SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-25-12, 09:22 AM | #871 |
Watch
Join Date: Nov 2008
Location: Torino - ITALY
Posts: 30
Downloads: 19
Uploads: 0
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Thanks for your reply!
I wasn't aware of the off-line settings! I'll try your solution with great interest! All the best! walter |
11-27-12, 05:54 PM | #872 |
中国水兵
Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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Coming back after a long break from SH5. Im going to give your mod list a try. I just "donated" to subsim and downloaded all files .
I had a problem with two links: Trevally Harbour & Kiel Canal Pilot Sobers bad weather deck gun V Found both by searching downloads. |
11-28-12, 12:44 PM | #873 |
Navy Seal
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Welcome back Mia
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11-28-12, 03:26 PM | #874 |
Stowaway
Posts: n/a
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Hi
Have any problems with the modlistan Rev: 121115th Started new campaign and the first mission. The problems start after I found a ship and starts chasing it: # Crewn not report when they see the ship # Can not slow down below 12 knots, deckgun shoot bad, It swings & animations is that I keep good speed. # Must be a distance of +1000 feet to hit, although I am close to the ship (can have the speed to do) # Do not report that I lowered the ship in the chat, but see it in the log. When I restart the game, I see sinkt ship on my map & submarine behave normally again Took some screenshots and attach a file from TDW debugger -- Debugg File -- |
11-29-12, 12:57 AM | #875 |
Ace of the deep .
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You have be be close to a ship to hit it with the deckgun
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11-29-12, 10:35 AM | #876 |
Loader
Join Date: Mar 2006
Location: Hamburg
Posts: 88
Downloads: 131
Uploads: 0
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Something wrong
I have at long last downloaded all the mods for sobers super mod. Used sobers mep to correctly activate the mods in JSGME, all appeared to be o/k. Deleted my SH5 Folder in My Documents and loaded SH5. All was well so I selected New Campaign (silentotto) and used Western Approaches. Got as far as trying to select a mission but no icons were shown except the map showing circles containg 1, 2 and 3 at Kiel. No 'my sub' icon where I am supposed to click and detail course. Also as said no mission icons. To make matters worse I could not escape from the map, even using the M key. No 'close map icon' could ne seen and no other menu icons. Something not quite right here. Any help forthcoming ?
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11-29-12, 10:53 AM | #877 |
Stowaway
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11-29-12, 11:55 AM | #878 |
Loader
Join Date: Mar 2006
Location: Hamburg
Posts: 88
Downloads: 131
Uploads: 0
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Have disabled real navigation, my sub icon appears but still no mission icons on map. Also other icons as in first post still not there.
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11-29-12, 12:42 PM | #879 | |
Navy Seal
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Quote:
Did you request a mission |
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11-29-12, 03:02 PM | #880 |
Ace of the deep .
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Delete the sh5 save game folder found in my documents and start a new career without completeing the tutorial . Make sure you can enter the upgrade screen and choose the rotating hydrophone when clicking on the technical officer . You must get the icons found on the first post .
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11-30-12, 05:27 AM | #881 |
Loader
Join Date: Mar 2006
Location: Hamburg
Posts: 88
Downloads: 131
Uploads: 0
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Trevally:- How do I forward screenshot. No Mission Icons to enable mission request.
sobers :- Did as you suggested as follows. Deleted RichSaved Games and SaveGames in My Documents/SH5/data/cfg folder. In career history changed HasCompletedTutorial=true. Started SH5 New Campaign and then did as you said with supply officer. On opening campaign from Command Officer the mission map still did not show mission icons or any other icons from first post. Could not exit map, only with Escape key. |
11-30-12, 08:27 AM | #882 |
Loader
Join Date: Mar 2006
Location: Hamburg
Posts: 88
Downloads: 131
Uploads: 0
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Thinking something was wrong with my JSGME mod load I re-examined the various mods. Surprise, surprise, although the load script from sobers did its work on examination of some mods I found there was an embedded Mods folder which when opened revealed sometimes several mods, sometimes only one. Almost all carried the same name of the downloaded mod. I removed the mods with embedded details to a safe folder, opened the relative Mod folder, copied the required mod and placed it in my JSGME Mod folder. Ran sobers mod script and let it run. Now following sobers instructions viz a viz starting campaign everything seems to work o/k. Mission requested was Western Approaches and completed the VII Practice, returned to Kiel, requested new mission and selected British Supplies. Started by using the auto Kiel canal outbound script and off I went. Saved the game whilst in Kiel harbour. On loading the game again the auto script for Kiel canal had gone. Must now probably have to negotiate the canal manualy. Trevally and sobers I must say sorry for my mistakes, hopefully I can now complete ny missions. Will keep you informed of any abnormalities. Thank you all who replied to my request for help in this matter especially sobers for what seems at first glance to be an excellent mod compilation, only time will tell.
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11-30-12, 02:55 PM | #883 |
Ace of the deep .
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Just reload the auto pilot again and use travel mode to traverse the kiel canal in 128TC .
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12-01-12, 05:16 PM | #884 |
Ace of the deep .
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It is not easy to aim the deck gun yourself Let the crew man it
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12-01-12, 06:30 PM | #885 |
Ace of the Deep
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