SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-12-12, 12:21 AM | #241 |
Black Magic
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01-12-12, 08:37 PM | #242 |
Torpedoman
Join Date: Dec 2010
Posts: 112
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found them, except they are equipment 11, 12 and 13, instead of 14,15, and 16 like you posted
i double checked every file, and turned on both flags and the trum, still nothing D: Last edited by homsikpanda; 01-14-12 at 02:06 PM. |
01-29-12, 12:25 PM | #243 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
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Version 0.08 overwrite Sh.sdl file from OMII.
Is there please a compatible version or can someone please upload version 0.0.7?
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U-552 Tiger IDF |
01-29-12, 02:44 PM | #244 |
XO
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
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01-29-12, 08:53 PM | #245 |
Black Magic
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01-30-12, 03:26 AM | #246 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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For me is better, when you (please!) upload the previous version 0.06 or 0.07.
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U-552 Tiger IDF |
04-27-12, 11:49 AM | #247 |
Watch
Join Date: Apr 2012
Posts: 25
Downloads: 58
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Help
Hello dear friends!
First i like to apologize for my bad english. I am brazilian and I am still learning your language. By this difficulty I have a big problem, can not enabled the second flag (bottom skull flag). I really tried but nothing happens. Someone would have changed the file? Could do an upload for me with both flags enabled? Thank you so much guys and excuse my ignorance. |
04-27-12, 03:14 PM | #248 | |
XO
Join Date: Mar 2008
Posts: 424
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Quote:
I looked into folder: D:\Games\Silent Hunter 5\SHV MODS\SubFlags_0_0_8_byTheDarkWraith\Documentation\ Documentation.txt The mod defaults to the top flag enabled only. To enable/disable flags you'll need to edit the sub's .eqp file (can be opened with Notepad). Here is an example for the VIIA (this file can be found in '\SubFlags_0_0_8_byTheDarkWraith\data\Submarine\NS S_Uboat7a\NSS_Uboat7a.eqp'). My changes start with the notation of '; Edited by TheDarkWraith': And below there is only one flag enabled by starting date (my U-boot now is VIIb): [Equipment 12] NodeName=M98 LinkName=Turm7B_Flag_1 ; make the start date equal 1 less then end date to disable flag. For this a start date of 19451230 would disable the flag (this is top flag) ; make the start date equal 19380101 to enable the flag StartDate=19380101 EndDate=19451231 [Equipment 13] NodeName=M99 LinkName=Turm7B_Flag_2 ; make the start date equal 1 less then end date to disable flag. For this a start date of 19451230 would disable the flag (this is bottom flag) ; make the start date equal 19380101 to enable the flag StartDate=19451230 should be the same date as above: 19380101. In other words this flag is available only 1 day after the war 30 Dec 1945 - 31 Dec 1945 EndDate=19451231 All files are in: D:\Games\Silent Hunter 5\SHV MODS\SubFlags_0_0_8_byTheDarkWraith\data\Submarine Your boats are without AI - not playable. So get into any folder called same as your currently U-boot NSS_Uboat7a or ...7b. If your U-boot is VIIa you should find out these entries in NSS_Uboat7a.eqp I`ll try enable only skullbone flag |
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04-27-12, 03:32 PM | #249 |
Watch
Join Date: Apr 2012
Posts: 25
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Hooo now I understand.
Should I disable the mod, make the change, and activate the mod again. Correct? Thanks for attention Kurtz. |
04-27-12, 04:01 PM | #250 | |
XO
Join Date: Mar 2008
Posts: 424
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04-28-12, 11:58 AM | #251 |
Watch
Join Date: Mar 2010
Location: Copenhagen, Denmark
Posts: 27
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Excellent mod. Thanks TDW. I like the sound of the flag. More like this and I will start using more and more time in the conning tower. Normally I find it boring
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06-11-12, 11:51 AM | #252 |
Ace of the Deep
Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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Great Mod/Small Problem
Hey TDW! Great Flag Mod (of course).
I've got a small conflict problem here and wondered if there might be a simple fix. When I load up SubFlags w' SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 The lifeboats are no-more. I think that the only file that is at fault is the sound file (according to the JSGME conflict warning, but I don't want to/can't mess around with that particular file) so is there another way? Great Mod!! Thanks. D40
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Dogfish40 |
06-11-12, 12:38 PM | #253 | |
Black Magic
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06-11-12, 01:22 PM | #254 | |
Ace of the Deep
Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
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Quote:
That's the only one listed in JSGME when I activate both mods. Yes, as I mentioned, I really don't have the capability at this time to mess with this type file. I'm also afraid that if I load them in the opposite order I'll have the same results, just reversed (no flags). What does the Sh.sdl file do?
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Dogfish40 |
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06-11-12, 03:36 PM | #255 | |
Black Magic
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Quote:
You can easily merge different Sh.sdl files using my SDL editor app found in \data\Applications of my UIs mod |
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