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Old 01-06-06, 09:34 PM   #1
bill clarke
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Thanks hansolo78, if I install this mod, will i need to go back to port as I'm in the middle of a patrol, Jan 1940
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Old 01-07-06, 10:04 AM   #2
HanSolo78
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Quote:
Originally Posted by bill clarke
Thanks hansolo78, if I install this mod, will i need to go back to port as I'm in the middle of a patrol, Jan 1940
Yes, you have to do that!
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Old 01-07-06, 05:55 PM   #3
VonHelsching
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Hello Han Solo! It seems tha you and Traviski did a lot of work.
I am definitly going to try your mod

One question: I have a career which is now around end of 1941, just before Pauckenschlag (?) Are there any intertesing events at this era; Or you suggest to start another career just to see Danzig, Norway etc.

Thanks!
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Old 01-07-06, 06:07 PM   #4
HanSolo78
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Quote:
Originally Posted by VonHelsching
Hello Han Solo! It seems tha you and Traviski did a lot of work.
I am definitly going to try your mod

One question: I have a career which is now around end of 1941, just before Pauckenschlag (?) Are there any intertesing events at this era; Or you suggest to start another career just to see Danzig, Norway etc.

Thanks!
In 1942 there are about 3 to 5 operations which you could play.
But in Operation Weserübung and Danzig are more naval actions (battles). You could edit the flotilla.cfg file to start just in time.. april `40! in some days i´will maybe again update the mod.
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Old 01-07-06, 06:20 PM   #5
uhu
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Quote:

I only reworked the existing campaign to improve it!!
What do you mean with single player scenarios?
Single Missions can not be implemented in the campaign as far as I know. Also HT can´t be implemented because it uses its own scripted layer... RuB I don´t know.. never used it.
What you want is to get all together but that´s not possible.
Try U-Boat War Ace and you should not really notice much difference to HT, because this campaign has much more scripted events.
In the meantime I began with studiing all the single missions, campaign MIS files...
I learned a lot ..everything is clearer now

1., As now I see, it's possible to plug single player missions in the campaign.
You can copy the datas of enemy units in the campagin. Some of the datas we must manually override (date, group/unit numbers), but it is not a big work. The only problem is, how the player will meet the place and the situation.

-Place: I looks easy - in the flotilla.cfg we must give the overall location (which than comes as "partol in the .... for 24 hrs!"). But the patrol place could be also a near hex, to give the player more "surprise."

-Time: that's little more problematic. But I think, with radio messages, there could me many things regulated. Instructions, when the player must arrive the specified place (for patrol of cause ) and this can be almost calculated. Maybe we can give some more instructions to aid the player not to go (for hunting) in other directions, but straigth to the patrol area.

-Brifing: this can made also with radio messages

-Problem left: the player should in a given time begin the actual mission, so that he hears the radio message(s). And, when the player is ready for the next patrol, hangs from many things: repairs, upgrades, etc... I don't see there now a solution, we must think more.


2., UBoatWarAce_Wolfpack
I studied the LND, SRC files and I see now, what about you talked, that there are some much events in your campaign version! I big congratulation for you for that!
I really likes the HT mod, but the difference is really big between the two SCR/LND.mis file! Althrough, it would be the best, if you could cooperate and merge the two great works.
I saw also, that there were many mission-like situations, for example the torch-convoys. That's also the cause, why I spoke firstly about the possibility of bringing in the SP missions in the campaign - you made also such things, so it could be continued.


With the editor and the friendly format of the game files (we can almost everything modifiing with a single text editor) we can really make up a great dinamic + scripted campaign!

(Excuse me for the bad english, but I'm better in german )
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Old 01-07-06, 06:26 PM   #6
uhu
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It would be also helpful, if you could write a detailed readme, what have you modified from the original game. Not only the campaign things, but also the other modifications.
(Then, we could also see, what are the differents between RuB, and your overall modifications - a lot of people play with RuB, so you should look at it. I use not everthing from it, but it's an important mod.)
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Old 01-08-06, 07:01 AM   #7
HanSolo78
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Hm... so.. I will look at RuB and study if they can be used together... HT I think is not possible to use with this campaign.
Maybe then more people are happy!?

Due to the detailed readme... at the moment I have no time to do that. In the Readme are the included mods mentioned... to find all changed or added files simply look at the mod folder.. all files which are in it exchange original files or add files to folders.



Edit: just looked at RuB folder.. I think it is possible to combine both.. but minefields would be lost.

Edit2: Ok.. just put both mods together.. now I need someone who hosts 108MB
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Old 01-08-06, 10:31 AM   #8
Der Kaizer
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Well, in case you're interested I am using your camapign together with HT 1.47 and I have had no problems yet.

I had some problems with Airpower 1.4c HT and your campaign, but after removing Airpower, things are just fine.



PS: Why can't you host the file at u-boot.realsimulation.com ?
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Old 01-08-06, 10:45 AM   #9
uhu
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Quote:
Originally Posted by HanSolo78
Hm... so.. I will look at RuB and study if they can be used together... HT I think is not possible to use with this campaign.
Maybe then more people are happy!?

Due to the detailed readme... at the moment I have no time to do that. In the Readme are the included mods mentioned... to find all changed or added files simply look at the mod folder.. all files which are in it exchange original files or add files to folders.



Edit: just looked at RuB folder.. I think it is possible to combine both.. but minefields would be lost.

Edit2: Ok.. just put both mods together.. now I need someone who hosts 108MB

I wrote you a PM, please look at it.
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Old 01-08-06, 11:29 AM   #10
UBOAT234
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Hi for all,

is in substitution for the original, or add?
and,
the latest file to download:
http://rapidshare.de/files/10463830/...rked-.rar.html
it is right?

many thanks

UBOAT234
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Old 01-08-06, 03:08 PM   #11
HanSolo78
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Hi!

Tomorrow I will upload a new version with bette possibility of german naval ships to encounter british taskforces and a combined version with RuB.
Got the download smaller with 7-zip archiver.
So.. one day to go...
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Old 01-08-06, 06:31 PM   #12
VonHelsching
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HanSolo,

Have you found a way to combine your mod with Harbour Traffic 1.47? I'm sure the the Rub users are the majority, but some of us don't use Rub.

BTW, isn't Harbour Traffic incorporated in Rub???

Thanks!
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Old 01-08-06, 07:42 PM   #13
Marhkimov
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Quote:
Originally Posted by VonHelsching
BTW, isn't Harbour Traffic incorporated in Rub???
Nope. Both are seperate mods.

But there is a variation of HT that is compatible with RUb, if that's what you're interested in. Just download HT and see. Included are two versions.
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Old 01-09-06, 12:31 AM   #14
bill clarke
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Is this compatible with V1.4 ?
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Old 01-09-06, 12:46 AM   #15
VonHelsching
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Quote:
Originally Posted by Marhkimov
Quote:
Originally Posted by VonHelsching
BTW, isn't Harbour Traffic incorporated in Rub???
Nope. Both are seperate mods.

But there is a variation of HT that is compatible with RUb, if that's what you're interested in. Just download HT and see. Included are two versions.

I am not using RUb. I have Harbour Traffic standalone; But I was interested in also installing Uboat War Ace.

"Der Keiser" wrote that he combined those two mods. I was just wondering if Han Solo checked if that is possible or not.
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