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Old 08-28-11, 03:58 PM   #1
Magic1111
Silent Hunter
 
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Quote:
Originally Posted by 0rpheus View Post
Just curious, were you getting dolphins running Full Magic1111?
Sorry, but don´t understand what you mean....?
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Old 08-28-11, 04:25 PM   #2
Rongel
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Okay, managed to get hydrophone sounds from the imported ships!

Unit type 104 (coastal vessel) seems to be problematic, it won't show up in audio contacts at all. So no way of knowing if there is a 4000 ton ship passing over you, sonar man won't hear it. Changing type 104 to 102 seemed to do the trick (plus some other tweaking). I'm not yet sure if there is a way around this.

Trevally, what would happen in the campaign if we changed the 104 coastal ships to regular cargo 102? Would it mess something up?
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Old 08-28-11, 04:30 PM   #3
0rpheus
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Quote:
Originally Posted by Magic1111 View Post
Sorry, but don´t understand what you mean....?
That's ok! Were you seeing dolphins when you were running the latest OHII Full? Just wondered as I didn't see any.
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Old 08-31-11, 07:31 AM   #4
USS Tautog
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great mod!
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Old 08-31-11, 09:22 AM   #5
Magic1111
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Originally Posted by USS Tautog View Post
great mod!
Welcome aboard !!!
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Old 08-31-11, 11:35 AM   #6
pelucho25
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Hey guys, if I install only the base of the Open Horizons would have the problems that exist in the detection of units? Thanks again
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Old 08-31-11, 12:08 PM   #7
Trevally.
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Quote:
Originally Posted by pelucho25 View Post
Hey guys, if I install only the base of the Open Horizons would have the problems that exist in the detection of units? Thanks again
Yes there would still be an issue with the coastal ships.
In the base mod there have been two stock ships set as coastal and these will still have the hydro problem.

If this issue cant be fixed within the ships (if that is the problem), I am looking at re-setting the coastal ships as cargo. (hope this is not required)

If I did this, I would release a new version and a guide on how to edit your campaign save game so you wont have to start a new career
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Old 08-31-11, 12:10 PM   #8
Poacher886
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Im currently using the base mod and environment mod together, but after 4 days of crusing around the easten British coast, i've only encounterd two warships and a dozen fishing boats...the fishing boats cant be heard via Hydrophone.

Im thinking the mod is designed to pull-in the new coastal ships, but if you dont have the ship mod (which i dont), then there is little else left by the coast. What im finding now, is that when a ship is spotted, i dive immediately....if i can hear it, its a warship, if i cant its a fishing boat.
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Old 09-06-11, 06:26 AM   #9
dutchelitex
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very well done
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Old 09-06-11, 06:33 AM   #10
Magic1111
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Quote:
Originally Posted by dutchelitex View Post
very well done
Welcome aboard !!!
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Old 10-16-11, 03:25 PM   #11
barspin
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Great
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Old 10-16-11, 03:40 PM   #12
kylania
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Welcome to the forums Barspin!
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Old 10-16-11, 03:49 PM   #13
Gerald
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@Barspin! Welcome to SubSim,
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Old 10-16-11, 05:25 PM   #14
zeus
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Hello boys!

How many events you have found Wolfpacks the campaign?

I ask becouse iI have not said very much.

Thanks.
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Old 10-24-11, 04:52 PM   #15
baronfrost
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Default Ruby 2000 Duetch mod

Is there a English version of this mod? It changes all the text to German, It not is there a way to keep the mod but change the text back to English?
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