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Old 02-17-12, 02:00 PM   #1
Fubar2Niner
Silent Hunter
 
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Location: London. UK
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@Josef von Posorschitz

Yipes

Got this running here if it's of any interest to you, and very nicely I may add;

GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - VIIC41 Player Sub
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
Searchlights_Removed
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Fubars Das boot VIIC
TiefeMkI(German)
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Q Ship mod GWX3.0
konrad krumms type 7c
b25_ConningTower_Mid
Kaleun's Cap
Wooden_Lifeboats_Mod_1.1
Destroyers&Corvette
Derzeitige Tiefe
Materials file for Aces' multi-mod v1.3
DD_VisibleMines_V1.0
Torpedo_HAHD_1024_GWX
GWX3.0 All_Weather_Guns
GWX - Late War Sensors Snorkel Antennas
SH3 Gramophone
Karle's_Crash_Dive_Mod
Merchant_Fleet_Mod_3
Aces' Multimod compatability fix release v1.3 public beta
Aces'_Multimod_Fix_v1.3_Johann_add-on
Aces' Radio Room Postcards
SH-5 Water for GWX 3.0 V0.8 20 Km Atlantic campaign (default)
Sobers_3d_Waves
Subphones
Aces' Super Turms v5.1 GWX Version
Aces' Super Turms v6 for GWX
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
Aces' Super Turms 5.1 FM's Turm 7c2 Lightmaps add on
Aces' Multimod compatability fix FM's Turm 7c2 Lightmaps add on
b25_SF_Grass_Full_V2
WB's Renown Replacement

Using the 4GB patch, win7 64, 12GB ram, i7 920 @ 4.00GHz.

Maybe it's just one mod in the soup thats hosing MFM Good luck mate.

Best regards.

Fubar2Niner
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Old 01-25-12, 12:12 AM   #2
Dbledip
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Join Date: Jan 2011
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Quote:
Originally Posted by Plissken_04 View Post
Iambecomelife released the MFM 3.2 at 2 or 3 weeks ago as the newer Version and deleted the Links for the Beta and Lite Version in the first Post of this Thread.

So Long
Maik
Maik

Thanks for the info and thank you for the server with all of the mods!

Mike
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Old 01-31-12, 01:20 PM   #3
radiator
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Please tell us why these ships are not in the latest version of the MFM?
Where they can find and download?

L02B = Large Cargo
L03B = Large Cargo
S01B = Ore Carrier
S02B = Small Merchant
S03B = Tramp Steamer
S04B = Small Merchant
P01B = Small Transport
RP01A = Repair Ship

And another moment: in the roster missing .cfg file T15B ...

Last edited by radiator; 01-31-12 at 01:51 PM.
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Old 02-02-12, 06:49 AM   #4
Grifo
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Join Date: Mar 2010
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Neutrality question

Greetings, Mates!

Installed the game again and started first patrol (MFM included)!

September, 03. Ambushed some large freighter for a several hours of RL only to see it sails under Argentina`s flag. Time to play was over, so I decided to do a training attack on it just for fun and exit the game. Then at the debriefing she was listed like a allied ship. Dont sure if this is ok or not.

So I just like to ask how this works?
1) This is a feature of this mod, so game can create allied ships with neutral countries markings for disguise?
2) I need to observe behavior and cargo to make decision, and sometimes I just have to trow a coin to decide, bcz of uncertainity or leave them alone?
3) This one is more historical:
Is it was a real historical practice to paint these large flags on the sides of ships? Just wondering!

Its a amazing how graphics become better and better and games become more ****ty in the last decade. Bought expensive cool PC only to play SH3 and Battleship Chess on it. (LoL, Skyrim was not so bad, but TES degrading also IMO)

Great job, iambecomelife!
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