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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,184
Downloads: 279
Uploads: 0
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@Josef von Posorschitz
Yipes ![]() Got this running here if it's of any interest to you, and very nicely I may add; GWX - Captain America's Officer Icons GWX - Integrated Orders GWX - VIIC41 Player Sub LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Real Depth Charge Searchlights_Removed Torpedo damage Final ver2.0 Foam WAC4.1 SubPen_animated_18.02.2010 Combat Radio Frequency Flags_enlighten Fubars Das boot VIIC TiefeMkI(German) Rapt0r's Uniforms V2.0 [Grey] No Medals On Crew [Patch] GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 Q Ship mod GWX3.0 konrad krumms type 7c b25_ConningTower_Mid Kaleun's Cap Wooden_Lifeboats_Mod_1.1 Destroyers&Corvette Derzeitige Tiefe Materials file for Aces' multi-mod v1.3 DD_VisibleMines_V1.0 Torpedo_HAHD_1024_GWX GWX3.0 All_Weather_Guns GWX - Late War Sensors Snorkel Antennas SH3 Gramophone Karle's_Crash_Dive_Mod Merchant_Fleet_Mod_3 Aces' Multimod compatability fix release v1.3 public beta Aces'_Multimod_Fix_v1.3_Johann_add-on Aces' Radio Room Postcards SH-5 Water for GWX 3.0 V0.8 20 Km Atlantic campaign (default) Sobers_3d_Waves Subphones Aces' Super Turms v5.1 GWX Version Aces' Super Turms v6 for GWX Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on Aces' Super Turms 5.1 FM's Turm 7c2 Lightmaps add on Aces' Multimod compatability fix FM's Turm 7c2 Lightmaps add on b25_SF_Grass_Full_V2 WB's Renown Replacement Using the 4GB patch, win7 64, 12GB ram, i7 920 @ 4.00GHz. Maybe it's just one mod in the soup thats hosing MFM ![]() Best regards. Fubar2Niner |
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#2 |
Sailor man
![]() Join Date: Jan 2011
Location: UP
Posts: 47
Downloads: 96
Uploads: 0
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#3 |
Electrician's Mate
![]() Join Date: Jan 2012
Location: Leningrad
Posts: 138
Downloads: 78
Uploads: 0
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Please tell us why these ships are not in the latest version of the MFM?
Where they can find and download? L02B = Large Cargo L03B = Large Cargo S01B = Ore Carrier S02B = Small Merchant S03B = Tramp Steamer S04B = Small Merchant P01B = Small Transport RP01A = Repair Ship And another moment: in the roster missing .cfg file T15B ... Last edited by radiator; 01-31-12 at 01:51 PM. |
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#4 |
Watch
![]() Join Date: Mar 2010
Posts: 18
Downloads: 48
Uploads: 0
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Neutrality question
Greetings, Mates!
![]() Installed the game again and started first patrol (MFM included)! ![]() September, 03. Ambushed some large freighter for a several hours of RL only to see it sails under Argentina`s flag. Time to play was over, so I decided to do a training attack on it just for fun and exit the game. Then at the debriefing she was listed like a allied ship. Dont sure if this is ok or not. So I just like to ask how this works? 1) This is a feature of this mod, so game can create allied ships with neutral countries markings for disguise? 2) I need to observe behavior and cargo to make decision, and sometimes I just have to trow a coin to decide, bcz of uncertainity or leave them alone? ![]() 3) This one is more historical: Is it was a real historical practice to paint these large flags on the sides of ships? Just wondering! Its a amazing how graphics become better and better and games become more ****ty in the last decade. Bought expensive cool PC only to play SH3 and Battleship Chess on it. ![]() Great job, iambecomelife! |
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