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Old 06-26-11, 11:54 AM   #1
Sailor Steve
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Originally Posted by Wolfstriked
Is it really true that a Uboat sinks when at zero speed.....I am asking about periscope depths mainly?
It is theoretically possible to maintain depth while stationary. The problem is that this requires using the pumps, which is just as noisy if not more so than running the propulsion motors at slow speed. If it's the periscope wake you're worried about, at 2 knots the wake should be minimal, and they're just as likely to spot the 'scope itself as the 'feather'.
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Old 06-26-11, 12:28 PM   #2
Wolfstriked
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It is theoretically possible to maintain depth while stationary. The problem is that this requires using the pumps, which is just as noisy if not more so than running the propulsion motors at slow speed. If it's the periscope wake you're worried about, at 2 knots the wake should be minimal, and they're just as likely to spot the 'scope itself as the 'feather'.
Thanks Sailor Steve,what do you mean by the pumps?If you mean to pump the water that flowed in to the sub out....thats another area I wonder about.I can see gaining cracks from diving too deep or even bullet holes and hence flooding but aren't subs water tight without any damage taken?

Also from what I gather there are two "safety" tanks on a WW2 German sub. http://jtmcdaniel.com/diving.html

It would seem that it would be super easy to add or remove air from the negative tank while stalking a convoy to maintain periscope depth.This would also explain why the compressed air tank is not very relevant in SH3.Would be kool to hear compressed air being blown every once in awhile while at periscope depth to simulate the negative tank being played with.

Right now we have blow ballast....would be kool to have a blow emergency button say if flooding becomes severe.

And Vodkaphile,you mention playing with the dive planes.This is excellent news as many times I am getting DC'ed and can't believe my helmsmen have set such a shallow dive angle.In SH4 there is option to maintain deep dive and would be excellent for SH3.

Also,is it possible to improve the sound aspect of submerged escape gameplay in SH3.What I mean is first and very important is the sound meter stays green when you ping for depth under keel.Second is when getting depth charged it stays red when I feel that as soon as the explosions start happening it should stay green and for a good while after.Would make waiting for DC to go off and giving flank speed/turning for a few seconds to allow new position and depth change.This could be a request for the Hsie and Stiebler crew though.....
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Old 06-26-11, 11:58 AM   #3
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SH3?
March 2005. Six years and counting.
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Old 06-27-11, 12:13 AM   #4
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March 2005. Six years and counting.

lol I'm retarded sorry. You are correct, I was extremely tired and not thinking clearly.
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