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10-24-13, 06:42 PM | #31 | |
Watch
Join Date: Dec 2011
Posts: 26
Downloads: 17
Uploads: 0
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Quote:
My Realistic_Hydrophone mod provides a third way to follow a contact. The sonarman will focus on the area around the followed contact, if you use that third method. This mod, however, does NOT replace/fix/disable the stock or TDW's methods to follow a contact. |
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10-24-13, 07:13 PM | #32 |
Ace of the deep .
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Great mods , added to sobers mega mod list .
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0 and Realistic_Hydrophone_1_0 |
10-24-13, 07:59 PM | #33 | |
Watch
Join Date: Dec 2011
Posts: 26
Downloads: 17
Uploads: 0
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Quote:
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0 should be stable. But I hope, as soon as TDW finds some time, he will look at the issue himself, and integrate this fix or a similar one directly into his NewUIs mod, so an extra fix mod gets obsolete. |
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10-25-13, 08:01 PM | #34 | |
XO
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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Quote:
I found a contact on hydstation and pressed "0" . when I exit station it went back to 360 sweep. It did update though. Regards |
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10-25-13, 11:21 PM | #35 | ||
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Join Date: Dec 2011
Posts: 26
Downloads: 17
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Quote:
That indeed indicates a problem. It's hard to tell what's wrong from here though. You can do 2 things to help narrow it down. First: a. Before you start the game, run <SH5 Install Folder>/data/Applications/Dbgview.exe (that program is part of TDW's NewUIs Mod) b. Start SH5 and load a historical mission c. Once you are ingame in your sub, tab out to Dbgview and search (Ctrl-F) for one or both of the following lines Quote:
Disable all your mods and activate just TDWs NewUis and Realistic_Hydrophone_1_0. If sweeping back and forth works then, there might be an incompatibility between my mod and one of your previously installed mods, that I am not aware of yet. |
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10-26-13, 06:59 AM | #36 | |
XO
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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Quote:
First: I did not find those lines. I copy pasted from your post, but was unsure of that search thingy. I fiddled around a bit with sifferent options but never found them. Second: It works in a historical . I tried both historical and in campaign without luck earlier . I basicly have sobers list so it s interresting if he gets it running correct. HTML Code:
Accurate German Flags sobers game loading tips V8 SH5 DBM Background Video Real Environment - Revision_3 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch sobers multi color mod V5 Water reflections intensity varied by available sunlight by TheDarkWraith sobers water splash anim SH5 sobers see thru wake fix sobers best ever fog V22 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes - MagDet range 3m (modified for torpedoes failure patches) AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_4_2_Real_Navigation NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z Sjizzle's - Charts for NewUIs part1_07.06.2013 Manos Scopes-patch for 16x9 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraithpatch1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Depth Charge Fix Reduced Explosion Range Cerberus62 Corrected Depth Charge Projector 1.0 Reworked Morale and Abilities v.1.1 Speech fixes and additions (german version) sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option Two OPEN HORIZONS II_full v2.2 R.S.D. - Reworked Submarine Damage v5.4 by vdr1981 R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) Bullet_spark_test SkyBaron's Leigh Light for SH5 1.1 Sobers Terrain fix for OH2 V2.2 RPM Hydrophone v2.2.1 Realistic_Hydrophone_1_0 Expanded Navies by Cybermat47 v.1.0.01 smaller flags for Warships 1_0b sobers Lights Cfg V5 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 MadMaxs_SH5_Subdiesel (mono) v2 sobers hud sounds V1 SH5 sobers Realistic contrast V6 SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm gap - HD 1 deg Scope Bearing v 1.0 Shadow Improvement ModLR sobers bad weather deck gun V5 SH5 sobers map colors SH5 V1 Grossdeutscher Rundfunk HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0 edit: starts doing 360 sweeps after REM is installed. removed and verified it works again. Not sure what to do now ..time for compromise maybe? Have not tried with all mods xpt REM yet. I just added until it stopped working following my list Last edited by Husksubsky; 10-26-13 at 01:55 PM. |
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10-26-13, 09:15 PM | #37 |
Watch
Join Date: Dec 2011
Posts: 26
Downloads: 17
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I'll have a look at it. Maybe I can find a way to make them work together. Until now I didnt know that my MOD conflicts with R.E.M. Thank you for pinpointing that; It must have been a tedious procedure.
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10-26-13, 09:21 PM | #38 |
Gunner
Join Date: Sep 2013
Posts: 96
Downloads: 84
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I ran into the same bug and came here only to find Husksubsky was having the same issue. I also did not have those lines in my debugger. I was going through and adding hydrophone-related mods one at a time when I decided I should refresh this page. Glad I did :P
Am messing with REM now to see if it works the rest of my list |
10-26-13, 09:38 PM | #39 | |
Gunner
Join Date: Sep 2013
Posts: 96
Downloads: 84
Uploads: 0
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Code:
GramophoneShuffler Accurate German Flags Nazi Medals DBM Background Video SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch silentmichal's interior mod 1.2.3 Fuel Gauge WoGaDi SteelViking's Interior Fix clock rear torpedo room VIIA DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) (edit) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 8. Wave Mechanics - Gale (Improved) DynEnv v2.9 - 12. Sounds DynEnv v2.9 - Breakwater Piers DynEnv v2.9 - No U-Mark Small trees SH5 V1 sobers more trees SH5 SH5_7A_Conning_Fix Water reflections intensity varied by available sunlight by TheDarkWraith Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment Upgrades Fix v1.4 Patch 1 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast TDW AI sub crew 1.0.2 FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible Naights Submaine Textures v1.2 (PUV) (edit) NewUIs_TDC_7_5_0_ByTheDarkWraith (edit) NewUIs_TDC_7_5_0_New_radio_messages_German NewUIs_TDC_7_5_0_jimimadrids_map_tools NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0 Fifi mods for NewUIs V2 Manos Scopes-patch for 16x9 gap - HD 1 deg Scope Bearing v 1.0 Sjizzle's - Charts for NewUIs part1 07.06.2013 Sjizzle's - Charts for NewUIs part 2 07.06.2013 Sjizzle's - Charts for NewUIs part 3 24.06.2013 Sjizzle's - Charts for NewUIs part 4 20.07.2013 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 R.E.M by Xrundel TheBeast 1.2 - no hyd on surface - NewUIs-IRAI compatible R.E.M. - hydrophone mute for player fix (TDW compatible) Cerberus62 Corrected Depth Charge Projector 1.0 NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 OPEN HORIZONS II_full v2.2 Sobers Terrain fix for OH2 V2.2 TDW_Mines_Subnets_Detectable_in_hydro (OH II ) OH II Minefield map for TDWs Ui Reworked Morale and Abilities v.1.1 sobers green crew training V4 SH5 MadMaxs SH5 Subdiesel (mono) v2 Window Lights Redone V1 Sub Exhaust 1.0.5 byTheDarkWraith Better Torpedo Graphics v2 gap - PVC Floor v 1.1 for SH5 - main mod sobers smoke screen V1 SH5 (DynEnv compatible) SteelViking's Bunker Fixes V1.0 SteelViking's Sky Banding Mod SH5Lifeboats by Rongel TDW stoianm v2.1 SH5Lifeboat Wooden ver. 0.2 Submarine's .sim&cfg (modified for engine ratio patches) Shadow Improvement Mod Depth Charge Range Fix Smaller flags for Warships 1.0 b RPM Hydrophone v2.2.1 Realistic_Hydrophone_1_0 SH5 No Chronometer Ticking Sound sobers Depth of Field (DOF) V6 SH5 R.S.D. - Reworked Submarine Damage v5.4 by vdr1981 R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod gap - Alternative Cursors & KM Map Tools v2 - 2.a Alternate Tool Graphics - Wooden Handle gap - Alternative Cursors & KM Map Tools v2 - 3. Shadowed Cursors gap - Alternative Cursors & KM Map Tools v2 - 4.b Alternate Dialog Cursors - Shadowed EQuaTool 01.01 by AvM - Large Style gap - Alternative Cursors & KM Map Tools v2 - 5.i EQuaTool 1.1 Patch - Large Set NewUIs_TDC_7_5_0_Real_Navigation Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally Tutorial - All v0.2(for OHIIv1.3) Lodebeard's key bindings |
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10-27-13, 01:56 AM | #40 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
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As I have noted in more than one occasion, also on this thread, REM is different from other sensor mods in that, in order to simulate different detection ranges at different depths, it uses two or three SensorData controllers for each hydrophone. My suspect is that while one of the controllers is locked on the selected target by tscharlii's script, the remaining controllers keep sweeping the sensor normally |
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10-27-13, 02:02 AM | #41 |
Ace of the deep .
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I just had it working on sobers mega mod list . My hydrophone guy was sweeping the contact back and forth .
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10-27-13, 02:32 AM | #42 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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What was your depth? My guess is that you were at a depth which excluded the usage of more than one SensorData controller.
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10-27-13, 07:16 AM | #43 |
XO
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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still 360 for me at 40 something depth. No Idea why it sweeps for sober thats just frustrating.. I go to the Pedestral mission,l dive , go to hyd station, point at sound,press zero, verify guy following contact and exit hyd station.
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10-27-13, 07:35 AM | #44 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Could you try again at periscope depth?
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10-27-13, 09:38 AM | #45 |
XO
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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All times was at periscope depth xpt last time I tried at 40 I ll try agai various depths and tell if it starts sweeping back and forth. I ll even try truning the boat
Last edited by Husksubsky; 10-27-13 at 10:14 AM. |
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