SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-05-14, 03:47 AM | #11206 |
Count Dracula
|
to add a super mark on on the map doesn't work .... only me have this problem ?
or any1 know how it's work ? ...cos i wanna add a super mark on the map where i must patrol ... thx have a nice day Sjizzle
__________________
|
04-05-14, 03:49 AM | #11207 |
Ace of the deep .
|
I have that problem as well . Not sure if it is a mod conflict or what .
|
04-05-14, 06:14 AM | #11208 |
Commodore
Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
|
me too - Not sure if it is a mod conflict or what .
as well i never managed the NAV office do a celestial position fix. It always triggers a weather report but no nav mark is seen on the map. unfortunately game is modded to the edge with sobers modlist as a general layout. no much else to complain about - everything stable and working as expected. Using DTW patcher and IRAI as well |
04-05-14, 06:31 AM | #11209 |
Count Dracula
|
found the problem ...
remove NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha and it's work perfect now
__________________
|
04-05-14, 07:31 AM | #11210 |
Commodore
Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
|
Have to pull back - super mark just working fine - maybe it's a bit "choppy"
one time i clicked it didn't worked and in my campaign game yesterday i couldnt set the marks at all im pretty sure. Probably stock game small bug |
04-05-14, 09:03 AM | #11211 | |
Black Magic
|
Quote:
|
|
04-05-14, 09:04 AM | #11212 |
Black Magic
|
|
04-05-14, 09:40 AM | #11213 | |
Count Dracula
|
Quote:
with full map zoom doesn't work i use sober mod list when i play with your ui
__________________
|
|
04-05-14, 09:43 AM | #11214 |
Black Magic
|
Yes, that will not work unless your sub's icon or the last supermark placed is in view. The supermarks need a reference on the map to base off of. If you zoom out a little till your sub or the last supermark placed on the map is in view then the new supermark you are trying to place will work.
|
04-05-14, 09:45 AM | #11215 |
Commodore
Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
|
|
04-05-14, 09:47 AM | #11216 |
Black Magic
|
|
04-05-14, 10:06 AM | #11217 | |
Count Dracula
|
Quote:
u can edit how mutch time need the navigator to calculate celesitial fix and other stuffs like error in calculation, time for deadrecognition time, etc. etc. form TDW's OptionFileViewer. open the OptionFileViewer and then go to the Real navigation tab and from there u can modify. ps. when is fog, strom, heavy clouds will not calculate the celestial fix only dead recognition ......
__________________
|
|
04-05-14, 12:04 PM | #11218 | |
Commodore
Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
|
Quote:
Maybe some environment mod is messing things up a little. i also have the shixxy experience my crew can see ships i even have a clue about. Gamma setting is correct. Will have to have some mods sorted out when back in port. Thx @Sjizzle will have a look at those settings. Edit: so default is 15 to 45 minutes - sound realistic and i'm sure i have waited that long. It#s a so much other game with the patches and esp. real navigation. I also forgot to re-enable external view for the running campaign - and had the best patrol ever... |
|
04-07-14, 07:12 AM | #11219 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
Uploads: 0
|
Hiya's
Can someone delete please Had a problem, alas i missed out a mod and lost my stopwatch But all's well now Thanks Def
__________________
Have Fun Bye Def Last edited by Defiance; 04-07-14 at 07:20 AM. Reason: added my mods |
04-10-14, 12:12 PM | #11220 |
Seaman
Join Date: Mar 2010
Posts: 37
Downloads: 62
Uploads: 0
|
Hi Sailors
Just coming back to SH5, so i updated my great TDW mod . (7.1.0 to 7.4.2) I just had a very small issue with the journal. In game it's ok, but when i want tu used the external journal viewer it said that it is not able to read the journal. I was thinking that it could be due that the journal was created with a previous version but this is the same with a fresh one. Until the new mod version add information in the "7.1.0" journal, all was ok (i had not any more this old one). I have a french steam version, with "menu.txt "english; sometime i know that localisation could conflict. A another question (which have been probably already asked ), i saw different mast height between SOAN and the in-game windows, i suppose that SOAN values are the good one? Thanks |
Tags |
dbrn, favorite, new ui |
|
|