SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-28-14, 02:18 PM | #16 |
Best Admiral in the USN
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Same here. I was willing to give the game a shot but I could never play the darn thing.
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02-28-14, 05:03 PM | #17 | |
Watch Officer
Join Date: Jun 2009
Location: Berlin
Posts: 343
Downloads: 10
Uploads: 0
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Quote:
Silent Hunter is just a name. The game was made in 1939.
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WOTA: Wolves of the Atlantic™ - upcoming mobile U-boat simulation for iOS (later Mac, PC, Linux) • subsim forum • facebook |
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02-28-14, 06:47 PM | #18 | |
Sea Lord
Join Date: Sep 1998
Posts: 1,846
Downloads: 156
Uploads: 5
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Actually the source code was illegally leaked by one of the disgruntled developers after being told that they were all fired (or so the legend goes) when Hasbro took over. But it was leaked. No blessing was ever given. Very little chance of that happening here. JCC |
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02-28-14, 09:57 PM | #19 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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03-01-14, 06:02 AM | #20 |
Watch
Join Date: Jan 2014
Location: UK
Posts: 24
Downloads: 79
Uploads: 0
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Too bad , indeed ! But I think that the game was having a future if the players would have seen any changes at all . One year and no change ...it is quite frustrating. Most of the players quit the game when seeing the lack of comunication from the devs . My 2 cent
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03-01-14, 07:54 AM | #21 |
Ensign
Join Date: Jan 2012
Location: NY Harbour, Periscope depth.
Posts: 235
Downloads: 160
Uploads: 0
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Silent Hunter 6. The controls and interface from Silent Hunter 3, with the graphics from Silent Hunter 5. (Minus the 80's arcade style ship explosions).
Now THAT would be a game! One can dream right? |
03-01-14, 11:44 AM | #22 |
Black Magic
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That dream has been a reality for some time now Guess you haven't checked out the SH5 Mods forum have you?
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03-02-14, 06:46 AM | #23 | |
Samurai Navy
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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I agree with you absolutely and further improvements are always in progress...more or less...depending on the time modders have to dispose Best Regards DrJones |
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03-13-14, 04:18 AM | #24 |
Sailor man
Join Date: Sep 2009
Location: Venedig, Italie
Posts: 44
Downloads: 58
Uploads: 0
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damn. another time.
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ram your enemy before he rams you. |
03-14-14, 04:07 PM | #25 |
Ocean Warrior
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Knowing UBI it will never happen, and if it did no one could afford it. Same was tried with Hazbro/Atari for "B-17 Flying Fortress "The Mighty 8th"" and that failed.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
03-14-14, 11:06 PM | #26 |
Machinist's Mate
Join Date: Sep 2013
Posts: 126
Downloads: 475
Uploads: 0
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Not at all surprised, they were banking on microtransactions that just haven't materialized. People are getting tired of feeding money to games so they play at a reasonable pace or they have decent weaponry. WOT did it right and made the playing field flat, the premium members get a slight edge but its very subtle.
SHO is just boring, there's not enough TC and there's just not a lot to do. They took an essentially open world game and made it mission based so it just feels sluggish at best. I really wish someone would make a game like the old POTCO game Disney had. You can buy ships and go out and sink AI ships and have your friends join in. Can't wait for World of Warships, its gonna be awesome. |
03-15-14, 01:20 AM | #27 |
Lieutenant
Join Date: Jan 2014
Location: USS Seal - Somewhere in the Pacific
Posts: 268
Downloads: 141
Uploads: 3
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The whole micro transactions is why I played for a few hours and then went searching for "real" game to buy. After a slight steamed detour I need up with sh4 (wanted to be USN and not KM) and I've never looked back!
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T. E. Thompson, LTCDR
Commanding Officer, U.S.S. Seal (formerly S-40 (SS-145)) |
03-15-14, 10:05 AM | #28 |
Black Magic
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Let this be a lesson to other game makers: we are not going to put up with pay to play or microtransactions or internet/cloud based games (we want physical copy on CD/DVD) or DRM crap
Remember there are people like me who, just because I can, will break your DRM/copy protection just for the fun/challenge of it. It may take people like me time to do it but rest assured we have all the time in the world and we will always succeed. Nothing brings a smile to our faces more than breaking/defeating what was thought to be unbreakable/undefeatable Last edited by TheDarkWraith; 03-15-14 at 10:16 AM. |
03-15-14, 10:56 AM | #29 | |
Machinist's Mate
Join Date: Sep 2013
Posts: 126
Downloads: 475
Uploads: 0
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Word to the wise, don't try to put one over on the community, they will beat your butt every time. |
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03-15-14, 11:02 AM | #30 | |
Black Magic
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Whenever we hear the words 'new DRM' or 'new copy protection scheme' or 'can't use unless ____' it's a call to arms...And we have much bigger and better weapons than the developers. Even if we don't we will make better ones (this is usually a multi-national effort) Nothing like the international fame for being the first one to prove they broke/cracked it. |
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