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08-02-11, 06:27 PM | #16 | |
Black Magic
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08-02-11, 07:01 PM | #17 |
Seasoned Skipper
Join Date: Jan 2010
Posts: 713
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to be completely truthful I winmerged the pertinent BARF values into FX's Zones.cfg.
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08-02-11, 07:28 PM | #18 |
Captain
Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
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08-02-11, 07:44 PM | #19 |
中国水兵
Join Date: Aug 2009
Location: Dayton OH
Posts: 271
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08-02-11, 08:15 PM | #20 |
Seasoned Skipper
Join Date: Jan 2010
Posts: 713
Downloads: 209
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I dont know yet, had to reinstall the entire game, just finished installing all the mods.
I made a modfolder for it, called "MyZones" The structure was like this: MyZones/data/zones.cfg So if it doesnt work, i can just stick FX's zones.cfg in there (i wouldnt use BARF zones.cfg, since FX's has new awesome TDW stuff that is designed to work with FXupdate) The only reason I merged the values was, because I know from experience BARF works as advertised. I wanted that experience, no offense to TDW. Hell, TDWs zones file might even work better than what I'm using! bleh, the entire reinstall/configure process really takes it out of me, so I wont test tonite, Ill get back to you tomorrow. Now to kill some insurgents in ARMA 2. |
08-02-11, 10:22 PM | #21 |
Seasoned Skipper
Join Date: Jan 2010
Posts: 713
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Oh yeah, it worked. This test was during the tutorial mission for the first campaign. The foreground ship took a fish on it's bow, the background ship took 2 fish, one fore, one aft. It sank level because of this. Sorry it is so dark, photobucket doesnt seem to care that I adjusted the brightness.
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08-03-11, 09:07 AM | #22 |
Mate
Join Date: May 2007
Posts: 53
Downloads: 32
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Is it worth me stripping out my mods and starting again?
Mod list re-post for convenience Magnum_Opus_v0_0_1 + Patch 2 Anti-Lag nVidia missing lights Original map colors Shadow Improvement Mod NewUIs_TDC_6_5_1_ByTheDarkWraith Manos Scopes-patch for 16x9 FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting AirTorpedoes Depth_Keeping_Problem_HB_1_0_0_TheDarkWraith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Trevally Tutorials - All v0.2 (for TDW UI) Critical hits 1.1 Torpedos Trevally Automated Scripts v0.6 Critical hits v 1.2 stoianm EnvNights and blue Atlantic water for MO |
08-03-11, 09:42 AM | #23 |
中国水兵
Join Date: Aug 2009
Location: Dayton OH
Posts: 271
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Looks good mobucks.
@Spardha Mods are close to mine. Why would you want to start over? |
08-03-11, 11:35 AM | #24 | |
中国水兵
Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
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Quote:
Code:
******************************************************* ;NEW SMALL MERCHANT ;******************************************************* [NSKeel] Category=Keel Multiplier=5.0 Flotability=50.0 HitPoints=120 Destructible=No Armor Level=20 Critic Flotation=0.99 Critical=Yes Critical Chance=1.0 FloodingTime=1200 CargoType=None [NSFlotMain] Multiplier=1.0 Flotability=40.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.30 Critical=No FloodingTime=600 CargoType=Custom Crash Depth=12 [NSFlotEmpty] Multiplier=1.0 Flotability=70.0 HitPoints=100 Destructible=No Armor Level=13 Critic Flotation=0.30 Critical=No FloodingTime=600 CargoType=None Crash Depth=12 [NSFlotShow] Multiplier=1.0 Flotability=25.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.30 Critical=No FloodingTime=600 CargoType=None Crash Depth=12 [NSFlotUpper] Multiplier=1.0 Flotability=10.00 HitPoints=10 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=300 CargoType=None Crash Depth=0.5 [NSFuelBunker] Category=Fuel Bunkers Multiplier=5.0 Flotability=2.5 HitPoints=150 Destructible=No Armor Level=35 Critic Flotation=0.3 Critical=Yes Critical Chance=0.05 FloodingTime=800.0 CargoType=Fuel ;******************************************************* ;NEW ESCORT ;******************************************************* [NEEngineRoom] Category=Engines Room Multiplier=5.0 Flotability=1.0 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.3 Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None Crash Depth=300 [NEKeel] Category=Keel Multiplier=5.0 Flotability=45.0 HitPoints=120 Destructible=No Armor Level=-1 Critic Flotation=0.99 Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None [NEFlotMain] Multiplier=1.0 Flotability=25.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.30 Critical=No FloodingTime=600 CargoType=None Crash Depth=32 [NEFlotShow] Multiplier=1.0 Flotability=10.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.30 Critical=No FloodingTime=600 CargoType=None Crash Depth=32 [NEFlotUpper] Multiplier=1.000000 Flotability=20.00 HitPoints=10 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=60 CargoType=None Crash Depth=1 [NEFuelBunker] Category=Fuel Bunkers Multiplier=5.000000 Flotability=10.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=Yes Critical Chance=0.05 FloodingTime=800.0 CargoType=Fuel [NEFloodF] Multiplier=1.000000 Flotability=35.000000 HitPoints=60 Destructible=No Armor Level=100 Critic Flotation=0.300000 Critical=No FloodingTime=450.999996 CargoType=None Crash Depth=4 [NEFloodB] Multiplier=1.000000 Flotability=35.000000 HitPoints=60 Destructible=No Armor Level=100 Critic Flotation=0.300000 Critical=No FloodingTime=450.999996 CargoType=None Crash Depth=4 ;******************************************************* ;NEW MERCHANT ;******************************************************* [NKeel] Category=Keel Multiplier=5.0 Flotability=30.0 HitPoints=120 Destructible=No Armor Level=20 Critic Flotation=0.99 Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None [NFlotMain] Multiplier=1.0 Flotability=15.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.3 Critical=No FloodingTime=600 CargoType=Custom Crash Depth=28 [NFlotEmpty] Multiplier=1.0 Flotability=22.5 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.30 Critical=No FloodingTime=600 CargoType=None Crash Depth=28 [NTFlotEmpty] Multiplier=1.0 Flotability=9.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.30 Critical=No FloodingTime=600 CargoType=None Crash Depth=28 [NCargoFuel] Multiplier=1.0 Flotability=6.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.30 Critical=No Critical Chance=0.05 FloodingTime=1000 CargoType=Custom Crash Depth=28 [NCargoFuSide] Multiplier=1.0 Flotability=0.6 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.3 Critical=No Critical Chance=0.05 FloodingTime=1000 CargoType=Custom Crash Depth=28 [NFlotShow] Multiplier=1.0 Flotability=7.5 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.30 Critical=No FloodingTime=600 CargoType=None Crash Depth=28 [NFlotUpper] Multiplier=1.0 Flotability=15.0 HitPoints=10 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=300 CargoType=None Crash Depth=0.5 [NEngineRoom] Category=Engines Room Multiplier=5.0 Flotability=1.5 HitPoints=100 Destructible=No Armor Level=14 Critic Flotation=0.3 Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None Crash Depth=300 [NFuelBunker] Category=Fuel Bunkers Multiplier=5.000000 Flotability=2.0 HitPoints=200 Destructible=No Armor Level=100 Critic Flotation=0.300000 Critical=Yes Critical Chance=0.05 FloodingTime=800.0 CargoType=Fuel [NFloodF] Multiplier=1.000000 Flotability=40.000000 HitPoints=60 Destructible=No Armor Level=100 Critic Flotation=0.300000 Critical=No FloodingTime=450.999996 CargoType=None Crash Depth=5 [NFloodB] Multiplier=1.000000 Flotability=40.000000 HitPoints=60 Destructible=No Armor Level=100 Critic Flotation=0.300000 Critical=No FloodingTime=450.999996 CargoType=None Crash Depth=5 ;******************************************************* ;BattleShips ;******************************************************* [KeelB] Category=Keel Multiplier=5.000000 Flotability=60.000000 HitPoints=120 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None [KeelBB] Category=Keel Multiplier=5.000000 Flotability=30.000000 HitPoints=120 Destructible=No Armor Level=30 Critic Flotation=0.99 Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None [BBFlotEmpty] Multiplier=1.0 Flotability=15.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.30 Critical=No FloodingTime=600 CargoType=None Crash Depth=28 [EngineRoomB] Category=Engines Room Multiplier=5.000000 Flotability=25.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=50 Destructible=No Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None Crash Depth=30 [FuelBunkersB] Category=Fuel Bunkers Multiplier=5.0 Flotability=5.0 Critic Flotation=0.3 Armor Level=-1 HitPoints=100 Destructible=No Critical=Yes Critical Chance=0.05 FloodingTime=800.0 CargoType=Fuel [BBEngineRoom] Category=Engines Room Multiplier=5.0 Flotability=1.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.3 Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None Crash Depth=30 [BBFuelBunkers] Category=Fuel Bunkers Multiplier=5.0 Flotability=2.0 Critic Flotation=0.3 Armor Level=-1 HitPoints=150 Destructible=No Critical=Yes Critical Chance=0.05 FloodingTime=800.0 CargoType=Fuel [AmmoBunker] Category=Fore Ammo Bunker Multiplier=5.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=50 Destructible=No Critical=Yes Critical Chance=0.05 FloodingTime=59.999996 CargoType=Ammo [BBAmmoBunkers] Category=Fore Ammo Bunker Multiplier=5.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=150 Destructible=No Critical=Yes Critical Chance=0.05 FloodingTime=59.999996 CargoType=Ammo [BBAmmoBunkerA] Category=Aft Ammo Bunker Multiplier=5.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=150 Destructible=No Critical=Yes Critical Chance=0.05 FloodingTime=59.999996 CargoType=Ammo [AmmoBunkerA] Category=Aft Ammo Bunker Multiplier=5.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=50 Destructible=No Critical=Yes Critical Chance=0.05 FloodingTime=59.999996 CargoType=Ammo [AmmoBunkFNels] Category=Fore Ammo Bunker Multiplier=5.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=150 Destructible=No Critical=Yes Critical Chance=0.05 FloodingTime=59.999996 CargoType=Ammo [AmmoBunkANels] Category=Aft Ammo Bunker Multiplier=1.000000 Flotability=0.000000 Critic Flotation=0.300000 Armor Level=-1 HitPoints=150 Destructible=No Critical=NO Critical Chance=0.05 FloodingTime=59.999996 CargoType=Ammo [AmmoBunkersAbove] Category=Fore Ammo Bunker Multiplier=1.000000 Flotability=0.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No Critical Chance=0.05 Effect1=#dc_bubbles, 50 FloodingTime=59.999996 CargoType=Ammo [BBAmmoBunkersAbove] Category=Fore Ammo Bunker Multiplier=1.000000 Flotability=0.000000 HitPoints=80 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No Critical Chance=0.05 Effect1=#dc_bubbles, 50 FloodingTime=59.999996 CargoType=Ammo [AmmoTorp] Category=Fore Ammo Bunker Multiplier=1.000000 Flotability=0.000000 HitPoints=20 Destructible=Yes Armor Level=1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [FlotabilityGeneric] Multiplier=1.000000 Flotability=20.000000 HitPoints=5 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=600 CargoType=None [FlotabilityFisher] Multiplier=1.000000 Flotability=35.000000 HitPoints=10 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=600 CargoType=None Crash Depth=4 [SampanFlotability] Multiplier=1.000000 Flotability=13.000000 HitPoints=10 Destructible=No Armor Level=-1 Critic Flotation=0.20000 Critical=No FloodingTime=600 CargoType=None Crash Depth=4 [FlotabilityGenB] Multiplier=1.0 Flotability=15.0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.3 Critical=No FloodingTime=600 CargoType=None Crash Depth=48 [FlotabilityShow] Multiplier=1.000000 Flotability=7.500000 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=600 CargoType=None Crash Depth=48 [FlotabilityUpper] Multiplier=1.000000 Flotability=5.250000 HitPoints=1 Destructible=No Armor Level=-1 Critic Flotation=0.01 Critical=No FloodingTime=60 CargoType=None Crash Depth=4 [FloodTower] Multiplier=1.0 Flotability=52.5 HitPoints=20 Destructible=No Armor Level=-1 Critic Flotation=0.99 Critical=No FloodingTime=300 CargoType=None Crash Depth=20 [FloodfB] Multiplier=1.000000 Flotability=20.000000 HitPoints=60 Destructible=No Armor Level=100 Critic Flotation=0.300000 Critical=No FloodingTime=450.999996 CargoType=None Crash Depth=10 [FloodbB] Multiplier=1.000000 Flotability=20.000000 HitPoints=50 Destructible=No Armor Level=100 Critic Flotation=0.300000 Critical=No FloodingTime=450.999996 CargoType=None Crash Depth=10 [Test] Multiplier=1.000000 Flotability=20.000000 HitPoints=5 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=600 CargoType=None [HangarDeck] Multiplier=1.000000 Flotability=30.000000 HitPoints=200 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=1000 CargoType=None Crash Depth=5 ;**************************************************** ;CargoShips ;******************************************************* [Keel] Category=Keel Multiplier=5.000000 Flotability=50.000000 HitPoints=120 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None [EngineRoom] Category=Engines Room Multiplier=5.000000 Flotability=40.0 HitPoints=150 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=Yes Critical Chance=0.05 FloodingTime=1200 CargoType=None Crash Depth=15 [FuelBunkers] Category=Fuel Bunkers Multiplier=5.000000 Flotability=10.000000 HitPoints=150 Destructible=No Armor Level=40 Critic Flotation=0.300000 Critical=Yes Critical Chance=0.05 FloodingTime=800.0 CargoType=Fuel [CargoMerchandise] Multiplier=1.000000 Flotability=20.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=590.999996 CargoType=None [Cargo1] Multiplier=1.000000 Flotability=20.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=590.999996 CargoType=None [Cargo2] Multiplier=1.000000 Flotability=20.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=590.999996 CargoType=None [CargoTest] Multiplier=1.000000 Flotability=100.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=590.999996 CargoType=None [Troops] Multiplier=1.000000 Flotability=10.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=700 CargoType=None [CargoLST] Multiplier=1.000000 Flotability=40.000000 HitPoints=60 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=590.999996 CargoType=None [Floodf] Multiplier=1.000000 Flotability=40.000000 HitPoints=60 Destructible=No Armor Level=100 Critic Flotation=0.300000 Critical=No FloodingTime=450.999996 CargoType=None Crash Depth=5 [Floodb] Multiplier=1.000000 Flotability=40.000000 HitPoints=50 Destructible=No Armor Level=100 Critic Flotation=0.300000 Critical=No FloodingTime=450.999996 CargoType=None Crash Depth=5 [CargoFuel] Multiplier=1.000000 Flotability=15.000000 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=1000 CargoType=Custom [ExtCargoFuel] Multiplier=1.0 Flotability=0.0 HitPoints=50 Destructible=YES Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=100 CargoType=Fuel |
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08-03-11, 01:07 PM | #25 |
中国水兵
Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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Ok I got it. I had a typo in the cfg causing CTD. All I did was take the code below from BARF and overwrite code in FX. Heres some screens shots
Front Torp Hit Rear Torp Hit Here is the file. Install using JSGME. Install after FX_update and OHII. Compatible with FX_0_0_19. Install at your own risk. Real Sink 1.0 Last edited by mia389; 08-27-11 at 04:25 PM. |
08-03-11, 01:20 PM | #26 |
Nub
Join Date: Mar 2010
Posts: 4
Downloads: 326
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Thank you !
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08-03-11, 01:46 PM | #27 |
Sea Lord
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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So this is a merge between FX and BARF zones.cfg? Is anyone using this version with OH2 and can confirm that is working ok?
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08-03-11, 02:08 PM | #28 | |
Silent Hunter
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Quote:
I´m interested for the MOD, but can you please clarify what the MOD concret does ? What is the difference between zones.cfg from FX_MOD and yours ? Thanks and best regards, Magic |
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08-03-11, 02:59 PM | #29 |
Mate
Join Date: May 2007
Posts: 53
Downloads: 32
Uploads: 0
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@Mia
Im not getting the same results in the sinking. But now you've released the zone mod I'll try that before doing anything else. |
08-03-11, 03:57 PM | #30 | |
中国水兵
Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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Quote:
@Zedi, I used this with OHII light and has worked fine so far. I looked at the zone.cfg from OHII and this should work but will have to be installed after OHII. Seems the OHII zone.cfg has some the FX zone stuff but not all. If you install this after OHII. OHII will now have all the FX and BARF stuff now. If guys were installing OHII after FX it seems some effects would not of been working. This will fix that Last edited by mia389; 08-03-11 at 04:38 PM. |
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