SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-10-12, 05:51 AM | #31 | |
Kaiser Bill's batman
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I may be missing something. Not having a console I've resorted to good old Google and YouTube to find out about this game. Not simulator. Game. First I visited Konami's site for it, where the trailer only showed external 'arcade' views - futher investigation shows that the smaller aircraft do have cockpit views, but they certainly (in my opinion) don't match up to Cliffs, nor DCS titles, nor FSX for that matter. May as well include FS9 as well. BoS = PoS as far as simulation goes, and that's what we're talking about. I'd put it alongside H.A.W.X, but at least that can be played on PC. Over to you to deride my opinions again.
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05-10-12, 06:07 AM | #32 |
Frogman
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Im a bit late to the party but all this complaining before the god dang game even goes to closed beta is crazy. We have no idea how good or bad its going to be, and it might just be good. Now I don't like MMO's at all (except Star Trek Online) but I want to see this from a perspective of unbiased, and all this complaining should be reserved to when the actual game comes out. There is prolly going to be a disclose agreement for the closed beta, but I doubt anyone is going to follow it so when it comes out I am willing to bet you will find game play vids on the internet.
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05-10-12, 06:32 AM | #33 |
Kaiser Bill's batman
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You're right, andwii, but the OP asked a question and both sides must now fight it out until the bitter end, or at least until the game gets released and we actually know what we're talking about. Until then we'll happily/unhappily speculate and bicker like schoolkids.
Oh, and my dad's bigger than your dad.
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05-10-12, 08:23 AM | #34 |
Rear Admiral
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Reading through some of this thread, something I blabbered about some months ago occurs to me.
We probably won't see another real submarine simulation ever again. Sub sim's are a nitch market within a nitch market. In the larger picture, they were a fad in gaming started when primarily geeks, and technically oriented people owned home computers. It's probably amazing they've lasted this long. With that train of thought one could reasonably say, "well, we should be thanking ubisoft for anything at all", however i think that time is past with SH5. That was most likely, the last nail in the old and creaky sub sim coffin. Unless of course hell freezes over and SHO has the simulation base of Sh3, with the mechanical improvements drawn from Sh4 and Sh5* and your willing to play online shelling out money for improvements. If not, then get used to the idea of playing Sh3, 4, or 5 ten or fifteen years from now; assuming your still into sub sims at that point in time. *(yes, disregarding bugs and broken features, they both improve on the simulation from Sh3: Sh4 with thermal layers, and Sh5 with the effects of unimplemented hydrodynamic drag), |
05-10-12, 02:00 PM | #35 | ||
Seasoned Skipper
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Or read the SimHQ review which praises it. Quote:
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05-10-12, 02:52 PM | #36 |
Kaiser Bill's batman
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You said it - game. A console game for the console gamers. Doesn't compete nor compare.
I did go to a couple of flight simming sites, both had no mention apart from slight reference in amonst the fora, and none of it good.
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05-10-12, 03:17 PM | #37 |
Seasoned Skipper
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Yeah, whatever. All of your precious subsims are just that, games.
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05-10-12, 04:02 PM | #38 |
Lucky Jack
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05-10-12, 04:19 PM | #39 |
Admiral
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Welcome to Subsim, a friendly place to...
I'm reminded of the release of SH5 and the low blood sugar environment that followed. @Julhelm - really? |
05-10-12, 04:26 PM | #40 | |
Grey Wolf
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The Gaijin games are categorically not 'simulations' in the sense of the PC IL-2 or A10 etc. They are games that come with a 'sim' flight model, nothing more. BoS in particular is appalling; terribly shonky framerate for a console and the FM is like treacle. 'Triple A simulation' it is not. It's all 'games' when it boils down to it, no need to be facetious. I note from your post count you're relatively new here - the hostility thing really isn't welcome. Basic civility will likely extend the duration of your stay Last edited by 0rpheus; 05-10-12 at 05:06 PM. |
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05-10-12, 04:45 PM | #41 | |
Ocean Warrior
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Location: Canada, eh?
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I don't understand the logical premise you're operating under. It seems to be entirely predicated on expounding your own exaustion with dealing with people who have opinions. You're basically saying that unless you start your own business and make your own product people should basically not have opinions as consumers and take whats given them without commentary. I think maybe you don't belong on the internet. |
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05-10-12, 06:03 PM | #42 |
Ace of the deep .
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This game can only be 1 of 2 things . The greatest subsim game ever made for pc or the biggest piece of junk ever made for pc . I bet its the latter .
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05-10-12, 06:47 PM | #43 |
Kaiser Bill's batman
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@Orpheus - thank you for your valued expertise on this matter. What you surmised was what I spent 10-15 minutes searching the web for, and found. Eventually, there isn't much reference to it in my usual places - obviously for a reason.
Nice to hear it from the horses mouth though. Or, err, read it from the horses hooves..?
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05-10-12, 10:44 PM | #44 |
Grey Wolf
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Triple A horse-sims?
Last edited by 0rpheus; 05-10-12 at 10:54 PM. |
05-11-12, 05:49 AM | #45 | ||
Seasoned Skipper
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For example SH4 and SH5 sit firmly in AAA land - they have huge focus on superb visuals, soundtrack and generally try to craft an epic blockbuster-like atmosphere. DCS doesn't do this. While it has excellent production values as a simulator it is not really a AAA production. And I do think there is a place for all types of games: I play Strike Fighters regularily, I play FSX sometimes, I go back and play AOTD and Fast Attack regularily and I had great fun with Wings of Prey and Apache Air Assault. I even enjoyed the first HAWX for what it was, even if I had to suppress the grognard in me. I'm thrilled about DCS now that they're opening up for 3rd party modules. Interestingly I've been playing the PC MMO version of Birds of Steel and to me the FM feels just like IL-2. Don't like it much tbh. Quote:
That they make it microtransaction instead of subscription-based is because it makes them more money. I mean, the very first title I ever shipped started as a $3 iTunes download, flopped, and then management had us crunch for a few months to convert the title to free-to-play. Now the title is a free download but you can buy things like powerups to use during matches or $30 clothes sets that powers up your character, and you'd be surprised at how much more income* this scheme generates compare to the $3 download model. It turns out that the average person is more reluctant to pay a $3 admission to play a game than they are to pay 10x more for an ingame item as long as the game itself doesn't cost anything. It's simple behavioral economics at work. For an even better example, look at Farmville. The entire experience is designed to hook you and make you pay by consistently forcing you to endure ever longer periods of downtime unless you buy ingame currency. It's gameplay as designed by psychologists. Say what you want about this but can you really fault businesses for wanting in on the same cake when they see the enormous payoff of the Zynga model? So in conclusion, and what I've been trying to say this whole time, is that all this complaining really amounts to nothing. No matter how much you complain, noone else is going to make another AOTD or SH3 anytime soon, when they could be doing the next Farmville or World of Warcraft instead and basically print money at will (Of course this never actually happens except if you're the 1% but then again capitalism is all about the 99% all thinking someday they and only they will become the 1%). It just won't happen. So the only reasonable course of action if you really love this niche genre is to take the plunge, form a team and start developing in our own spare time. And even if only one such enterprise ends up into something along the lines of the first Strike Fighters release, we'll be better off as a community than we are now. *I know you probably think mobile market is a win win moneymaker, but I can tell you I never got paid for that game, nor the next one I shipped. So I don't really like being called an "industry apologist". I'm just a guy trying to make a living in a highly competitive and often ruthless industry. |
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