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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jun 2013
Posts: 42
Downloads: 37
Uploads: 0
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ok im just sayin no need to be all snnapy im just brain storming
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#2 |
Seaman
![]() Join Date: Jun 2013
Posts: 42
Downloads: 37
Uploads: 0
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thx desert striker can you put pics of that mod please
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#3 |
Seaman
![]() Join Date: Jun 2013
Posts: 42
Downloads: 37
Uploads: 0
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hey desert striker i got you privet message about youre mod pics but how do i view it
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#4 |
Sonar Guy
![]() Join Date: Aug 2009
Location: Matalava Island
Posts: 378
Downloads: 59
Uploads: 0
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I noticed when I attempted to install this mod via JSMGE that it was overwriting some Magui F files. In what order should I install this mod? Before or after Magui F or anything else?
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#5 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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i use the FM interiors 2.1 and this is the order i have them installed
MaGui F=31 FM_NI_Fix_for_MaGui F=32 MaGui F FIX for NYGM3.4=33 TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC)=34 Type VII salvo selector=35 optional-ALTERNATIVE SCOPES for MaGui F=36 optional-blue recmanual for MaGui F=37 RED Filters on Scopes+Binoculars for MaGui F=38 there was some file tweaking on my end though to get them to work with a few other mods |
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#6 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Hi, I'm not sure, if this is the right thread BUT it is regarding the "Flakmonkey's Twisty Periscope for Type VII"-Mod:
This mod will only work, when I install it ontop of other mods. However, when I do, the " FM30_UpDown_final" and the "GWX_DFa-Flag&Pens_2010" won't work anymore. Also, the Radio Direction Finder is always extended and turning and can not be retracted. Is there perhaps, a workaround or a "Combo"-Mod available? Thanks and best regards!
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#7 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,354
Downloads: 850
Uploads: 0
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Aces' Super Turms v6 |
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#8 | |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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#9 |
Nub
![]() Join Date: Jul 2013
Posts: 3
Downloads: 23
Uploads: 0
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I can't install it because there aren't any read me with the mod
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#10 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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just put it in your mods foldier and enable via JSGME and expierement with your activation list order. though if you are really worried about it you can use the readme from version 1.
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#11 |
Mate
![]() Join Date: Sep 2010
Posts: 52
Downloads: 138
Uploads: 0
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Download links to version 1 with the read-me are dead.
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#12 |
XO
![]() Join Date: Jun 2008
Posts: 427
Downloads: 59
Uploads: 0
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Does that happen with just fm newinterior installed in GWX with no other mods?
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#13 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,490
Downloads: 109
Uploads: 0
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Yes! I have sh3.exe patched, but no good.
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#14 |
Sea Lord
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#15 |
Seaman
![]() Join Date: Jun 2013
Posts: 42
Downloads: 37
Uploads: 0
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hi all you sub simers out there im back to sh3
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