SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-14-12, 10:14 AM | #826 |
The Old Man
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
|
@Sartoris
Thanks. If you press F7 and the doors don't close, then you haven't got that particular patch installed. I will try the DeBug thing....
__________________
***THE GENERAL*** |
08-14-12, 10:37 AM | #827 |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
|
I tried the F7 option and it works without CTD. Try pasting your mod list here, along with your PC specifications so we can get a better insight.
|
08-14-12, 10:59 AM | #828 | ||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
Quote:
Quote:
Never mind: sometimes I get carried away |
||
08-14-12, 11:09 AM | #829 | |
The Old Man
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
|
Quote:
Here is the Debug script for what it's worth: 00001283 483.49459839 [4312] Entities.cpp (83): Process Message: 00001284 483.49468994 [4312] Entities.cpp (114): OSI Ping 00001285 483.49478149 [4312] Entities.cpp (123): succeeded 00001286 485.31594849 [396] ..\..\..\..\..\..\..\..\..\P4ws\massgate-MAIN\massgate\uplay_pc\2.0\live\shared\libs\servic es\src\services\PersistentServiceConnection.cpp(91 ) : Trying to reconnect to ownership_frontend, backoff=1489 00001287 485.99813843 [396] ..\..\..\..\..\..\..\..\..\P4ws\massgate-MAIN\massgate\uplay_pc\2.0\live\shared\libs\servic es\src\services\PersistentServiceConnection.cpp(11 2) : Connection to ownership_frontend re-established Entry 00001286 is where I pressed F7. This is my Mod List: NewUIs_TDC_7_1_0_ByTheDarkWraith No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator RemoveLogoIntroTheDarkWraith Trevally Harbour & Kiel Canal Pilot v2.9 OPEN HORIZONS II_full v2 TDW_Mines_Subnets_Detectable_in_hydro (OH II v2) These are my Specs: Intel Core i7 2.67 Ghz 6 Gig of Ram (only 2 gig of which seems to get used?) 64 Bit Windows 7 ATI Radeon HD 5700, with 1 Gig DDR5 Memory.
__________________
***THE GENERAL*** Last edited by The General; 08-14-12 at 11:21 AM. |
|
08-14-12, 12:44 PM | #830 | |
Navy Seal
|
Quote:
|
|
08-14-12, 01:09 PM | #831 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
|
08-14-12, 01:19 PM | #832 | |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
|
Quote:
Generic Mod Enabler - v2.6.0.157 [C:\Igre\SilentHunter\MODS] RemoveLogoIntroTheDarkWraith DBM Background Video No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Window_Lights_Redone_V1 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Eqp_Upgrades_fix_v1.4 dates by sober Patch V2 FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_7_1_0_ByTheDarkWraith Manos Scopes-patch for 16x9 IRAI_0_0_37_ByTheDarkWraith TDW_No_Hydrophone_On_Surface_1_1_0 OPEN HORIZONS II_full v2 Reworked Morale and Abilities v.1.01 Grossdeutscher Rundfunk SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 sobers no footstep sound mod Shadow Improvement Mod NewUIs_TDC_7_1_0_Real_Navigation |
|
08-14-12, 05:09 PM | #833 |
The Old Man
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
|
How 'bout you just send me a copy of your set-up on recordable blu-ray and save me the trouble of re-installing for the 134th time?
It'll do until TDW puts out SH6 (or Magnum Opus v2.0 as he calls it).
__________________
***THE GENERAL*** |
08-14-12, 05:14 PM | #834 |
Captain
Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
|
Yeah, sounds great!
|
08-14-12, 10:21 PM | #835 |
Black Magic
|
Some excellent news X 2!!! I found the memory addresses where each player's sub's shaft's ordered speed is located What's even better is I ordered up ahead standard and then set one of those memory addresses to 0...the shaft stopped! I set the memory address back to it's previous value and the shaft returned to speed. Now here's where it gets even better....I put a random value in there and the shaft spun according to the ordered speed while the other shaft remained at the original ordered speed
This means indepedent engine control is possible and built into the game. The physics aren't modeled correctly though. I set one shaft to 0.1 (ahead slow) and the other shaft to ahead flank (1.0) and I expected to see the sub turn due to the different torques exerted on the sub by the shafts but alas that did not happen I even tried setting one of the shafts to back emergency with the other at ahead flank and the sub didn't turn (it did slow down some though so at least that is partially modeled) Now I just have to figure out how to add new commands to the game What I think would be really neat is to model electric\diesel engine failures now. Now that I know the memory addreses I could implement some random failures into them Or even better if you run the electric or diesel engines at ahead flank for x period of time the chance of failure increases |
08-14-12, 11:04 PM | #836 |
Ocean Warrior
|
@TheDarkWraith
Perhaps you haven't seen this.. http://www.subsim.com/radioroom/show...4&postcount=17
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
08-15-12, 05:34 AM | #837 |
Samurai Navy
|
I'm away for two months and TDW impoves the game like no one cozld imagine.
Regarding F7 CTD: Don't press that key while in a port! |
08-15-12, 06:14 AM | #838 |
Lieutenant
Join Date: Jan 2012
Posts: 252
Downloads: 66
Uploads: 0
|
Concept of h.sie's Diesel Damages Mod
__________________
Robert Schmidt, LTJG U-43 |
08-15-12, 06:16 AM | #839 |
The Old Man
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
|
Not bad advice
What differences have you noticed with 'Crew Awake' Patch applied? In the hydrophones station, there's an icon below the notepad marked 'Follow current target', it's unclickable for me, does it work for you?
__________________
***THE GENERAL*** |
08-15-12, 06:53 AM | #840 |
Samurai Navy
|
Can't test, still 1500 km away from my PC
|
|
|