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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
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Sorry, but don´t understand what you mean....?
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#2 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Okay, managed to get hydrophone sounds from the imported ships!
![]() Unit type 104 (coastal vessel) seems to be problematic, it won't show up in audio contacts at all. So no way of knowing if there is a 4000 ton ship passing over you, sonar man won't hear it. Changing type 104 to 102 seemed to do the trick (plus some other tweaking). I'm not yet sure if there is a way around this. Trevally, what would happen in the campaign if we changed the 104 coastal ships to regular cargo 102? Would it mess something up? |
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#3 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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#4 |
Bilge Rat
![]() Join Date: Jul 2007
Posts: 1
Downloads: 25
Uploads: 0
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great mod!
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#5 |
Silent Hunter
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#6 |
Loader
![]() Join Date: Apr 2009
Location: Valladolid (Spain)
Posts: 90
Downloads: 1404
Uploads: 0
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Hey guys, if I install only the base of the Open Horizons would have the problems that exist in the detection of units? Thanks again
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#7 | |
Navy Seal
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In the base mod there have been two stock ships set as coastal and these will still have the hydro problem. If this issue cant be fixed within the ships (if that is the problem), I am looking at re-setting the coastal ships as cargo. (hope this is not required) If I did this, I would release a new version and a guide on how to edit your campaign save game so you wont have to start a new career ![]() |
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#8 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Im currently using the base mod and environment mod together, but after 4 days of crusing around the easten British coast, i've only encounterd two warships and a dozen fishing boats...the fishing boats cant be heard via Hydrophone.
Im thinking the mod is designed to pull-in the new coastal ships, but if you dont have the ship mod (which i dont), then there is little else left by the coast. What im finding now, is that when a ship is spotted, i dive immediately....if i can hear it, its a warship, if i cant its a fishing boat. |
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#9 |
Swabbie
![]() Join Date: Jun 2010
Posts: 5
Downloads: 61
Uploads: 0
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very well done
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#10 |
Silent Hunter
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#11 |
Nub
![]() Join Date: Mar 2010
Posts: 3
Downloads: 85
Uploads: 0
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Great
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#12 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Welcome to the forums Barspin!
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#13 |
SUBSIM Newsman
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@Barspin! Welcome to SubSim,
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__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#14 |
Lieutenant
![]() Join Date: Aug 2009
Posts: 267
Downloads: 971
Uploads: 0
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Hello boys!
How many events you have found Wolfpacks the campaign? I ask becouse iI have not said very much. Thanks. |
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#15 |
Watch
![]() Join Date: Feb 2004
Location: Periscope depth
Posts: 29
Downloads: 95
Uploads: 0
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Is there a English version of this mod? It changes all the text to German, It not is there a way to keep the mod but change the text back to English?
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