thanks! I hope to justify trust.
I'm sure you will...keep up the good work.
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Old 06-08-14, 04:24 AM   #13
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Quote:
Originally Posted by Bedndarc View Post
Thanks! I hope to justify trust.
'Trust...but Verify" ( Доверяй, но проверяй (doveryai, no proveryai).
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Old 06-10-14, 12:13 AM   #14
Bedndarc
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Originally Posted by Aktungbby View Post
'Trust...but Verify" ( Доверяй, но проверяй (doveryai, no proveryai).
I agree. I report that the techno version will be available soon. Language - Russian. If it is admissible, I will give the reference.

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( Доверяй, но проверяй)
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Old 06-10-14, 04:31 PM   #15
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Those screenshots look sharp, and the terrain looks familiar (textures more than anything). You wouldn't happen to be using Unity3d would you?
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