![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | ||
Navy Dude
![]() Join Date: Feb 2005
Location: Germany
Posts: 176
Downloads: 0
Uploads: 0
|
![]() Quote:
Though you can always try gamespy, and see if someone is around. Quote:
Nevertheless I had some situations where the torpedo didnt kill me. I remember being at surface when I survived a torpedo hit inside a Seawolf. I emergancy blowed to avoid the torp, but it still got me, yet I didnt die. So maybe the game also takes water pressure into account. Havent survived a torp while submerged so far. |
||
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
![]()
Partial damage is modelled for subs as well as surface platforms.
This can happen when you get hit by a weapon whose power does not exceed ownship damage capacity, or if the blast is some distance away from the ship. How common an occurance this is can be controlled in the database, but it should be fairly rare, since a damaged sub is almost as good as dead in terms of playables. In the LWAMI Mod, some torpedoes have very light warheads to simulate either very light torpedoes are ones known to proximity fuse so these will cause this to happen, and the Oscars and Typhoons have also been beefed up to require multiple LWT hits to completely take out. This is kind of an approximation. No one who can talk really knows what happens when a half a cubic foot of high explosive impacts an object that weights 15000ton or more under 300m of ocean. :hmm: My gut tells me that even a double hulled russian missile boat is toast from a LWT at 300m, but something also tells me that it might be possible to sustain such a hit. We kept things simple by keeping all playable subs killable with a single playable torpedo, except for the Chinese SET torpedo, but then again who is going to kill anything with a 29kts torpedo? ![]()
__________________
LW ![]() ![]() |
![]() |
![]() |
![]() |
#3 |
Loader
![]() Join Date: Aug 2003
Location: Bikini Bottom
Posts: 90
Downloads: 0
Uploads: 0
|
![]()
Interesting. I imagine the same holds true for enemy AI subs? I ask because in the SOSUS Handover mission, my Mk50 hit the Akula and I received a radio message that the Russians had reported a damaged sub. The animation for the sub showed it slowly sliding to the bottom stern first (it eventually came to rest on the bottom). I was curious if that was because I didn't get a destructive kill, but a fatal damage hit.
|
![]() |
![]() |
![]() |
#4 | |
Navy Seal
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
![]()
A SET man a SET!!!
![]() Good story though. :|\ :rotfl:
__________________
LW ![]() ![]() |
![]() |
![]() |
![]() |
#6 | |
Ace of the Deep
![]() Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
|
![]() Quote:
Ramius maneuver? Charge at the torps? Are you more lucky than good - they set the RTE too high? |
|
![]() |
![]() |
![]() |
#7 | |
Navy Dude
![]() Join Date: Jul 2005
Location: Norfolk, VA
Posts: 176
Downloads: 18
Uploads: 0
|
![]() Quote:
2. Might he mean having run very close to a piece of terrain, deployed a noisemaker and turned away at the last second as the "Ramius Manuever"? |
|
![]() |
![]() |
![]() |
#8 | ||
Ace of the Deep
![]() Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
|
![]() Quote:
*as well as altitude. Not so important underwater, but in real life IIRC torpedo performance varies a bit depending on its running depth too. Quote:
|
||
![]() |
![]() |
![]() |
#9 | |||
Navy Dude
![]() Join Date: Jul 2005
Location: Norfolk, VA
Posts: 176
Downloads: 18
Uploads: 0
|
![]() Quote:
Quote:
|
|||
![]() |
![]() |
![]() |
#10 | |
Ace of the Deep
![]() Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
|
![]() Quote:
You've given the Americans a new Mk54 and the Russians got to exchange the "Type 53" for a UGST, so maybe it is time to give the Chinese a turn... It supposedly has a range of 30km, speed 50 knots, max depth 400m, wire guidance, 200kg warhead. I suppose you can use your UGST as a template. Make it available on all six tubes of the Kilo, but only 5 and 6 have the facility to do wire guidance. Just a thought... |
|
![]() |
![]() |
![]() |
#11 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
![]()
That's actually a pretty darn good idea.
![]() ![]() I'll look at it. Changing the parameters of the Set-53 to match another more effective torpedo is pretty easy, although I might not be able to make it wireguided. So at worst, I can make the Set-53 more like a USET-80, which I think would work fine as well. Thanks for the idea! ![]() ![]()
__________________
LW ![]() ![]() |
![]() |
![]() |
![]() |
#12 |
Watch
![]() Join Date: Jan 2006
Location: Norway
Posts: 20
Downloads: 2
Uploads: 0
|
![]()
Could someone please guide me through the Seikan Tunnel mission? I really need some help on that one. I've tried it a couple of times now, but I just can't see that d*mn midget sub! I ping and I drop buoys, but even if I have "show truth" (or whatever it's called) turned on and know where to look, I can't find it on my sonar screen(s). Please help!
EDIT: OK, I'm a little further down the road now ![]() |
![]() |
![]() |
![]() |
#13 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
|
![]()
Look out of the window (Pilot/ATO) or turn on Radar (both for Helo) or for the P3, look out of the Pilot window, turn on radar or use the camera.
Cheers OS |
![]() |
![]() |
![]() |
#14 | |
Sailor man
![]() Join Date: May 2001
Location: New Zealand
Posts: 47
Downloads: 5
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#15 |
Watch
![]() Join Date: Jan 2006
Location: Norway
Posts: 20
Downloads: 2
Uploads: 0
|
![]()
Is that realistic? Do you really have to send a chopper out to know if the contact is a ship or a (submerged) sub?
|
![]() |
![]() |
![]() |
|
|