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03-22-13, 05:04 PM | #1546 |
Seaman
Join Date: Jun 2011
Posts: 35
Downloads: 72
Uploads: 0
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*grumble grumble* Non-steam, pfft!
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03-22-13, 07:19 PM | #1547 |
Sea Lord
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The Steam approach, like so much "Cloud-based software" these days, is to lease you the capabilities of their software, not the software itself. You do not own a copy of the code and they retain not only the rights, but the executable. Because you do not own the software, you have to use what they have agreed to supply, not what you might want. If you lease a car, you can not have the motor ported, bung out the cylinders, and hang on an aftermarket blower. That pretty much voids the lease. You have to return the car as stock as you got it, because it never was your car. There are advantages and disadvantages to this approach. You have just discovered one of the big disadvantages.
I really agree with gap. Spring for a stock copy of the game. It's not a lot of cash and you apparently can afford it since you offered to buy one for TDW. Then you can do whatever you want to your own game. But you are limited in what you can do as long as you remain in the Steam ecosystem. BTW, I would be concerned that there is a risk of running afoul of the Steam DRM system if you try to modify their executable code. They may feel that is prima-facie evidence of intent to pirate their code and shut down your entire Steam account. There are anecdotes to that effect on the SH4 forum and other places. And, again anecdotally, I understand that there is not much of an appeals process. YMMV. |
03-22-13, 07:50 PM | #1548 |
Seaman
Join Date: Jun 2011
Posts: 35
Downloads: 72
Uploads: 0
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Unless something really special is going on with SH5 that isn't happening with other games in the steam library I see no reason why it can't be done. As I said, many games that are heavily moddable have been modded using an exe besides steam's, I do this with ArmA 2 and I do this with IL2 1946. I haven't been banned for using modified exe's soooooo no.
I'm not willing to give up the benefits of steam just to fix the magnetic detonator. |
03-22-13, 08:09 PM | #1549 |
Ocean Warrior
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It's your choice.. there are many other important fixes you will never get for the steam copy of the game..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
03-23-13, 02:22 PM | #1550 |
Ru$
Join Date: Feb 2013
Location: Southern Maryland
Posts: 75
Downloads: 20
Uploads: 0
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103 pages!!! Oh man forget it, I am not going to read all through.
Can you summarize how I could install a mod to have a wolf-pack in SH5?
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Keep calm and carry on. |
03-23-13, 02:34 PM | #1551 |
Ace of the Deep
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03-23-13, 02:35 PM | #1552 | |
Navy Seal
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03-26-13, 12:04 AM | #1553 | |
Black Magic
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Still working on the carriers launching planes when they detect a contact. Just working out the bugs in it currently. Also working on keeping destroyed units in the game (currently they sink to bottom and sit for some time then disappear through the bottom). I've narrowed down to what is causing the sinking through bottom but I'm trying to find where the game says yes, you can ignore max depth for location (ocean bottom) and continue on deeper. When the unit gets to >= 500m the game removes it. Also trying to keep aircraft from being removed from game when their HPs are 0. I want to see them crash into water, break up, and sink to bottom. v1.0.78.0 released. See post #1 starting with v1.0.78.0 added new patches to the SH5.exe that enable user to select color of the calculated torpedo impact time and added lots of new render patches (disable longitude lines, disable lattitude lines, disable view cone, disable torpedo line, disable torpedo line numbers, disable rendering of units (except player's sub) when at high zoom levels, disable rendering of units (except player's sub) when at low zoom levels, disable rendering of player's sub at high zoom levels and disable rendering of unit detection circles). All these new disables can be found under the Render patches. These new disables will override any game settings. Last edited by TheDarkWraith; 03-26-13 at 12:19 AM. |
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03-26-13, 03:24 AM | #1554 |
Stowaway
Posts: n/a
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i found something strage when ill enable the Orbit Listener and enable intro movies from tdw patch and ill start a new career the progress bar still empty i can shink how many ships i want it's stay empty can't finish the mission and when ill play with the Orbit Listener disable and disable intro movies in TDW patch it's show ....
PS. i had this problem with tdw patch TDW_GenericPatcher_v1_0_77_0 My mod list ist: Accurate German Flags RemoveLogoIntroTheDarkWraith sobers game loading tips V5 SH5 DBM Background Video SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 12. Sounds Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers water splash anim SH5 sobers best ever fog V22 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 sobers waves mod V11 05032013 sobers more trees SH5 sobers see thru wake fix SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V8 by sober #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix EUF_UBoat_FX_v0_0_3_ byTheBeast SH5 Longer Repairs v.1 FX_Update_0_0_21_ByTheDarkWraith AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha Manos Scopes-patch for 5x4 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 IRAI_0_0_39_Inertia_Damage R.E.M_by_Xrundel_TheBeast_1.2 R.E.M. - hydrophone mute for player fix (TDW compatible) Cerberus62 Corrected Depth Charge Projector 1.0 NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 OPEN HORIZONS II_full v2 OHII v2 Mission Fix WA Expanded Navies by Cybermat47 v.1.0.0 FREE SPECIAL Abilities MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (german version) sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option Two OH II Minefield map for TDWs Ui sobers NO water drops V1 smaller flags for Warships 1_0b Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 MadMaxs_SH5_Subdiesel (mono) v2 sobers hud sounds V1 SH5 EQuaTool 01.01 by AvM - Large Style Warfox deck crew always whispering SH5 German Version gap - HD 1 deg Scope Bearing v 1.0 Shadow Improvement ModLR sobers bad weather deck gun V5 SH5 Grossdeutscher Rundfunk |
03-26-13, 09:16 AM | #1555 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Thank you TDW
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03-26-13, 10:43 AM | #1556 |
Sea Lord
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Thanks, TDW, for all the hard work. Reverse engineering someone else's code is a frustrating and difficult job.
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03-26-13, 01:54 PM | #1557 | |
Black Magic
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It's a lost black art, mostly only government agencies and a few professionals have the skills to RE software, much less change/add functionality to it. I taught myself everything just from reading books and experimenting. |
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03-26-13, 02:36 PM | #1558 | |
Samurai Navy
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You are doing a great job TDW. |
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03-26-13, 03:09 PM | #1559 |
Ocean Warrior
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Since this is the "Thank you" thread as mentioned by Gap earlier
Thank you TDW, sir
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
03-26-13, 03:15 PM | #1560 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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