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#1 | ||
The Old Man
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I did not provide new skins in this MOD for these new coatings. So game defaults to Commission Paint Scheme if textures for selected coating does not exists. The following TextureSuffix setting should be set in the Data\Objects\Sensors\UBoot_Sensors.sim file. Alberich = _albrecht Improved Alberich = _alb_imp Tarnmatte = _tarn Improved Tarnmatte = _tarn_imp I have asked TheDrakWraith, Ddrgn and Xrundel for the aboved listed changes in thier MODs. You can copy and rename the following files: Data\Textures\TNormal\tex - Improved Alberich Conning_7C_01_albrecht.dds to Conning_7C_01_alb_imp.dds Conning_7C_01_albrecht_N.dds to Conning_7C_01_alb_imp_N.dds Conning_7C_02_albrecht.dds to Conning_7C_02_alb_imp.dds Conning_7C_01_albrecht_N.dds to Conning_7C_02_alb_imp_N.dds Uboat7C_structure_albrecht.dds to Uboat7C_structure_alb_imp.dds Uboat7C_structure_albrecht_N.dds to Uboat7C_structure_alb_imp_N.dds - Tarnmatte Conning_7C_01_albrecht.dds to Conning_7C_01_tarn.dds Conning_7C_01_albrecht_N.dds to Conning_7C_01_tarn_N.dds Conning_7C_02_albrecht.dds to Conning_7C_02_tarn.dds Conning_7C_01_albrecht_N.dds to Conning_7C_02_tarn_N.dds Uboat7C_structure_albrecht.dds to Uboat7C_structure_tarn.dds Uboat7C_structure_albrecht_N.dds to Uboat7C_structure_tarn_N.dds - Improved Tarnmatte Conning_7C_01_albrecht.dds to Conning_7C_01_tarn_imp.dds Conning_7C_01_albrecht_N.dds to Conning_7C_01_tarn_imp_N.dds Conning_7C_02_albrecht.dds to Conning_7C_02_tarn_imp.dds Conning_7C_01_albrecht_N.dds to Conning_7C_02_tarn_imp_N.dds Uboat7C_structure_albrecht.dds to Uboat7C_structure_tarn_imp.dds Uboat7C_structure_albrecht_N.dds to Uboat7C_structure_tarn_imp_N.dds or You can take your favorite Skin MOD and rename them for the coating you wish to use. NOTE: There is know stock issue (bug) of Paint Scheme defaulting to Commissioning Paint Scheme when leaving bunker. Simply save your current progress, Exit to Main Menu, Reload Saved Progress and continue. Your selected Paint Scheme, if it exists, should be loaded now. Last edited by TheBeast; 05-30-11 at 05:00 PM. |
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#2 | |
Swabbie
![]() Join Date: Aug 2007
Posts: 10
Downloads: 27
Uploads: 0
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I have the related textures like Conning_7C41_01_albrecht.dds or Conning_7C_01_albrecht.dds etc.... But still, it doesn't show up ingame. I don't know why. The texturesuffix is good, the texture exists, but it won't work. ![]() |
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#3 | |
The Old Man
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It is located @ Documents\SH5\data\cfg\SaveGames\<Last Save Game Folder> The line "TAR=<blah>,<blah>" specifies your selected your Paint Scheme. Also, Please read note at bottom if this post Last edited by TheBeast; 05-31-11 at 12:36 PM. |
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#4 |
Swabbie
![]() Join Date: Aug 2007
Posts: 10
Downloads: 27
Uploads: 0
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Sure, here it is :
Code:
[PLAYER_SUBMARINE] PatrolArea=0 CrtYear=1941 CrtMonth=4 CrtDay=4 CrtHour=17 CrtMin=19 DeparturePointLong=1178358.500000 DeparturePointLat=5292155.000000 DeparturePointHeading=122.288857 ClassName=SSTypeVIIC UnitName=U-69 Origin=German TextureName=NULL LightmapTextureName=NULL NormalmapTextureName=NULL Z01=Conning_7c_02,data\Submarine\NSS_Uboat7c\Submarine Parts\Conning_7C_02 BLD=BoldType1,data\Objects\Sensors\UBoot_Sensors M01=88mm_UDeck_Gun_High,data\Objects\Guns\Deck_Gun_GE88mm A01=C38_Twin_Shield_Soclu,data\Objects\Guns\20mm_C38_Twin_Shield A02=C38_Twin_Shield_Soclu,data\Objects\Guns\20mm_C38_Twin_Shield H01=NULL H02=KDB_type9,data\Objects\Sensors\UBoot_Sensors TAR=Alberich,data\Objects\Sensors\UBoot_Sensors E01=NULL D02=Dummy_Rod_Antena,data\Objects\Sensors\UBoot_Sensors C02=NULL R01=FuMO29GEMA_type7,data\Objects\Sensors\UBoot_Sensors C01=NULL |
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#5 |
The Old Man
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The TAR= line is correct.
Can you post your System information? (OS, 32/64bit. Memory. etc.) You may want to try [REL]Depth-dependent hydrophone by TheBeast and Xrundel. This has most if not all latest updates. Last edited by TheBeast; 05-31-11 at 04:50 PM. |
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#6 |
Swabbie
![]() Join Date: Aug 2007
Posts: 10
Downloads: 27
Uploads: 0
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I already installed this mod
![]() What are the texture files required for the Albericht on my sub? Maybe they got deleted somehow... I don't think the problem comes from the computer or the software installed on it (because it's the only paint that doesn't appear) but here it is anyway : Vista 32b Q9550 @3.5Ghz 4gb ram GTX280 |
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#7 | |||
The Old Man
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Files needed for Allberich Paint Sheme are as follow: Location = Data\Textures\TNormal\tex - Conning_7C_01_albrecht.dds - Conning_7C_01_albrecht_N.dds - Conning_7C_02_albrecht.dds - Conning_7C_02_albrecht_N.dds - Uboat7C_structure_albrecht.dds - Uboat7C_structure_albrecht_N.dds - Uboat7C_deck_albrecht.dds - Uboat7C_deck_albrecht_N.dds (The below files may not have _albrecht in name and effect all Type-VII boats.) - Uboat7_body_albrecht.dds - Uboat7_body_albrecht_N.dds (Because UV/AO maps for this texture are not the same on all Type-VII boats. Because the body texture should be able to change from Paint Scheme to Paint Scheme without effecting other Paint Scheme's. I consider this to be a BUG) Quote:
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Have you used BCDEDIT command to tell your OS to allow applications to use more then 2048 memory? The BCDEDIT command line must be run using you local Administrator Account or equal. "bcdedit /set IncreaseUserVA 3072" (without quotes) CLICK HERE to read more info posted by TDW about 4gigPatch. |
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