SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-15-12, 10:38 PM | #61 |
Soundman
Join Date: Apr 2005
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one thing I didn't like about SHO is the fact that its not an open sandbox type game. What I would have done is:
1. set up a specific time period (say 1942/43) 2. have ONE massive environment through linked servers or something (similar to how VATSIM works) which simulates the whole world eg. Atlantic/Med/Pacific 3. have a Ubisoft-controlled world that: i. schedules convoys everywhere ii. adjusts based on success of convoys (they're doing this I believe) eg. more sinkings = more escorts, etc. iii. scheduling military convoys eg. US-UK, battle groups, etc iv. aircraft v. recon flights, etc vi. BdU messages 4. Then give start everyone out in a Type II with the ability to purchase a Type VII for say $20 or Type IX for $35 or something ($10 upgrade from Type VII to Type IX) however they are still able to accumulate points and upgrade (albeit taking a much longer time) through tonnnage scored, length of service, etc. 5. Everyone then is able to operate as a wolfpack or lone wolf as needed with the ability to call for other boats or BdU for replenishment. This gives you the ability to make your own story as a submariner and/or play with friends attacking a convoy. Now THAT would be awesome. I'm sure SHOL works on the above but not fully from what I understand. |
08-19-12, 11:25 AM | #62 | |
Cap'n
Join Date: Mar 2007
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08-22-12, 09:11 AM | #63 |
Sea Lord
Join Date: Jun 2006
Location: Somewhere else now
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You know of course that UBI loss will be somebody else's gain. They simply have changed target markets... and 'dropped the ball'. I think they will continue dropping the ball
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08-25-12, 05:39 PM | #64 |
Eternal Patrol
Join Date: Mar 2002
Location: Long Island, New York...home of the 5 gallon economy bucket of "Cruiser's Crunchy Egg Salad"!!!
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Since this is gonna be a MMO game, is it possible to have one variation of the game be sub vs. DD? Make destroyers playable units and add a feature to the game similiar to what we had back in the SH2/DC co-op days? Maybe develop a added feature to the game as a MMO team "subs" vs. team "DD's"?
I may be missing something since I don't understand completely everything about SHO and how it works, and I may be embarrassing myself right now bringing those days up again...ack...who knows! Regardless.....is what I mentioned possible or desirable? "CC" |
08-27-12, 07:01 AM | #65 |
Frogman
Join Date: Sep 2011
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Its very possible, but from what ive heard they arnt going to be doing that. At least not for a while. They want to basically clone the SH3 MP and add a bunch to it. Thats at least what ive seen.
ubi seems to be dropping the ball a lot latley, it started with splinter cell double agent IMO. Now with black list, its not even the same voice actor for the most stupid reason ever. |
08-30-12, 03:51 PM | #66 |
Commander
Join Date: Jun 2004
Location: Switzerland
Posts: 469
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SHO goes in the direction of my vision witch is:
log into an ever running multiplayer game where the scenario is the world. With for example 100 nations (teams). You pick one and stay in there. You can interact with the world with different simulators depending on what you want to do: - conduct politics (like civ) - conduct economy (industry) - be infantry somewhere (inf sim) - drive a tank somewhere (tank sim) - drive aircraft somewhere (flight sim) - drive a submarine somewhere (SH/SC/DW...) - ecc ecc This could become real in 10? 20 years ? who knows.
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08-30-12, 04:59 PM | #67 | |
Sea Lord
Join Date: Sep 1998
Posts: 1,846
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- Get involved politically and make the world better (for real) - Get involved economically (with a job) - Join the real infantry - Join the army and drive a real tank (29 Palms is lovely this time of year) - Join the airforce and fly a real plane (So is Tucson) - Join the Navy and drive a real submarine - Etc, etc. JCC |
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09-01-12, 03:55 AM | #68 | |
Grey Wolf
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09-03-12, 10:55 AM | #69 | |
Commander
Join Date: Jun 2004
Location: Switzerland
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09-03-12, 11:03 AM | #70 |
Commander
Join Date: Jun 2004
Location: Switzerland
Posts: 469
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That about joining the right (virtual) nation (or whatever) is not an obvious issue, like 1000 other aspects.
Maybe the whole is a real bad idea (virtualize the life), but doesnt it already go that way ? But it is a tempting idea to me to get to the puter, log in to the virtual thing and choose what i want to do... for example: - join Seawolf on patrol in the ??? Sea as a TMA officer or - join infantry squad XY in nation XXX with the mission XZ as a flamethrower [ON EDIT] Basically it's all about not killing the idea of going online with a sub simulator (even on a large scale) but to sustain it (I am talking about SH5 online here, but coming from Sub Command and Dangerous Waters). I don't like what has happened to Dangerous Waters, witch was/is in my opinion a path with very interesting potential, but on a dead point.
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If you are going through hell... keep going (Winston Churchill) Last edited by Nexus7; 09-03-12 at 11:16 AM. |
09-04-12, 06:36 AM | #71 |
Weps
Join Date: Oct 2007
Location: Netherlands
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They build a browser game with adds, doesnt matter who's playing, the adds are running and money is made( big finger to all of us, really deep), once the game is in Beta there will be no modding, no big changes, but the worst is there is a forum and they WILL delete 'bad' posts!
Just imagine sailing on the sea and seeing an add for 100m2 bricks or toiletpaper, there goes the 'intense experience', getting into the patrol area will be slow but the higher level you are the faster you can get there, you are going to pay them to travel faster! You are going to pay them to see further, to shoot better to do basically everything..you WILL pay! It works both ways, either you buy your credits or whatever they will call it, or you have to spend enourmous amounts of time to generate credits and they can show you more adds, works out the same for them..not for me or you or us. No influence from subsim just a bigger group of players with different interests, not people who just want a good sub game or simulator ( and give a part of their live for it to give us all a better experience, at NO costs) and the SHO forum fanboys/girls will love to jump at our throats when we complain about sonar not working properly or some other technical thing they screwed up because it works so well in the game, they won't care about realism. For example i play WGT Golf, a 'free' browsergame. In 3 months i bought about 70 euro's of virtual clubs and balls to improve my game ( yes i caught the bait) to be able to get to a higher level. I gave them the benefit of the doubt as the clubs really are better (same as an enhanced tool in your sub, earn it with grinding or buy it) but now i got to a new Tier and my clubs are now useless because i didn't buy new ones when i levelled and the game is mad at me and wants me to buy even better clubs for more money, i drew the line right there and then. Also you can earn free credits by watching adds, now they increased the amount of views from 50 to 100(!) to get a lousy 75 Credits and 100 views is something like watching 7 adds a day for 14 days before you get the credits, but i'm drifitng off the subject.. All the browsergames work like this, it's all about generating money. Is this worrying? Yes it is! It's the end of the line, it's a developer saying screw you we build this game and people will play because our marketing department says so,and they build in things to reward you so you develope a addiction in time ( that's the big picture) and the worst is they are right they will get their players. They will advertise with things like '2 million players on patrol' while they have 2 million subscribers, maybe 100.000 will play the game for a few days but they will try to lure us into it.. I'd rather have Ubi ask me to give them 100 Euro 's for a budget to build a good sub sim and let them do their stuff properly for a change for the next 5 years and give us SH6 with German ánd U.S subs and maybe some Japanese, British, Russian and Dutch subs too, especially Dutch I just hope this game won't devide the people on this forum and get us into a fit about it, while THEY make money and people will succomb to the attractive pictures and screenshots on the website. I've played loads of browser games, some where good others were less good but they never give you that total game experience, they never deliver the goods. I tried C&C Alliances, Battlestar Galactica and a few others but they don't come close to an installed game. Just don't expect too much of the game..it's free, unless you pay. Last edited by Kloef; 09-04-12 at 11:06 AM. |
09-04-12, 01:42 PM | #72 |
Eternal Patrol
Join Date: May 2012
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any word on the beta testing?
i hope at least one of us is chosen to beta test so they tell the others if it is a good or bad game... |
09-06-12, 05:22 PM | #73 |
Commander
Join Date: Jun 2004
Location: Switzerland
Posts: 469
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Sorry but it looks like you people fear to face an intelligent opponent.
Cuz that's what you get on going online. To easy to shot down AI cargos, you get used to the algorythm. Humans are different.
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09-07-12, 10:58 AM | #74 |
Seaman
Join Date: Jul 2010
Location: Scotland
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I have no problem at all putting my skills up against others as I play MMO's all the time now don't get me wrong I'm not saying that I'm the best thing since sliced bread in fact I'm more the usual average player. What I'm pissed about is the fact that Ubi are now just as bad as EA as in a bunch of money grabbers that couldn't care less about their customers. Personally I won't play the game...I mean I love silent hunter though reducing it to a browser game? Now that's just insulting.
Love the youtube link btw really funny xD Last edited by Nemesis1024; 09-12-12 at 03:04 PM. |
09-09-12, 04:24 PM | #75 |
Commander
Join Date: Jun 2004
Location: Switzerland
Posts: 469
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Well at the cost of resulting arrogant, I cant compare winning a 1 vs 1 multiplayer game in Sub Command with sinking a whole convoy in Silent Hunter.
Both require a lot of skill, but what i love in SC/DW is when I have the feeling to read the opponent's mind
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