Is Larry Bond still involved with AGSI? He's been working on the next iteration of the Harpoon rules for a LONG time. Does he have any interest or clout to get the bugs repaired?
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He owns the rights to the rules and he licenses the computer rights to AGSI to make the game. That's all that is publicly acknowledged. No one knows what (if any) conditions are included within that license agreement. AGSI's bungling has gone on for years. So, he is apparently satisfied with their arrangement.
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Matrix Games and Advanced Gaming Systems are proud to announce the long-awaited release of the promised v3.11 update for Harpoon 3 Advanced Naval Warfare.
Wow! That took them long enough. I'm still running 3.94.
This is how many years after they said that we'd get this patch for ANW?
Just...wow.
Quote:
76.07 $ US, thats the price they want from me for this "product"
The actual miniatures rules that the game is based on is about that much, but it's totally worth it, even if the game actually never hits your game table, in my opinion. But it isn't for everyone. Only the most hardcore simulation naval gamers should go for it. I'll put it this way. I've learned more about naval engagements from reading the manuals for "Harpoon4.1", "Fear God and Dreadnought", and "Command At Sea", than I have from all the history books I've read. They're HORRIBLY complicated but extremely accurate in their portrayal of naval warfare on a tabletop (or map. You don't even need miniatures for it).
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Wow! That took them long enough. I'm still running 3.94.
This is how many years after they said that we'd get this patch for ANW?
Just...wow.
Yes, the Patch 3.9.4 came out over four years ago. I guess they wanted to get everyone to re-purchase the same buggy game under the Harpoon Ultimate Edition name.
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Fortunately I did not buy Ultimate Edition but I was waiting three years for release of H3 ANW free update. This task was completed yesterday!
However I am not up to date with current state of Harpoon 3 development. What interesting features were added in H3 ANW 3.11 patch? What is difference between ANW 3.11 and HUE 3.11? Is Players Database ver. 13.1.2 compatible with H3 ANW 3.11? What database and scenario editors should I use now with H3 ANW 3.11? Can I buy Harpoon 3.6.3 version separately today?
BTW, there is another new naval strategic game called Steam and Iron. Is it worth buying?
A comprehensive third-party list of 236 * Known Harpoon [ANW] Issues has been exhaustively collected on HarPlonkHQ since the release of Harpoon ANW 3.7.0 Now that 3.11.1 has been released, the list has been checked to see what has changed. While it is by no means definitive, it is believed that:
ThIs 1 problem was resolved by the ANW 3.11.1 Patch
Patch installation creates duplicate AALog.opt file if AALog is already enabled at time of installation procedure. (Originally reported by Freek Schepers)
Mission delay times are calculated (absolutely) from the start of a scenario and not from the time at which they are created (relatively) (Originally reported by DWReese)
When switching between a Map window with Unit Display enabled to a window with Group Display toggled, the user will not be able to centre on the position of the unit selected because the Unit Display has not been toggled for that window
Unknown aircraft will be briefly detected as ECM emitter, then the 'q' symbol denoting ECM will disappear even though the jamming persists (Originally reported by Enrique Vaamonde)
Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.
Propulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.
Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.
When Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.
When a group climbs, the speed will increase to the default speed for that altitude band even though user has previously entered a different speed. (Originally reported by JChiecchio)
UnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items.
"Every time i attempt to make an alteration to a platform commision dates like the Astute class in the countries tab and then then go to save countries list next time i enter the editor every country that was in the list has been deleted no matter what I try" (Originally reported by Grimtore)
Formation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too.
Damage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status.
Use of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.
Unable to fire SSM Sizzler from any depth or range. Weapons will fire from DDG Sovremennyy.
Automatic contact classification
The true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.
Group Nav Zone Settings
The Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone.
Work-around solution: Set the Nav Zone parameters for each unit individually.
Subs in groups
Subs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.
Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.
AI will automatically calculate magazine loadout and discard weapons it considers in excess of capacity leaving a user no opportunity to either stop this process or correct his error before records are wiped
Pull-down menu commands revert to 3.8.0 settings. Window commands (F, S, M, W) have gone back to the older 3.8.0 version. S & M no longer activate pull-down windows
Mission Editor not fully accessible in window mode. Even though size of Editor window can be changed, it is impossible to reach/see the bottom controls of the ME without the addition of a scroll bar (Originally reported by Josh Loughlin [a.k.a. Fulton])
According to AGSI Wiki, "The scenario and database editors may load mission profiles on user command. Select the menu item Edit->Mission Profiles->Load." No such "Load" command exists.
Whenever Staff messages appear and are closed by the player, the game always returns to the Game Status window as the default instead of returning to the previously active window
Helo will launch and take over a few facilities then get hung up trying to intercept another one before returning to base when out of fuel. After re-fueling, helo will not re-launch on mission even though mission has additional targets and has not expired
According to claims confirmed by AGSI at http://www.matrixgames.com/forums/fb.asp?m=2378093, "The "max range" value is informative only." This is not the case as Sensor Max range restricts range of detection. (Originally reported by Adm. Romero)
Weapon Allocation window will allow you to allocate weapons, but they will not launch because weapon cannot engage target due to inability to track the specific radar frequency
Formation patrol loadouts changed when different aircraft are used as substitutes for other aircraft originally assigned to a particular formation patrol
Missions do not return to WeaponsTight status if the Weapons Free command has been used and then Weapons Tight has been re-engaged manually under the Game Settings menu
MovieMaker only works when scenarios are loaded with the Load Battleset function. Scenarios loaded with the Open File command will not generate screenshots.
A user logging on with a Player name that matches the Server name will cause the Server to hang with the "Waiting for Server to respond" message. When quit is selected, server will crash. (Originally reported by Anthony Gilroy)
VCR uses the original scenario file as the primary reference when a recorded session is played back. When the scenario file is modified, these changes are shown in the VCR recording even if they were never part of the original file.
I've always wondered why it's so hard for AGSI to even look at your list and take a look at the code and I hope to "the maker" that their "MilSim" isn't in the same boat, otherwise, they're probably going to upset the wrong people. The only reason I can imagine that they havn't looked at your list and implemented fixes is that they're very short handed and they're working on a lot of military contract stuff. If it's any other reason, they're just being crooks.
__________________
Be my friend or be a mushroom cloud.
"I am coming at you. You will explode in a couple of minutes !"
Well, it isn't "my" list. It is simply a compilation of all known bug reports from Harpoon sites around the web. I just collected them and included a fair number of discoveries of my own.
I strongly believe that their H3MilSim product is in the same poor condition as the commercial ANW version because ANW is the same program with fewer functions. You can check out the AGSI comparison:
AGSI has publicly admitted that the Australian Department of Defense was the prime motivator behind the addition of MP (which supposedly justified the 2006 ANW release). Now that the MP feature is totally corrupt and non-functional, it is hard to believe that any of their military contracts (if they still exist) would not notice it.
The HUE v3.10 was released nearly 3 years ago in 2010 and the MP feature was non-functional at that time and remains so to this very day.
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Yes, we know this is 20 years old game but unfortunately there is no viable alternative so far. Any replies to my questions instead of infinite Harpoon's bugfest mantra?
I honestly think this is a matter of just repackaging old games for resale.
I don't think you are alone in your opinion:
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Originally Posted by everissterry
Reviewed: 6 DEC 2010
If you have the previous versions of both games do not buy. There is nothing new. do not waste your money like I did. This is the last time I buy a repackaged game (old) from matrix