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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 43
Uploads: 1
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Hi, If it helps I can make 3d models and can convert them in j3d.
I've been making a little bit of 3d modeling, mainly with autocad. I've been working mainly with italian ships and submarines (we have a lot of drawings) but recently I made a few models of russian and american ships/submarines but with poor quality drawings so the results are not very impressive.
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#2 |
Navy Seal
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Seriously I have seen some of your work and though the 3D CAD stuff is impressive it is easier and better to make models in 3DS MAX...they look a lot better.
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#3 |
Planesman
![]() Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 43
Uploads: 1
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As a matter of fact, I started using 3DMax, following your suggestion, but when I need a 3D model very quick I still use Autocad cause I'm much faster with it.
Anyhow, in case it's needed I'm here ![]()
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#4 |
Navy Seal
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That's cool .
As many people who can convert to J3D as possible is good. To avoid duplication and also if someone has a model they really want to make i was thinking of people who are making models to post what they are working on/would like to work on. I'll sort that out tonight. |
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#5 | |
Navy Seal
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#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
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This is awesome.
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#7 |
Navy Seal
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You need to run it through Lithunwrap for it to display corerctly?
Hmm new on w to me. You do realise that the program mirrors stuff so that everything is back to front. |
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#8 |
Navy Seal
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#9 | |
Engineer
![]() Join Date: Sep 2008
Location: UK
Posts: 219
Downloads: 15
Uploads: 3
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Can I ask would you be willing to share this viewer that can convert .J3D to .3ds please, this would be a very handy tool to have for reimporting the models I have made. ![]() Regards, FCCC. |
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#10 |
Swabbie
![]() Join Date: Oct 2008
Posts: 5
Downloads: 0
Uploads: 0
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Hey guys, I have some 3d modeling skills and am wondering what format Dangerous Waters needs it to be in and what is the process of me replacing an existing model ?
( I don't mean changing the platform just updating an A.I or player 3d model with a better looking 1). |
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#11 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#12 | |
Swabbie
![]() Join Date: Jan 2006
Location: La Ciotat (France)
Posts: 11
Downloads: 0
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Very great thanks. It works.
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Quand on veut, on peut!!! |
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#13 |
Sonar Guy
![]() Join Date: Nov 2002
Location: Poland
Posts: 398
Downloads: 0
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I have a question, in what format should be 3D model to be useable for DW ? My friend makes some 3D models lately, he made a Concorde and B-767 (painted already), he made them in Anim8tor program but should be able to export to another format.
I think he could also paint some other models if I asked him. So do we need B-767 (in polish airlines colours currently) or a Concorde (nice Mach 2 target ;-) for DW ? :-) ![]() ![]() |
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#14 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
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Ok, does anyone want to get down to the dirty task of changing the interface graphics on the Fire Control and elsewhere so that the new weapons added in the mod show properly everywhere and the fire control screens delete the redunant commands?
I'm going to say upfront that anything to do with graphics is currently out of my skillset, so you'll have to know how to do everything and give it to me in a package with a readme using short words in english. ![]() No hard feelings if no one desides to do it... it'd be a nice thing to have, but I'm sure it's not the easiest work. ![]()
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#15 |
Navy Seal
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What do you mean by "redunant commands"?
Also LW I think that changing the interface graphics is a littile too close to crossing the 'no new interfaces' line with SCS. |
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