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03-13-13, 11:52 PM | #1 |
Ace of the Deep
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[REL] Targor's SH5 Wooden Lifeboats
Good day all,
Please allow me to present my first fully fledged mod. This mod is based on Rongel's, TDW's and stoianm's SH5Lifeboats with their permission, for which they deserve my great gratitude and appreciation. This mod provides you with brand new model of a wooden lifeboat. It's pretty (well, that is my say and it is prejudges, as I made the model from scratch in 3ds Max 2012), so I'll just leave it to you to decide. Hope all of you enjoy it! It is completely compatible as for stock (should be), as for OHII (activate after OHII). It is also compatible either on its own or with Rongel's SH5 lifeboats. If you activate this mod right after Rongel's, you will have 2 different types of lifeboats spawning. Please note, this mod only adds wooden lifeboat; in no way am I intending to completely replace Rongel's, stoianm's and others work on the SH5 Lifeboat mod. If you want the mix of barcas and wooden boats: you will need both mods. Unfortunately, at this time there is no way to determine from which ship which lifeboat will spawn, so that is something for future to discover. Here are some screenshots: Changelog: ver. 0.4: Corrected lifeboats sinking. Bug that took a while to discover and fix. Sorry about that. ver. 0.3: The number of sailors in the boat was increased to 9 total. Now it's a bit crowded! "В тесноте да не в обиде", как говоритсяю ver. 0.2: Adjusted settings in .sim file - mass, displacement, drag coefficients, drought. The boat no longer looks like it's jumping up just on it's keel, sitting properly in the water. Also, updated textures, switching them to .tga files (for some reason .dds kept making all textures a lot lighter, haven't figured out wth is going on); also re-done AO map for the internal part of the lifeboat (benches, floor, etc). ver. 0.1: Initial release. Brand new mesh from scratch created; GR2 file updated with new mesh and textures. Download link for ver. 0.4: Targor's SH5 Wooden Lifeboats ver. 0.4 p.s. if Steve can upload it on subsim, I would greatly appreciate it. Last edited by Targor Avelany; 12-15-13 at 01:04 PM. |
03-14-13, 12:51 AM | #2 |
Stowaway
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Thanks for your work!
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03-14-13, 01:20 AM | #3 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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a small remark, if you don't mind: I think you should increase a bit boat's draft. I didn't test them in game yet, but judging from your screenshots they seem to levitate over the water. This is obviously not a detriment to your wanderful mod, but just a tiny suggestion for its future improvement |
03-14-13, 06:37 AM | #4 |
Navy Seal
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Thank you so much for this anyway! I'm sure you'll soluce the draft |
03-14-13, 09:16 AM | #5 |
Ace of the Deep
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gap, will see what I can do
Will be interesting to test if it's possible to do with just .sim file or i'll have to re-import the 3d model. Thanks for the advice |
03-14-13, 09:30 AM | #6 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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I think adjusting sim file properties could be enough, but finding the right settings could demonstrate a bit tricky. Probably the best way to do it, is by moving model coordinates so to make boats waterline closer to the horizontal plane (y=0), and then to fine tune the draft through sim file
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03-14-13, 09:43 AM | #7 | |
Ace of the Deep
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Quote:
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03-14-13, 09:46 AM | #8 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
P.S: try using the same settings as iambecomelife's wooden boats mod. I hope he won't mind if you steal his numbers |
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03-14-13, 09:54 AM | #9 | |
Ace of the Deep
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Quote:
I have adjusted the original numbers, so it's not exactly a rubber-boat, believe me :P |
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03-14-13, 10:33 AM | #10 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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03-14-13, 10:57 AM | #11 |
Ocean Warrior
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Keep up your great research, especially IX U-boat
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
03-14-13, 10:59 AM | #12 |
Ace of the Deep
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03-14-13, 11:04 AM | #13 | |
Ocean Warrior
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Quote:
need help? just ask
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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03-14-13, 02:32 PM | #14 |
Navy Seal
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Nice mod Targor
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03-14-13, 03:26 PM | #15 |
Black Magic
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Nice Good to see someone putting the GR2 Editor/Viewer through it's paces I do believe that this is the first new GR2 unit in the game.
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