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08-01-11, 10:41 PM | #511 |
Serial Port Protector
Join Date: Sep 2002
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what was the reason Steel Viking delivered a special Zone file with the ship pack ?
and if so, why not using the modded (realistic sinkings) one for it ? ...is it save to use a relaitic sinking zone file with the ship pack ?
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08-02-11, 03:25 AM | #512 |
Mate
Join Date: May 2007
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This is what I mean with the sinking, This isnt pretty as I was chasing a convoy of 9 merchants with 3 Destroyers when incomes a carrier (I believe to be Ark Royal) with 6 maybe 7 destroyers in tow..... I started the recording abit late as I was being harassed by the destroyers and got a few scrapes for my troubles.
Last edited by spardha; 08-02-11 at 04:21 AM. |
08-02-11, 08:13 AM | #513 | |
Seasoned Skipper
Join Date: Jan 2010
Posts: 713
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Quote:
I think so. The Zones.cfg makes changes to the ships by type, or class, not for each individual specific ship. Can someone confirm? Im feeling greedy, might have to break out WinMerge and have at it with both the BARF and FX zone files. |
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08-07-11, 03:14 PM | #514 |
中国水兵
Join Date: Aug 2009
Location: Dayton OH
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After updates my new mod order is........ Its getting so big lol
Code:
[MODS] Magnum_Opus_v0_0_1=1 IRAI_0_0_30_ByTheDarkWraith=2 IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_spotting=3 FX_Update_0_0_18_ByTheDarkWraith=4 Dynamic Environment SH5 Atlantic Floor V2.1=5 Dynamic Environment SH5 Basemod (realistic version) V2.1=6 Dynamic Environment SH5 BrighterNights V2.1=7 Dynamic Environment SH5 Sounds V2.1=8 Dynamic Environment SH5 Undersea (temperate and polar) V2.1=9 Dynamic Environment SH5 Waves (realistic version) V2.1=10 Dynamic Environment Undersea (mediterranean) V2.1=11 Critical hits 1.1 Torpedos=12 EQuaTool 01.01 by AvM - Large Style=13 Had to move to bottem. nVidia missing lights=14 NewUIs_TDC_6_7_0_ByTheDarkWraith=15 NewUIs_TDC_6_7_0_Real_Navigation=16 Equipment_Upgrades_Fix_1_2_byTheBeast=17 Real_Sink_0_0_16_2=18 Capthelms Sounds=19 Grossdeutscher Rundfunk=20 Radio Paris French Music Full Version 1.2=21 stoianm pitch&roll for SH5 V1 (normal)=22 SH5Lifeboats_2.0=23 TDW_No_contact_shapes_or_colors=24 Trevally Automated Scripts v0.6=25 Trevally Harbour & Kiel Canal Pilot v2.7=26 WoGaDi Mod BetaSix=27 Naights Submaine Textures v1.2 (PUV)=28 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=29 R.E.M_by_Xrundel_TheBeast_1.2=30 Open Horizons II Light=31 OH II and Light Campaign Radio Messages v3=32 KZS Hull wetness for U-Boats + co tower and deck=33 PE_MORE_CREW=34 Last edited by mia389; 08-07-11 at 03:55 PM. |
08-08-11, 09:21 AM | #515 |
Machinist's Mate
Join Date: Feb 2010
Location: Cultivating a full beard, mid-atlantic.
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS] No Logo Intro Menu_Animation v. 01.00 by AvM NewUIs_TDC_6_6_0_ByTheDarkWraith MightyFine Crew Mod 1.2.1 Stock w beards MCCD_1.04_MFCM_1.2.1_compatible North Atlantic Green 1.1 sobers 3D deck spray mod V7 sobers base wave mechanics V17 SH5 sobers smaller water drops stoianm realistic color exterior mod (high color)v1 ALTAC Open Horizons II Light Equipment_Upgrades_Fix_1_2_byTheBeast sobers chimney smoke V2 sobers real trees Enhanced FunelSmoke1.2_by HanSolo78 soundmod FX_Update_0_0_18_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith Uboat_Snorkel_1_0_0_by_TheDarkWraith Heres current list... |
08-08-11, 09:53 AM | #516 | |
Black Magic
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Quote:
IRAI FX NewUIs |
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08-08-11, 11:56 AM | #517 |
Machinist's Mate
Join Date: Feb 2010
Location: Cultivating a full beard, mid-atlantic.
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Cheers TDW
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08-08-11, 04:30 PM | #518 |
Machinist's Mate
Join Date: Feb 2010
Location: Cultivating a full beard, mid-atlantic.
Posts: 121
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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS] No Logo Intro Menu_Animation v. 01.00 by AvM North Atlantic Green 1.1 sobers 3D deck spray mod V7 sobers chimney smoke V2 sobers real trees sobers smaller water drops soundmod Enhanced FunelSmoke1.2_by HanSolo78 ALTAC Equipment_Upgrades_Fix_1_2_byTheBeast stoianm realistic color exterior mod (high color)v1 MightyFine Crew Mod 1.2.1 Stock faces MCCD_1.04_MFCM_1.2.1_compatible Open Horizons II Light SteelViking's Interior Mod V1.2 IRAI_0_0_30_ByTheDarkWraith FX_Update_0_0_18_ByTheDarkWraith NewUIs_TDC_6_7_0_ByTheDarkWraith NewUIs_TDC_6_7_0_No_Snorkel_Exhaust_Smoke On TDW's advice... |
08-08-11, 04:41 PM | #519 |
Officer
Join Date: Jul 2006
Location: Hull
Posts: 239
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Looking for a little bit of help here (didn't want to start a new thread) regarding Hydrophone. (did search)
Generic Mod Enabler - v2.6.0.157 [C:\Silent Hunter\SH5\MODS] Magnum_Opus_v0_0_1 Magnum_Opus_Patch_2 IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface FX_Update_0_0_18_ByTheDarkWraith NewUIs_TDC_6_7_0_ByTheDarkWraith Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Floor Blue sobers base fog mechanics for SH5 V3 Trevally Tutorials - All v0.2 (for TDW UI+OH II) OPEN HORIZONS II 20% mines ice dolphines v2 50% reduced port ships from OH II full - Copy OH II and Light Campaign Radio Messages v3 Church's Compass Dials Mod v2.0 - Option Two EQuaTool 01.01 by AvM - double set - Large plus Flat Style NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 KZS Hull wetness for U-Boats + co tower and deck I have also ran the .EXE patcher. I believe it is working correctly (have yellow Map Tools and 'Unknown' contact at bearing 180 on Hydro'). I tested using the 'Fate of U101' mission a) No Mods - Hydro works pefrectly b) Just TDW 6.7 - Hydro works perfectly c) All mods listed - Hydro works perfectly However, in campaign (multiple tests) I can't hear anything on my Hydro and my operator only occasionally picks contacts up. Have a visual contact @3000 yds, 90 Degrees and nada (at depth obviously). Othertimes, my operator will report 'No sound contact' if I use 'Follow nearest...' but report correctly if I use 'Report on nearest...'. Any help gratefully received.
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08-09-11, 10:00 AM | #520 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
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Stoianm upgrade available mod
Hi all
I had this working but after I did some cleaning up in my mods list I don't get it right again. Please help. Anyone? This is what you're told in the .txt file; ..."many files" alright but.. maybe I'm a retard. |
08-09-11, 11:54 AM | #521 |
Navy Seal
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You should use "mod stock file" for all of those.
The others are for when you use the beasts equipment fix. |
08-09-11, 12:45 PM | #522 | |
Sea Lord
Join Date: Jun 2008
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Quote:
I thought I tried everything but - once again I have to realize how easy it is to forget even those little things I've done so many times... Thanks |
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08-10-11, 01:25 PM | #523 |
Swabbie
Join Date: Jan 2008
Posts: 6
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Generic Mod Enabler - v2.6.0.157
[D:\Silent Hunter 5\MODS] FX_Update_0_0_18_ByTheDarkWraith NewUIs_TDC_6_7_0_ByTheDarkWraith Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Critical hits 1.1 Torpedos OPEN HORIZONS II Real_Sink_0_0_16_2 I do get CTD's with this setup when I get close to ports, not quite sure why. Any suggestions to change the load order perhaps? |
08-10-11, 01:36 PM | #524 | |
Grey Wolf
Join Date: Jul 2011
Location: UK
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Quote:
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08-11-11, 01:35 AM | #525 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
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@ Trevally or just anyone
Quote:
I followed your advice and activated the "stoianm upgrade available mod stock file" These are all the torpedoes I get (New campaign/Silentotto/Battle of the Mediterranean) Here's my current mods list; Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Ui-Boat V4.14 No Bubble, No Halo - No Dialog Indicator IO Map Course Line Normal Pencil Mod Kriegsmarine Grid Map for MO and TDW UIs by stoianm Tyska Namn på Kartan Flags - Accurate German Flags Flags - SubFlags_0_0_6_byTheDarkWraith Grossdeutscher Rundfunk Radio Saigon French Music Vol I TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Dynamic Environment SH5 Shallow Waters V2.1 Patch Dynamic Environment SH5 Realistic Colors V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04 #1 MCCD_1.04_MFCM_1.2.1_compatible #2 MCCD_1.04_GER #3 German U-Boat Crew Language Pack Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 additional crew sounds beta6 R7 HiRes Mithrandirs Alt Clock Enhanced Ship Recon Manual V2.10 1.1.1 - EQuaTool 01.01 by AvM - Kriegsmarine Regular Style 1.2. - EQuaTool 01.01 by AvM - Add On - Large Style Ruler Goodbye Pacman Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Open Horizons II Light Open Horizons harbour fix for all campaigns from OH II full Radio_Messages - OH II and Light Campaign Radio Messages v3 - Trevally - 3 Radio_Messages_1_2_0_German_Voices - TDW - 2 Skin - Black_Skin_albrecht R.E.M_by_Xrundel_TheBeast_1.2 IO_StrategicMap_4_3_for_Ui-Boat V4.14 Critical hits 1.1 Torpedos Critical hits v 1.2 Naights Submaine Textures v1.2 (PUV) Depth_Dependent_Hydrophone_1.0.0 KZS Hull wetness for U-Boats + co tower and deck PE_MORE_CREW sobers talking conning crew mod Stoianm pitch&roll for SH5 V1 (normal) stoianm upgrade available mod stock file Hmmm.... What to do? Any idea? / |
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