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#1 | |
Navy Seal
![]() Join Date: Apr 2008
Location: Banana Republic of Germany
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Putting Germ back into Germany. ![]() |
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#2 | |
Stowaway
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#3 |
Commodore
![]() Join Date: Jul 2010
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Of course, the Luftwaffe should change their guidelines, lol
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#4 |
Stowaway
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So I just had a pretty neat moment while flying a mission, I was getting tired of getting no kills so on an intercept mission I broke from my wingman to dive in on a A6m below me flying level and smoking, hit him with a few then pulled down on the stick (to turn upside down and then roll to level out behind him) and started to red out, fearing hitting the ground I hit auto pilot letting that take me out of the dive (I have trouble pulling out of dives without my plane vilontley losing airspeed and spinning like a freaking top... I m not a good flyer and have no clue what this is so if someone could enlighten me
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#5 |
Navy Seal
![]() Join Date: Apr 2008
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Ok. here we go:
First off all, you don't have to stay with your flight leader. You might hear some angry (stupid) radio calls, but it doesn't have any consequences in the game, so feel free to engage the enemy. It seems your flying a Hurricane MK I. They don't like negative G-forces as their carburettor can't supply fuel to the engine that way (that was remedied in later versions, the Spitfire was suffering from the same problem as well btw). What you experience when you pull the stick too hard is called a stall which can subsequently lead to a spin. A stall means that your angle of attack is too great (the angle of attack is the angle in which your wing hits the surrounding air). If it becomes too great the airflow over the wing will rip off and the wing will stall and loose it's lift. If this happens only on one wing (which happens quite often in propeller driven aircraft) then one wing still produces lift while the other doesn't. That leads to the spin. You can recover from that by centring your stick and give full counter rudder. Once the aircraft responds again pull her out of the dive GENTLY.
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Putting Germ back into Germany. ![]() |
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#6 | |
Stowaway
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#7 |
Navy Seal
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Yes, roll over. Generally speaking, any time you need to bring your plane's nose around in a certain direction quickly (i.e. in combat), you do that by rolling to that direction, then pulling sharply on the stick. Every other method is slower and worse for the plane and pilot (planes like the hurri lose airflow to engine, pilots red out much more easily than they black out; other maneuvers can cost you time or speed). So every other method - be it banking turns, rudder, or pulling down, is mostly for safe and precise flying, not combat turns. That said, remember that hard turns also cost speed, so keep an eye on it.
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