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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Eternal Patrol
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![]() Quote:
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“Never do anything you can't take back.” —Rocky Russo |
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#2 | |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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![]() Quote:
Also from what I gather there are two "safety" tanks on a WW2 German sub. http://jtmcdaniel.com/diving.html It would seem that it would be super easy to add or remove air from the negative tank while stalking a convoy to maintain periscope depth.This would also explain why the compressed air tank is not very relevant in SH3.Would be kool to hear compressed air being blown every once in awhile while at periscope depth to simulate the negative tank being played with. Right now we have blow ballast....would be kool to have a blow emergency button say if flooding becomes severe. And Vodkaphile,you mention playing with the dive planes.This is excellent news as many times I am getting DC'ed and can't believe my helmsmen have set such a shallow dive angle.In SH4 there is option to maintain deep dive and would be excellent for SH3. Also,is it possible to improve the sound aspect of submerged escape gameplay in SH3.What I mean is first and very important is the sound meter stays green when you ping for depth under keel.Second is when getting depth charged it stays red when I feel that as soon as the explosions start happening it should stay green and for a good while after.Would make waiting for DC to go off and giving flank speed/turning for a few seconds to allow new position and depth change.This could be a request for the Hsie and Stiebler crew though..... |
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#3 |
Eternal Patrol
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Torpedoman
![]() Join Date: Mar 2005
Location: Louisiana, USA
Posts: 115
Downloads: 64
Uploads: 0
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![]() lol I'm retarded sorry. You are correct, I was extremely tired and not thinking clearly.
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-VP Missing targets since 1990. |
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