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Old 12-31-05, 10:50 AM   #1
Panama_Red
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JSones:
In referance to your variable wave height (great idea), here is a weather chart from a board game I used to play (Europa). The weather for each area is:

North Atlantic:
Dec/Feb: Calm 15%, Rough 50%, Stormy 35%
Mar: Calm 25%, Rough 60%, Stormy 15%
Apr: Calm 60%, Rough 40%, Stormy 00%
May/Sep: Calm 85%, Rough 15%, Stormy 00%
Oct: Calm 60%, Rough 40%, Stormy 00%
Nov: Calm 25%, Rough 60%, Stormy 15%

Mediterrannean:
Dec/Feb: Calm 50%, Rough 50%
Mar: Calm 75%, Rough 25%
Apr/Oct: Calm 100%, Rough 0%

Artic:
Dec/Feb: Calm 00%, Rough 35%, Stormy 65%
Mar: Calm 00%, Rough 50%, Stormy 50%
Apr: Calm 25%, Rough 50%, Stormy 25%
May/Sep: Calm 50%, Rough 50%, Stormy 00%
Oct: Calm 25%, Rough 50%, Stormy 25%
Nov: Calm 00%, Rough 50%, Stormy 50%

I hope this helps you in your wave height setting, but is there any way to make this a variable % for each wave height during each of the different months ranging from 1X (calm) at 100% to 2x (stormy) at 65% depending on the particular month and area ??? That way it could simulate the different weather/storm patterns better with a greater variable to each storm's intensity.

Thanks for this great tool and it only gets better.
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Old 12-31-05, 01:57 PM   #2
baxter
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JScones said:

Quote:
OK peoples. It appears that we only want to be able to remove the deck gun, so it's done. You'll be able to click on your u-boat type and available options, well, only remove deck gun at this point, will be displayed.
I don't know if you missed my post, but I was hoping to be able to remove the snorkel. When you start a career late in the war you get one automatically...this isn't all that realistic as there were boats around without snorkels as late as mid 1944. Maybe I'm the only one interested in this, but I thought it might add a demension to the late war careers.
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Old 12-31-05, 02:05 PM   #3
Sailor Steve
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Quote:
Originally Posted by JScones
You can use SH3Cmdr to randomise the file played for each patrol. Just grab a few different fanfara_1.wav files and plonk them into SH3Cmdr's "Random" folder structure. You're not limited to 5 random folders, you can add as many as you like.
We can do this NOW? Cool! I'll have to try it. I've been using the 'Muss I Den' file exclusively, and you're partly right in my case: I'm not bored with it, but having a different song each time would be awesome!
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Old 12-31-05, 02:29 PM   #4
Marhkimov
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I've thought about making randomized menu screens...

You guys will have to wait and see that one... :hmm:
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Old 12-31-05, 04:09 PM   #5
Hartmann
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Default Re: SHIII

Quote:
Originally Posted by irish1958
The varied wave hight is a great idea. Is there an way to model the weather also? Better weather in the summer and cold dreary days in the winter, lots of clear days in the summer and cloudy overcast skies in the winter? Beautiful sunsets in the fall?.........
Your work has encreased my enjoyment of the game. Thank you
irish1958
perhaps changing the weather settings of the campaign could work

But unfortunately is random and only indicates probabilities of change... i think

*Fog=0 (0,1,2,3)
FogRand=0
*Clouds=1 (0,1,2)
CloudsRand=1
*Precip=0 (0,1,2)
PrecipRand=0
*WindHeading=95 (o to 360º)
*WindSpeed=2.000000 (0 to 15.000000 knts)
WindRand=1
WeatherRndInterval=2 (in hours, minimum 2 to 96 h)
SeaType=0

*=values at the start of the patrol in home base
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Old 12-31-05, 07:53 PM   #6
gdogghenrikson
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Quote:
Originally Posted by Marhkimov
I've thought about making randomized menu screens...

You guys will have to wait and see that one... :hmm:
sounds like a good addon
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Old 12-31-05, 08:56 PM   #7
JScones
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Quote:
Originally Posted by Panama Red
I hope this helps you in your wave height setting, but is there any way to make this a variable % for each wave height during each of the different months ranging from 1X (calm) at 100% to 2x (stormy) at 65% depending on the particular month and area ??? That way it could simulate the different weather/storm patterns better with a greater variable to each storm's intensity..
Wave height is linked to windspeed, which SH3 already determines. The greater wave height is really just a bandaid to overcome the 15m/s windspeed limit of SH3.

Anyway, I've added the "shell" code to SH3Cmdr. It will draw upon values stored in 'Miscellaneous.cfg', viz:

Code:
;Values used by "Seasonal" wave height setting, by month.
;1x = base 1x value. Month settings are multiplier values
;Current settings suit Atlantic conditions.
;**NOTE: 2x model is really 1.875x
1x=256

01=1.875
02=1.5
03=1.5
04=1.25
05=1.25
06=1
07=1
08=1.25
09=1.25
10=1.5
11=1.5
12=1.875
It's a simple implementation, but players can set the monthly values to whatever they like (even 1.443 if they want)...although I take no responsibility!
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Old 12-31-05, 09:00 PM   #8
JScones
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Quote:
Originally Posted by Sailor Steve
We can do this NOW? Cool! I'll have to try it. I've been using the 'Muss I Den' file exclusively, and you're partly right in my case: I'm not bored with it, but having a different song each time would be awesome!
With the Random folders, you can essentially randomise anything...even menu screens.
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Old 12-31-05, 09:11 PM   #9
JScones
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Quote:
Originally Posted by baxter
I don't know if you missed my post, but I was hoping to be able to remove the snorkel. When you start a career late in the war you get one automatically...this isn't all that realistic as there were boats around without snorkels as late as mid 1944. Maybe I'm the only one interested in this, but I thought it might add a demension to the late war careers.
Notwithstanding how you get the snorkel, did Captains ever want to remove it once they got it? I couldn't picture any Captain wanting to give it up?

I think at this point a better solution would be to adjust the default boat configuration to exclude it...which I think would be better served by a mod like RUb. Of course, though, this idea opens up a whole new avenue with respect to SH3Cmdr randomising startup configurations, so you don't always get the same equipment when you start new careers (ie in 1944 you may get a snorkel as default, you may not. You may get radar earlier on, you may not etc).

Gee...will this thing ever end?! LOL.
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Old 12-31-05, 09:33 PM   #10
LukeFF
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How about seeing if Type941 will let you use his new Passenger Liner/Aux Cruiser skin pack? I love his new skins, but unfortunately they're overwritten when loading a career.

That, or just let us know how to manually insert these skins so they show up at the correct dates.
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Old 12-31-05, 09:35 PM   #11
rulle34
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Quote:
Originally Posted by JScones
Perhaps someone could simply ask Hubertus Weggelaar or Horst Schmeisser for an e-copy of all the names, seeing as they are obviously in a searchable database already? I couldn't imagine that the names would be "protected".

At least then all that would need doing would be a simple split into first and last name lists.

So, would someone conversant in the German lingo like to volunteer to contact one of them?

BTW I could imagine this site being popular after the next release of SH3 Commander when players get the ability to import their own crew configurations based on real boats if they wanted to!
I have made a request for crewnames in digital format connected to actual submarine. Let's see what the answer will be
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Old 12-31-05, 09:40 PM   #12
JScones
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Quote:
Originally Posted by LukeFF
How about seeing if Type941 will let you use his new Passenger Liner/Aux Cruiser skin pack? I love his new skins, but unfortunately they're overwritten when loading a career.

That, or just let us know how to manually insert these skins so they show up at the correct dates.
I've raised this with Beery who's a bit busy at the moment. He and I will talk more about the random skins aspect hopefully next week. Type941 has already given the go ahead.
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Old 01-01-06, 12:39 AM   #13
JScones
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by JScones
You can use SH3Cmdr to randomise the file played for each patrol. Just grab a few different fanfara_1.wav files and plonk them into SH3Cmdr's "Random" folder structure. You're not limited to 5 random folders, you can add as many as you like.
We can do this NOW? Cool! I'll have to try it. I've been using the 'Muss I Den' file exclusively, and you're partly right in my case: I'm not bored with it, but having a different song each time would be awesome!
Yep. Actually, I want users to know that SH3Cmdr is just as tweakable as SH3 itself - by now most users should be aware that practically all SH3Cmdr inclusions can be tweaked (ie the contents of any file in the Cfg folder), but I still don't think all users know that they can add whatever they like to the Date, Crew, Flotilla, Random and U-boat folders. Skins, sounds, screens, intros, anything is possible and it's only limited by the imagination of the user. Marhkimov, for example, has shown this with his Mediterranean water texture fix, which will be included in the next release.

Hence why I've asked whether anyone here has created their own SH3Cmdr add-ons or adjustments. If so, and it doesn't matter whether the add-on/adjustment is realistic or not, I think it would be a good idea to offer them for others to download. I'd even be happy to host some of them on my website with links through an SH3Cmdr web page.
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Old 01-02-06, 01:13 AM   #14
JScones
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Quote:
Originally Posted by rulle34
I have made a request for crewnames in digital format connected to actual submarine. Let's see what the answer will be
Thanks. I asked too and with their permission I have just downloaded all 42002 names. I'm playing with them now.
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Old 01-02-06, 01:55 AM   #15
Kalach
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Quote:
Originally Posted by JScones
Thanks. I asked too and with their permission I have just downloaded all 42002 names. I'm playing with them now.
Just after I went through and found every captains name from every U-boat and added it alphabeticaly to the list

You are puting them into the next version right ?
Or at least as seperate files I can get.
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