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01-17-14, 03:38 PM | #46 |
Ace of the deep .
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Awesome mod , what about decks awash and ahead one third ?
Last edited by THE_MASK; 01-17-14 at 03:49 PM. |
01-17-14, 04:03 PM | #47 | |
A-ganger
Join Date: Apr 2009
Posts: 80
Downloads: 90
Uploads: 2
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Quote:
Thanks. I actually don't exactly know how it works. I can't find it in commands.cfg which means I can't add it to dialogs. Basically the same scenario as with real navigation. |
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01-17-14, 04:47 PM | #48 |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Decks awash and real navigation have been added to New UIs for TDC. Decks awash is in the TDW generic patcher, not sure about real navigation.
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JSGME help links and common error solutions |
01-17-14, 05:14 PM | #49 |
Ace of the deep .
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Can there be just a simple ''Dive'' command ? No preset depth .
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01-17-14, 05:48 PM | #50 |
A-ganger
Join Date: Apr 2009
Posts: 80
Downloads: 90
Uploads: 2
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The 'Dive to 100 meters' is actually using the standard "dive" command from the commands.cfg file. I'm quite sure it's possible to create a new command that would set depth to like 600 meters, but I don't yet know how to add custom commands. I'll look into it though.
I'm positive TDW knows how to do it via his python scripting. Whoops, didn't realize I had that missing. Will investigate. |
01-17-14, 06:09 PM | #51 |
Ace of the deep .
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I can do the real navigating quite easily with just automation . When I get a bit lost or entering unfamiliar places I just slow down my sub so I get navigation marks closer together on the nav map .
Last edited by THE_MASK; 01-17-14 at 07:59 PM. |
01-20-14, 05:11 PM | #52 |
Ace of the deep .
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If I click on depth control while crash diving I get a ctd . IE: Crash dive and then click on Depth control .
MCCD_1.04 Reworked Morale and Abilities v.1.1 EMCCD v0.3.1 by archer9 - nonMFCM Speech fixes and additions (english version) I changed my mod order to this and everything seems to be working . So I will stick to this mod list . MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.1 EMCCD v0.3.1 by archer9 Speech fixes and additions (english version) Last edited by THE_MASK; 01-20-14 at 06:51 PM. |
01-22-14, 06:15 PM | #53 | ||
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Quote:
Quote:
Thanks sober! I probably read sober's thread and forgot about it, too. #s such as 1066 are mentioned in the above thread information and may make a difference in future versions of EMCCD. I noticed in v0.3.1 that the written dialogue boxes does not match aural dialogue. It may all be fixed as I continually fix the dialogs.cfg and sound.cfg. I have found out that the dialogs.tsr is my highest priority to keep as close as possible to stock because the original **aix scripts are effected as well as EMCCD and other mods.
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JSGME help links and common error solutions |
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11-01-14, 07:47 AM | #54 |
A-ganger
Join Date: Apr 2009
Posts: 80
Downloads: 90
Uploads: 2
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I'm back with a minor update to this mod. I don't really have too much time for modding/playing but hopefully more updates will follow.
To address the above comment by sober (a bit late, but still), the mod does not have any file conflicts with Speech fixes and additions as far as I know, so that was probably some random ctd. In any case, I have Speech fixes before EMCCD and have never experienced any such crashes. Also, apparently some people have reported problems with the Hydrophone operator, please post more details here so I could look into it. Last edited by archer9; 11-01-14 at 12:32 PM. |
04-05-19, 06:54 PM | #55 |
Nub
Join Date: Jun 2013
Location: Brazil
Posts: 3
Downloads: 45
Uploads: 0
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Hey Captains! Is this mod compatible with latest version of TWOS? Just to make sure. I ran in some issues, it misses some dialogs, like the purify oxygen cartridges one and some others D: Also, some CTD ;/
Last edited by icarogib; 04-21-20 at 08:03 PM. Reason: Missing infos |
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