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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
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Has anyone done this before? |
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#2 |
Lucky Jack
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Any progress on this one?
I got 1 question/suggestion: Can the searchlight be made so that they just point forward and are lit all the time? Maybe add a searchlight to the Hospital ship? Sry if this sounds stupid, I`m not a texturer/modder. ![]() |
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#3 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,552
Downloads: 64
Uploads: 1
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Stupid question: maybe you can try to use the stars as lights? Just stick 'em to the ship?
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#4 | |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
Posts: 1,270
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:hmm: |
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#5 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,552
Downloads: 64
Uploads: 1
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Well, dunno LOL.
![]() I have no idea what makes the starmap overhead. Is it a bitmap? Or is it the LightSpot.tga-file (located in ...SilentHunterIII\data\Misc)? I thought it might be interesting, since the stars flicker a little...what thingy makes them flicker? P.s. I'm clearly a nOOb at this. ![]()
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#6 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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![]() Quote:
![]() It must be a fixed coordinates, not random, because the constellations are easy to see and in the correct positions (orion, casiopea, ...) but with a low number of stars. Some things like this, or moon reflections are very poorly implemented in the game .. ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#7 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,552
Downloads: 64
Uploads: 1
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...going slightly OT here: do you think we can give the starmap more detail?
I'd love to see the milkyway. ![]() P.s. the file I was looking for, is Senin.tga, in the same folder.
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#8 |
Medic
![]() Join Date: Nov 2002
Location: Tasmania
Posts: 167
Downloads: 22
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Anything more on this?
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Use of undefined constants causes assumptions! |
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#9 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
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#10 |
Seaman
![]() Join Date: Apr 2005
Location: Staunton, VA
Posts: 33
Downloads: 27
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I just had a passing thought on this... has anyone tried to apply the "window light" effect on the current models just to see how they would look?
Maybe it won't be visible in the daylight hours and would be there once the sun is down... :hmm: of course it could ruin the look of the ship (or give it away at unrealistic ranges) too. Just a thought, Pdubya |
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#11 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
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#12 |
Stowaway
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/whois Thomas Kinkade
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#13 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
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go here you will see: http://www.thomaskinkade.com |
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