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Old 04-29-11, 09:16 PM   #286
jwilliams
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Just rebuilt my mod soup...

Generic Mod Enabler - v2.6.0.157
[D:\Games\Simulator\SilentHunter5\MODS]

Antilag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1Patch1
Magnum_Opus_v0_0_1Patch2
Enhanced FunelSmoke_by HanSolo78
Grossdeutscher Rundfunk
Rel_SH4_BBC_1939_to_1945
Menu - Das Boot Departure Theme
MightyFine Crew Mod 1.2.1 Alt faces
noir decks
sobers realistic hydrophone operator SH5
Speech fixes and additions (german version)
Window_Lights_Redone_V1
Capthelms Audio+SV Touch Ups
Open_Horizons
Naights Submaine Textures
Harbour Addition MOD V0.1 - Open_Horizons
Lite Campaign LC 1.2
Speech Recognition_MiTons_NewUI_Editon_v0.4_english
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
U-boat Historical Specifications 1.7 for TDW Mods
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0_New_radio_messages_German
NewUIs_TDC_6_5_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
IO_StrategicMap_4_2_for_TDWv640&MO
IO_StrategicMap_4_2_for_TDWv650&MO patch 1
Emtgufs Aspect ratio 16_9
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
NewUIs_TDC_6_5_0_Real_Navigation
Krauters Automated Scripts (v5_0_0 compatible)
AirTorpedoes
soan swastica
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Wasserbomben1_1
Dynamic Environment SH5 Basemod (realistic version)
Dynamic Environment SH5 Waves (realistic version)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environmental SH5 Realistic Colors
Dynamic Environment SH5 DarkerNights
Dynamic Environment SH5 Undersea (temperate and polar)
Dynamic Environment SH5 Sounds
sobers talking conning crew mod
Unterseeboot II SFX
U-Boat Propulsion SFX

Plus a patched .exe thanks to TheDarkWraith's patcher.

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Last edited by jwilliams; 04-29-11 at 09:39 PM.
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Old 04-29-11, 09:29 PM   #287
renthewog
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Quick question, when you guys post your current mod soup up here in this thread, are you posting them in exact order you have them installed? as i use your mod soup as a reference guide for myself most the time so i know what mod to install on top of something else...

Thanks,
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Old 04-29-11, 09:38 PM   #288
jwilliams
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Quote:
Originally Posted by renthewog View Post
Quick question, when you guys post your current mod soup up here in this thread, are you posting them in exact order you have them installed? as i use your mod soup as a reference guide for myself most the time so i know what mod to install on top of something else...

Thanks,
Yes the list is in the exact order of install.
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Old 04-29-11, 11:24 PM   #289
DonZorro
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???

Quote:
Originally Posted by jwilliams View Post
Just rebuilt my mod soup...

Generic Mod Enabler - v2.6.0.157
[D:\Games\Simulator\SilentHunter5\MODS]

Antilag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1Patch1
Magnum_Opus_v0_0_1Patch2
Enhanced FunelSmoke_by HanSolo78
Grossdeutscher Rundfunk
Rel_SH4_BBC_1939_to_1945
Menu - Das Boot Departure Theme
MightyFine Crew Mod 1.2.1 Alt faces
noir decks
sobers realistic hydrophone operator SH5
Speech fixes and additions (german version)
Window_Lights_Redone_V1
Capthelms Audio+SV Touch Ups
Open_Horizons
Naights Submaine Textures
Harbour Addition MOD V0.1 - Open_Horizons
Lite Campaign LC 1.2
Speech Recognition_MiTons_NewUI_Editon_v0.4_english
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
U-boat Historical Specifications 1.7 for TDW Mods
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0_New_radio_messages_German
NewUIs_TDC_6_5_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
IO_StrategicMap_4_2_for_TDWv640&MO
IO_StrategicMap_4_2_for_TDWv650&MO patch 1
Emtgufs Aspect ratio 16_9
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
NewUIs_TDC_6_5_0_Real_Navigation
Krauters Automated Scripts (v5_0_0 compatible)
AirTorpedoes
soan swastica
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Wasserbomben1_1
Dynamic Environment SH5 Basemod (realistic version)
Dynamic Environment SH5 Waves (realistic version)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environmental SH5 Realistic Colors
Dynamic Environment SH5 DarkerNights
Dynamic Environment SH5 Undersea (temperate and polar)
Dynamic Environment SH5 Sounds
sobers talking conning crew mod
Unterseeboot II SFX
U-Boat Propulsion SFX

Plus a patched .exe thanks to TheDarkWraith's patcher.

Could You write the LINKS to the MODS, please??? I can not find them all...
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Old 04-30-11, 12:56 AM   #290
stoianm
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Default up to date

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
1) Magnum_Opus_v0_0_1 (patch1+2)
2) FX_Update_0_0_16_2_ByTheDarkWraith
3) A Fistful of Emblems v1.51
4) Remouve flare
5) IRAI_0_0_32_ByTheDarkWraith
6) Equipment_Upgrades_Fix_1_0_byTheBeast
7) Equip_Upgrades_AFFOE
8) stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
9) AirTorpedoes
10) TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
11) U-boat Historical Specifications 1.8 for TDW Mods
12) NewUIs_TDC_6_5_1_ByTheDarkWraith
13) Speech Recognition_MiTons_NewUI_Editon_v0.4_english
14) AOB slide ruller for TDW UIs and MO by stoianm
15) Black_Skin_albrecht
16) Church's Compass Dials Mod v2.2 - Option Two
17) Church's NavMap v1.0 - Illyustrator's Version
18) Church's SHV 1.01 Keyboard Commands v1.1
19) EnahncedFunnelSmoke1.2_SH5
20) EQuaTool 01.01 by AvM - double set - Large plus Flat Style
21) gap - HD 1 deg Scope Bearing
22) Kriegsmarine Grid Map for MO and TDW UIs by stoianm
23) Naights skins
24) Nauticalwolf's_Torpedo_Textures_v1.2
25) noir decks
26) NOZAURIO'S SKIN v.beta
27) Old Style Explosions V1.1
28) Patch1_Terrain_harbour_flags_Mod_v1_2_1
29) Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
30) Radio_Gramophone_Skin
31) SD_MapCourseLine_tiny_arrows_ocred
32) SD_MapLocationNameFix_v1_1
33) Shadow Improvement Mod
34) soan
35) SteelViking's Sky Banding Mod
36) TDC Graphics by Naights v1.0
37) TDW Round Fire Button v2 by Torpedo
38) Torpedo Splash
39) Window_Lights_Redone_V1
40) Trevally Automated Scripts v0.5
41) Trevally Harbour & Kiel Canal Pilot patch
42) Trevally TDC Help v2
43) Trevally Tutorials - All v0.2 (for TDW UI)
44) Icebergs v2.4
45) Lite Campaign with Ice
46) Naights Submaine Textures (internal) v1.2 (test)
47) nVidia missing lights
48) Grossdeutscher Rundfunk
49) Stoianm Scopes 16x9 (trevally, ddrgn, gap)
50) stoianm Gramophone
51) German U-Boat Crew Language Pack
52) Stormys DBSM SH5 v1.3 Basemod (stoianm)
53) Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
54) Stormys DBSM SH5 v1.3 optional NavMap babelling
55) Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
56) Stormys DBSM SH5 v1.3 additional crew sounds beta6
57) Stormys DBSM SH5 v1.3 optional louder engine sounds
58) DBSM_Music_1_0_4
59) Unterseeboot II SFX (stoianm)
60) stoianm key commands
61) JD Realistic Depth Charge Damage and Shaking 1.0
62) Dynamic Environment SH5 Basemod (realistic version)
63) Dynamic Environment SH5 Atlantic Floor
64) Dynamic Environment SH5 Sleet For Winter Campaigns
65) Dynamic Environment SH5 Sounds
66) Dynamic Environment SH5 Undersea (temperate and polar)
67) Dynamic Environment SH5 Waves (realistic version)
68) stoianm lights
69) NewUIs_TDC_6_5_1_Real_Navigation
70) sh5.exe patch (hydro) v0.0.3

Last edited by stoianm; 04-30-11 at 01:26 AM.
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Old 05-01-11, 01:40 AM   #291
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Nice list, STOIANM How about Sober's MODS (real trees, wave mechanics etc.) Do we need them in this configuration? Are U sure NEW UIs placed after IRAI works perfect?
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Old 05-01-11, 01:49 AM   #292
DonZorro
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Quote:
Originally Posted by stoianm View Post
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
1) Magnum_Opus_v0_0_1 (patch1+2)
2) FX_Update_0_0_16_2_ByTheDarkWraith
3) A Fistful of Emblems v1.51
4) Remouve flare
5) IRAI_0_0_32_ByTheDarkWraith
6) Equipment_Upgrades_Fix_1_0_byTheBeast
7) Equip_Upgrades_AFFOE
8) stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
9) AirTorpedoes
10) TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
11) U-boat Historical Specifications 1.8 for TDW Mods
12) NewUIs_TDC_6_5_1_ByTheDarkWraith
13) Speech Recognition_MiTons_NewUI_Editon_v0.4_english
14) AOB slide ruller for TDW UIs and MO by stoianm
15) Black_Skin_albrecht
16) Church's Compass Dials Mod v2.2 - Option Two
17) Church's NavMap v1.0 - Illyustrator's Version
18) Church's SHV 1.01 Keyboard Commands v1.1
19) EnahncedFunnelSmoke1.2_SH5
20) EQuaTool 01.01 by AvM - double set - Large plus Flat Style
21) gap - HD 1 deg Scope Bearing
22) Kriegsmarine Grid Map for MO and TDW UIs by stoianm
23) Naights skins
24) Nauticalwolf's_Torpedo_Textures_v1.2
25) noir decks
26) NOZAURIO'S SKIN v.beta
27) Old Style Explosions V1.1
28) Patch1_Terrain_harbour_flags_Mod_v1_2_1
29) Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
30) Radio_Gramophone_Skin
31) SD_MapCourseLine_tiny_arrows_ocred
32) SD_MapLocationNameFix_v1_1
33) Shadow Improvement Mod
34) soan
35) SteelViking's Sky Banding Mod
36) TDC Graphics by Naights v1.0
37) TDW Round Fire Button v2 by Torpedo
38) Torpedo Splash
39) Window_Lights_Redone_V1
40) Trevally Automated Scripts v0.5
41) Trevally Harbour & Kiel Canal Pilot patch
42) Trevally TDC Help v2
43) Trevally Tutorials - All v0.2 (for TDW UI)
44) Icebergs v2.4
45) Lite Campaign with Ice
46) Naights Submaine Textures (internal) v1.2 (test)
47) nVidia missing lights
48) Grossdeutscher Rundfunk
49) Stoianm Scopes 16x9 (trevally, ddrgn, gap)
50) stoianm Gramophone
51) German U-Boat Crew Language Pack
52) Stormys DBSM SH5 v1.3 Basemod (stoianm)
53) Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
54) Stormys DBSM SH5 v1.3 optional NavMap babelling
55) Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
56) Stormys DBSM SH5 v1.3 additional crew sounds beta6
57) Stormys DBSM SH5 v1.3 optional louder engine sounds
58) DBSM_Music_1_0_4
59) Unterseeboot II SFX (stoianm)
60) stoianm key commands
61) JD Realistic Depth Charge Damage and Shaking 1.0
62) Dynamic Environment SH5 Basemod (realistic version)
63) Dynamic Environment SH5 Atlantic Floor
64) Dynamic Environment SH5 Sleet For Winter Campaigns
65) Dynamic Environment SH5 Sounds
66) Dynamic Environment SH5 Undersea (temperate and polar)
67) Dynamic Environment SH5 Waves (realistic version)
68) stoianm lights
69) NewUIs_TDC_6_5_1_Real_Navigation
70) sh5.exe patch (hydro) v0.0.3
This mods works together??? Nice list!
Why do not you do it in a package?
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Old 05-01-11, 01:52 AM   #293
sentenc3
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Stoianm, the mod this stoianm lights, refers to the lights inside the U-boat
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Old 05-01-11, 02:05 AM   #294
stoianm
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Quote:
Originally Posted by sentenc3 View Post
Stoianm, the mod this stoianm lights, refers to the lights inside the U-boat
yes
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Old 05-01-11, 03:14 AM   #295
Obelix
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Quote:
Originally Posted by stoianm View Post
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
...
12) NewUIs_TDC_6_5_1_ByTheDarkWraith
...
69) NewUIs_TDC_6_5_1_Real_Navigation
...
A test version?
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Old 05-01-11, 03:17 AM   #296
stoianm
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Quote:
Originally Posted by Obelix View Post
A test version?
yes
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Old 05-01-11, 03:33 AM   #297
Medzell
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Default Mod soup recipes

They're getting more and more involved these days. Have we got to the stage now where certain soup recipes need to be packaged up, zipped and made available to download? It would certainly make experimenting a whole lot easier and reduce the head banging on the desk when you get yet another CTD doing it the traditional way.

Some might think I'm being lazy here, but if your recipe rocks your boat why not let others share the experience in a downloadable package?.

This post, as you'll probably guess, was inspired by a whole lot head of banging on the desk yesterday
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Old 05-02-11, 04:10 AM   #298
LMD
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Quote:
Originally Posted by stoianm View Post
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
1) Magnum_Opus_v0_0_1 (patch1+2)
2) FX_Update_0_0_16_2_ByTheDarkWraith
3) A Fistful of Emblems v1.51
4) Remouve flare
5) IRAI_0_0_32_ByTheDarkWraith
6) Equipment_Upgrades_Fix_1_0_byTheBeast
7) Equip_Upgrades_AFFOE
8) stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
9) AirTorpedoes
10) TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
11) U-boat Historical Specifications 1.8 for TDW Mods
12) NewUIs_TDC_6_5_1_ByTheDarkWraith
13) Speech Recognition_MiTons_NewUI_Editon_v0.4_english
14) AOB slide ruller for TDW UIs and MO by stoianm
15) Black_Skin_albrecht
16) Church's Compass Dials Mod v2.2 - Option Two
17) Church's NavMap v1.0 - Illyustrator's Version
18) Church's SHV 1.01 Keyboard Commands v1.1
19) EnahncedFunnelSmoke1.2_SH5
20) EQuaTool 01.01 by AvM - double set - Large plus Flat Style
21) gap - HD 1 deg Scope Bearing
22) Kriegsmarine Grid Map for MO and TDW UIs by stoianm
23) Naights skins
24) Nauticalwolf's_Torpedo_Textures_v1.2
25) noir decks
26) NOZAURIO'S SKIN v.beta
27) Old Style Explosions V1.1
28) Patch1_Terrain_harbour_flags_Mod_v1_2_1
29) Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
30) Radio_Gramophone_Skin
31) SD_MapCourseLine_tiny_arrows_ocred
32) SD_MapLocationNameFix_v1_1
33) Shadow Improvement Mod
34) soan
35) SteelViking's Sky Banding Mod
36) TDC Graphics by Naights v1.0
37) TDW Round Fire Button v2 by Torpedo
38) Torpedo Splash
39) Window_Lights_Redone_V1
40) Trevally Automated Scripts v0.5
41) Trevally Harbour & Kiel Canal Pilot patch
42) Trevally TDC Help v2
43) Trevally Tutorials - All v0.2 (for TDW UI)
44) Icebergs v2.4
45) Lite Campaign with Ice
46) Naights Submaine Textures (internal) v1.2 (test)
47) nVidia missing lights
48) Grossdeutscher Rundfunk
49) Stoianm Scopes 16x9 (trevally, ddrgn, gap)
50) stoianm Gramophone
51) German U-Boat Crew Language Pack
52) Stormys DBSM SH5 v1.3 Basemod (stoianm)
53) Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
54) Stormys DBSM SH5 v1.3 optional NavMap babelling
55) Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
56) Stormys DBSM SH5 v1.3 additional crew sounds beta6
57) Stormys DBSM SH5 v1.3 optional louder engine sounds
58) DBSM_Music_1_0_4
59) Unterseeboot II SFX (stoianm)
60) stoianm key commands
61) JD Realistic Depth Charge Damage and Shaking 1.0
62) Dynamic Environment SH5 Basemod (realistic version)
63) Dynamic Environment SH5 Atlantic Floor
64) Dynamic Environment SH5 Sleet For Winter Campaigns
65) Dynamic Environment SH5 Sounds
66) Dynamic Environment SH5 Undersea (temperate and polar)
67) Dynamic Environment SH5 Waves (realistic version)
68) stoianm lights
69) NewUIs_TDC_6_5_1_Real_Navigation
70) sh5.exe patch (hydro) v0.0.3
Hi all!
I'm new in SH5 and what I've seen in stock game didn't impress me (the same was with SH3).
So I decided to instal some mods. I've been searching for the mods from this list during all weekend but there are couple of them that I didn't find.

Could u please give me D/L links to these ones:
4) Remouve flare
7) Equip_Upgrades_AFFOE
21) gap - HD 1 deg Scope Bearing
25) noir decks
26) NOZAURIO'S SKIN v.beta - is available to beta-testers only? Found the thread but no D/L link
28) Patch1_Terrain_harbour_flags_Mod_v1_2_1
30) Radio_Gramophone_Skin
31) SD_MapCourseLine_tiny_arrows_ocred
32) SD_MapLocationNameFix_v1_1

34) soan
49) Stoianm Scopes 16x9 (trevally, ddrgn, gap) - looks like I need 8x5 'cos I have 1680x1050 res, am I right?
50) stoianm Gramophone

58) DBSM_Music_1_0_4
59) Unterseeboot II SFX (stoianm)
60) stoianm key commands

61) JD Realistic Depth Charge Damage and Shaking 1.0
68) stoianm lights


Thank u in advance!
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Old 05-02-11, 04:29 AM   #299
stoianm
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Quote:
Originally Posted by LMD View Post
Hi all!
I'm new in SH5 and what I've seen in stock game didn't impress me (the same was with SH3).
So I decided to instal some mods. I've been searching for the mods from this list during all weekend but there are couple of them that I didn't find.

Could u please give me D/L links to these ones:
4) Remouve flare personal mod - you can make one for yourself.. read here: http://www.subsim.com/radioroom/showpost.php?p=1647116&postcount=275
7) Equip_Upgrades_AFFOE : http://www.subsim.com/radioroom/downloads.php?do=file&id=3127
21) gap - HD 1 deg Scope Bearing : http://www.subsim.com/radioroom/showthread.php?t=182912
25) noir decks - personal mod
26) NOZAURIO'S SKIN v.beta - beta mod... will be released soon
28) Patch1_Terrain_harbour_flags_Mod_v1_2_1 - i dunoo remeber the link
30) Radio_Gramophone_Skin: http://www.subsim.com/radioroom/showthread.php?t=182885
31) SD_MapCourseLine_tiny_arrows_ocred: http://www.mediafire.com/?hq1trmn7knw52l1
32) SD_MapLocationNameFix_v1_1:http://www.mediafire.com/?hq1trmn7knw52l1

34) soan: personal mod
49) Stoianm Scopes 16x9 (trevally, ddrgn, gap) - looks like I need 8x5 'cos I have 1680x1050 res, am I right?... i recomand you to install manos scope... can be found in the TDW UIs pack
50) stoianm Gramophone - personal mod

58) DBSM_Music_1_0_4: http://www.subsim.com/radioroom/showpost.php?p=1296238&postcount=1
59) Unterseeboot II SFX (stoianm): http://www.subsim.com/radioroom/showpost.php?p=1516155&postcount=200
60) stoianm key commands: personal mod

61) JD Realistic Depth Charge Damage and Shaking 1.0 - this mod is not released... you must send an email to the moder that made it and maybe he will send to you- i dunnot remember the link... maybe thebeast can help you
68) stoianm lights: personal mod


Thank u in advance!
read in green pls
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Old 05-02-11, 04:52 AM   #300
LMD
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Many thanks

Just one more question - the last "mod" in your list is the 70) sh5.exe patch (hydro) v0.0.3
When I opened the thread I discovered that TDW wrote "...As I cannot release a modified SH5.exe file you have to patch your SH5.exe file yourself. This works only on unmodified, stock SH5.exe files!!"

The question is - shouldn't this self-made "mod" be the 1st in your list? Or it's just 'cos nor of your mods modify sh5.exe and it can be installed right at the end of the list?
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