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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Jan 2002
Location: United Kingdom
Posts: 167
Downloads: 9
Uploads: 0
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I don't know the answer to that, I'd think there'd be no issue with IP connect sessions, there's no reason there should be.
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#2 |
The Old Man
![]() Join Date: Jan 2004
Location: Parkland, FL, USA
Posts: 1,437
Downloads: 5
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I was just wondering if those of us who already have DW and already have Steam are going to have a problem, as I know that Steam often requires a decryption of the data. Then again, I suppose it is possible based on my experience with mods that the game will just show up in the Steam client as ready to play.
__________________
Thor: Intel Core i7 4770K|ASUS Z87Pro|32GB DDR3 RAM|11GB EVGA GeForce RTX 2080Ti Black|256GB Crucial M4 SSD+2TB WD HDD|4X LG BD-RE|32" Acer Predator Z321QU 165Hz G-Sync (2540x1440)|Logitech Z-323 2.1 Sound|Win 10 Pro Explorer (MSI GL63 8RE-629 Laptop): Intel Core i7 8750H|16GB DDR4 RAM|6GB GeForce GTX 1060|128GB SSD+1TB HDD|15.6" Widescreen (1920x1080)|Logitech R-20 2.1 Sound|Win 10 Home |
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#3 | |
Bosun
![]() Join Date: Jan 2006
Posts: 61
Downloads: 0
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if I have to make 2 seperate downloads, is there a way to make 2 catagories for steam? meaning have one game say LWAMI DW and another say regular DW so I play with both parties? Will steam even allow a connection to be made when the host and client databases are different? Another question is that DW is a IP game. How will servers work? will we go online, host and just wait in the lobby till someone joins or what? |
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#4 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
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You can't play if you and your antagonist have different databases. With doctrines the story is different because the players use the doctrine files of the host so it is irrelevant wether you have the same files as the host. |
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#5 |
Seaman
![]() Join Date: Feb 2001
Location: Hong Kong
Posts: 39
Downloads: 0
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Man, potential problems aside, if it were up 24 hours ago I would have paid and DL'ed. I'm a big fan of Sonalysts games, but I've been in China or overwhelmed with work. I have free time for a week, though, and last night I was feeling weak.
Feb 7th, though...maybe a week too late. I'll be swamped by then. |
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#6 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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I'll ask you a question, the game costs 40$ on steam and all you get is the electronic download. The retail version costs 40$ and you get 2 physical cd's and a box. Honestly I wonder who is going to buy the steam version ? Pay the same as retail and get less ? ![]() |
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#7 |
Seaman
![]() Join Date: Feb 2001
Location: Hong Kong
Posts: 39
Downloads: 0
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Two CDs and a box? I'll survive
![]() I guess I also feel generally comfortable with Sonalysts not leaving me "stuck" if Steam doesn't work out, and I half expect some of the freeware mods to be available, saving me some of the hassle and also making it more likely that other people will be playing with the same game. |
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#8 |
Medic
![]() Join Date: Jan 2002
Location: United Kingdom
Posts: 167
Downloads: 9
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Well I plan to make my own backup CD's using steam's facility and then I'm going to get my crayons and an old cornflakes packet and make my own DW box
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#9 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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So you prefer to spend 40 $ plus the cd's + crayons + time to build the box and paint it instead of spending 40$ for the retail version. I will never understand this line of reasoning. |
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#10 |
Seaman
![]() Join Date: Feb 2001
Location: Hong Kong
Posts: 39
Downloads: 0
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Cornflakes? $3
Crayons? $2 A weekend afternoon unleashing your inner naval artist? Well...you know. The economics are EASY! $40 vs. PRICELESS. PRICELESS! That's a lot! |
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#11 |
Navy Seal
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goldorack I think you are scaremongering.
Unmodded and modded players of DW CANNOT play together even now. So yes you would need two installs. As for non steam and steam versions. Well if retail, BF copies and steam copies are all at 1.03 then they can play together. it is the exe and database that stop people from 1.01 and 1.02 from playing with each other. I doubt that retail and steam versions will stop being able to play with each other because one has steam and the other doesn't. Non-sensical and SCS aren't stupid. Steam is just another way to get the game out and increase the customer base. If you really want answers then ask Jamie directly. He will answer. |
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#12 |
Sonalysts Inc.
![]() Join Date: Jul 2002
Location: Middletown, CT (USA)
Posts: 204
Downloads: 0
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Sorry guys, I've been out of the office today with a cold, but I will try to answer these questions quickly (let me know if I missed any):
1) Retail customers play on Steam? Yes. If you own the retail (v1.02) or Battlefront (v1.00) versions you will be able to download DW on Steam at no extra cost. You obviously need a Steam account and one of the CDs in your drive, but it's not that difficult. 2) Modding on Steam The files are extracted from the Steam archive with the EXE (and a few other files) encrypted so that you cannot copy DW from one computer to another and play without paying for it. We control which files must be identical to the archives on Steam (i.e. which files will be overwritten whenever Steam starts up) and these will not include the 3D group, Graphics groups, Doctrines, Database, etc... It will simply be the game EXE and the DLLs most likely. 3) Multiplayer - Steam (v1.03) and Retail (v1.03) This is precisely why the v1.03 patch is taking so bl00dy long, guys! We want the v1.03 EXE to have all functionality in it for Steam whether you are using Steam or are just a Retail customer waiting for the patch (in which case that Steam functionality will not affect you). With IDENTICAL checksums on the important files, we ensure that ALL customers will be able to play DW together on Gamespy, Hyperlobby, and just normal MP play. This was a very important detail we considered when going with Steam and Valve has been very helpful in implementing it. 4) Price on Steam The initial price is $36 (10% discount) and you're right it's probably not terribly competitive with the Retail version, but the Steam version will be able for sale for YEARS TO COME while the Retail version will fade from the shelves fairly quickly (as do all retail games). I'm sure the price will adjust over time, so clearly if you would like to wait for that adjustment to happen before buying you are entitled to do so, obviously (you are the consumer after all ![]() 5) MP Matchmaking on Steam There isn't any support for this at the moment, but we will investigate it for the next update on Steam. We have been told that it's not terribly difficult to implement if we already support command-line arguments, which we do for Gamespy Arcade and Hyperlobby. Hope that clears things up, I need a nap. ![]() |
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#13 |
Medic
![]() Join Date: Jan 2002
Location: United Kingdom
Posts: 167
Downloads: 9
Uploads: 0
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Jamie,
This is good news. This sounds like it's been planned well. Cheers James |
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#14 |
The Old Man
![]() Join Date: Jan 2004
Location: Parkland, FL, USA
Posts: 1,437
Downloads: 5
Uploads: 0
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Jamie,
This is awesome! Glad to hear it!
__________________
Thor: Intel Core i7 4770K|ASUS Z87Pro|32GB DDR3 RAM|11GB EVGA GeForce RTX 2080Ti Black|256GB Crucial M4 SSD+2TB WD HDD|4X LG BD-RE|32" Acer Predator Z321QU 165Hz G-Sync (2540x1440)|Logitech Z-323 2.1 Sound|Win 10 Pro Explorer (MSI GL63 8RE-629 Laptop): Intel Core i7 8750H|16GB DDR4 RAM|6GB GeForce GTX 1060|128GB SSD+1TB HDD|15.6" Widescreen (1920x1080)|Logitech R-20 2.1 Sound|Win 10 Home |
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#15 | |
Wild Night in Bangkok
![]() Join Date: Aug 2003
Location: Wales
Posts: 179
Downloads: 5
Uploads: 0
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![]() I had a go at it already. I tried putting my cd in and loading up steam but I was only getting the option to pay the $35.95 and pre-load it. How do I get steam to recognise I own Dangerous Waters and integrate it in to steam? p.s. Hope the nap did you good. |
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