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Old 04-20-12, 06:02 PM   #151
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Default Thanks for a great Mod

sobers, thanks for the great Mod soup. This has saved me so much work and time. Keep up he good work
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Old 04-20-12, 06:16 PM   #152
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Just remember this is my mod list based on TDW mods . You can chop and change the smaller mods within it without to much trouble . There are hundreds of other mods around you can try to integrate . Always start a new career when altering the mod list .
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Old 04-21-12, 04:32 PM   #153
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Quote:
Originally Posted by Mailman View Post
Hi Sober,

Managed to load most of your MOD soup via the 'load mod profile....' function within JSGME.

Couple of things I noticed:

(1) Is Stormys DBSM SH5 v1.3 Basemod not in your list? I see no reference to its non-inclusion or perhaps I have missed that.
Quote:
Originally Posted by sober View Post
If anyone knows where in my list it can go then use it , its a great mod .
Ok, but this will no crash the game, will?

And if i dowload MadMaxs_SH5_Subdiesel from the link on 2º post i have to converts sound to mono? Recomend a software for this job?

Sober what file you refers to cook abilites on 4º post?

Speech fixes and additions (German version) is to be a problem?
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Old 04-21-12, 06:31 PM   #154
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Quote:
Originally Posted by Deep Source View Post
Ok, but this will no crash the game, will?

And if i dowload MadMaxs_SH5_Subdiesel from the link on 2º post i have to converts sound to mono? Recomend a software for this job?

Sober what file you refers to cook abilites on 4º post?

Speech fixes and additions (German version) is to be a problem?
Sober what file you refers to cook abilites on 4º post? I deleted that , you dont need to touch it as i now use my own mod LOL SAS special abilities . Speech fixes and additions (German version) , i cannot remember why i dont use it . Put it last in your mod list and see what it overwrites . I am pretty sure you can enable it mid patrol etc . I remember why i dont use the german version now , i dont understand german .
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Old 04-22-12, 02:24 AM   #155
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Quote:
Originally Posted by sober View Post
I think it has something to do with the default camera but you will just have to put up with it for the moment . The only other thing is the resetting smoke from the ship stacks but i put up with it because TDW smoke is the only one that moves the correct way . You can tell which way the ship is heading and how fast by the way the smoke is blowing .

Should the smoke not be blowing in the direction of wind?? If a ship travels at 8 kts with a 16 kts wind in its back, then the smoke would be blowing out in front of the ship - would it not ?

Mind i have been away from subsim for a while, so i have not followed any debate about this.
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Old 04-23-12, 06:05 PM   #156
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Quote:
Originally Posted by Mav87th View Post
Should the smoke not be blowing in the direction of wind?? If a ship travels at 8 kts with a 16 kts wind in its back, then the smoke would be blowing out in front of the ship - would it not ?

Mind i have been away from subsim for a while, so i have not followed any debate about this.
Thats exactly what happens as far as i can tell . The smoke is perfect .
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Old 04-23-12, 07:31 PM   #157
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Default Everytime I use a map tool I get CTD

Hi guys, I need your help. I just gave up on mmm mod soup, tired of the CTD's. So I gave Sober mod soup a try (I tried to use his setup as close as I could). Everything seems to work except when I move a map tool (ie ruler, compass etc) onto map I get a CTD. Here is a list of my soup . Thanks for all your help.

Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Dynamic Environment SH5 Basemod (light) V2.1
stoianm colored exterior mod v2 (low color)
Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1
sobers better terrain v3 SH5
sobers best ever fog V10 SH5
sobers best ever waves V2 SH5
North Atlantic Green 1.1
Small_trees_SH5_V1
sobers see thru wake fix
sobers_realistic_underwater_FX2
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms. 12.2011.zip
SAS special abilities simplified V4 (MCCD) SH5
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
Manos Scopes-patch for 16x9
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
TDW_No_Hydrophone_On_Surface_1_1_0
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
OPEN HORIZONS II_full v1.8
OHIIv1.8 Full patch2 - Copy
OH II Minefield map for TDWs Ui
sobers green crew training V3 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option One
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships 1_0b
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Fuel Gauge WoGaDi_SteelViking's Interior
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
sobers rusty deck pack SH5
sobers hud sounds V1 SH5
MadMaxs_SH5_Subdiesel
EQuaTool 01.01 by AvM - Large Style
Shadow Improvement ModLR
sobers bad weather deck gun V1 SH5
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Old 04-23-12, 07:53 PM   #158
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Firstly it sounds like you are using the old options file from MMM for TDW UI mod .

Sounds like left over files from the previous mod setup . Set up a mod profile using jsgme . Uninstall the mods . Uninstall the game including all saves . Delete any left over files in the main game folder except the mod folder and jsgme . Reinstall the game . Patch to 1.2 . Re enable the mods . Start a new campaign .

Did you enter the bunker on a new campaign then exit and load the bunker save again . This is what you have to do when starting a new campaign with OH2 installed . You must be able to enter the upgrade screen and choose upgrades or funny things happen including ctds .
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Old 04-23-12, 08:19 PM   #159
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Default CTD on Map entry

Thanks sober, yes is did start in bunker and saved game then back in . I did do a reinstall on the game but maybe I left something there. I will clean everything out and start over. Thanks for the help
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Old 04-23-12, 08:22 PM   #160
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Quote:
Originally Posted by Homebrewer View Post
Thanks sober, yes is did start in bunker and saved game then back in . I did do a reinstall on the game but maybe I left something there. I will clean everything out and start over. Thanks for the help
Use the latest mod list without the water disturbances . Use the MEP file to make it easy for you . Its found in the download section under utilities . I had the wrong profile up . Fixed now and the latest is 1130

Last edited by THE_MASK; 04-23-12 at 08:33 PM.
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Old 04-23-12, 08:34 PM   #161
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Quote:
Originally Posted by sober View Post
Use the latest mod list without the water disturbances . Use the MEP file to make it easy for you . Its found in the download section under utilities . I had the wrong profile up . Fixed now and the latest is 1130
Thanks again will do
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Old 04-23-12, 09:15 PM   #162
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Default Where can i find the shoot at Periscope link

Hi Sober, Sorry to keep bugging you. In your Mod list you have shoot at periscope but where is it in your links?
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Old 04-23-12, 09:58 PM   #163
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Quote:
Originally Posted by Homebrewer View Post
Hi Sober, Sorry to keep bugging you. In your Mod list you have shoot at periscope but where is it in your links?
Thanks for the bug report , i will add it in . http://www.subsim.com/radioroom/show...t+at+periscope

When TDW updates his next IRAI mod then you wont need shoot at periscope by the sounds of it . Ask any questions anytime , its no bother . I will be away from the computer for 24hrs .
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Old 04-24-12, 06:18 AM   #164
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Hi Sober.

Link to your SAS special abilities isn't working in your links list.
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Old 04-24-12, 08:29 AM   #165
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Quote:
Originally Posted by volodya61 View Post
Hi Sober.

Link to your SAS special abilities isn't working in your links list.
Fixed
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