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Old 04-11-11, 04:40 AM   #1
stoianm
Ocean Warrior
 
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new addition:

TEXTURES

Reworked the sea bird texture to be more realistic sea birds
Real trees -this makes the trees to look more real - sober
Water droplets and streaks - reduced the size of the water droplets and streaks on screen - sober
water impurity - diferent impurity to make underwater more immersive - Ailantd
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Old 04-11-11, 04:59 AM   #2
stoianm
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new addition:

SOUNDS

adds some life to the conning crew by giving them some whispering conversation in german - sober
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Old 04-11-11, 05:19 AM   #3
tonschk
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Thank you Stoianm
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Old 04-11-11, 05:43 AM   #4
pascal4541
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A large mod is seeing the day ...Very good Stoianm
A big thank you to AilantD, Sober, Trevally and Stoianm
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Old 04-11-11, 08:07 AM   #5
SashaKA001
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and where you can download it?
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Old 04-11-11, 09:41 AM   #6
gap
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Quote:
Originally Posted by stoianm View Post
Now about the weather... yes we have for tropical and for subeq we have type _A... now i use only the summer season for both... the min value of time is 3 hours... i think you are wright... but i need you to be more explicite... i will add all the season for type tropical and subtropical
now... tel me what you think should be better
What ClimateZones.tga are you basing on for your mod? I use ACSoft's zones map, because I find it bug free and fairly accurate (taking in consideration not only latitude, but also aerial and oceanic streams). Nevertheless, I've modifies its ClimateZones.cfg in oder to have one Tropical Climate area, for equatorial climate, and two Tropical_A areas (respectively Northern and Southern):

Code:
[Climate Zones]
DefaultClimateZone=0
Color00=PolarClimateNorthern
Color20=Polar_AClimateNorthern
Color40=TemperateClimateNorthern
Color60=Temperate_AClimateNorthern
Color80=Tropical_AClimateNorthern
Color100=TropicalClimateNorthern
Color120=Tropical_AClimateSouthern
Color140=Temperate_AClimateSouthern
Color160=TemperateClimateSouthern
Color180=Polar_AClimateSouthern
Color200=PolarClimateSouthern

[Climate Weather Types]
Color00=Weather_Polar.cfg
Color20=Weather_Polar_A.cfg
Color40=Weather_Temperate.cfg
Color60=Weather_Temperate_A.cfg
Color80=Weather_Tropical_A.cfg
Color100=Weather_Tropical.cfg
Color120=Weather_Tropical_A.cfg
Color140=Weather_Temperate_A.cfg
Color160=Weather_Temperate.cfg
Color180=Weather_Polar_A.cfg
Color200=Weather_Polar.cfg

[Climate Environment Colors]
Color00=EnvColors_Polar.cfg
Color20=EnvColors_Polar_A.cfg
Color40=EnvColors_Temperate.cfg
Color60=EnvColors_Temperate_A.cfg
Color80=EnvColors_Tropical_A.cfg
Color100=EnvColors_Tropical.cfg
Color120=EnvColors_Tropical_A.cfg
Color140=EnvColors_Temperate_A.cfg
Color160=EnvColors_Temperate.cfg
Color180=EnvColors_Polar_A.cfg
Color200=EnvColors_Polar.cfg
given these conditions, the settings for Weather_Tropical.cfg could be:

Code:
[Season 0]
SeasonName=summer
MinWeatherChangeInterval=2	; [minHours, maxHours], interval in which to trigger a random weather change
MaxWeatherChangeInterval=48	; [minHours, maxHours], interval in which to trigger a random weather change
MinWindSpeed=1			;
MaxWindSpeed=15			;
(stock values for Min and Max weather change interval respectively 5 and 96 h).

As for Tropical_A areas, by checking more carefully the above mentioned ClimateZones.tga I noticed that they extend up and down to hot dry teamperate areas (like South Mediterranean, North Western Africa, Yucatan Peninsula and Gulf of Mexico, South Africa, Southern Australia, etc.). No way the climate of these regions can be considered equatorial, so your normal settings should apply to Weather_Tropical_A.cfg (higher variability during winter and intermediate seasons).
I hope I made myself clear.


Quote:
Originally Posted by TheBeast View Post
I think these pictures are from the Zoo enclosure. Seeing that the Polar Bear is the only animal that actively hunts humans. I really don't think any diver would be dumb enough to get in to the water with one and become a Polar Bear Snack in rubber wrapping.Yes there are many animals that will eat humans but most are oppertunistic when it comes to eating humans but a Polar Bear will track you down if it finds your scent.
That is probably correct... My bad, I didn't think about it. Maybe Stoianm should call his mod real zoo environment, in order to be able to use those pictures as reference...
Still, there are documentarists making crazy things, like filming sharks and hippos by staying inside cages, or with the sole protection of "armoured" wet suits, but indeed we don't know if this is the case.


Quote:
If you walk up to a lion, it will most likely eat you. If you keep a long distance away they will watch you but not attack but I have read recently that some lion's in Africa have begun hunting humans because so many people have been escaping other dangers and they have nothing for protection. The Lions have learned they are easy prey.
I've observed several times lions as far as 2-3 meters (!) from my car. They didn't care at all about my presence. This happened inside or close to the boundaries of national parks and game reserves, where they are used to the presence of human beings. Though I am not sure how they would react seeing unprotected humans, but they would most probably attack.
Yes, there are occasional reports of lone, nomad lions, too old to hold their own pride and pushed by starvation to kill cattle and sometimes even persons, because they are easy prays. Once they get used to this kind of behaviour it is difficult to dissuade them from this diet, and normally they have to be shoot down. Nevertheless as I said before, these eveniences are really uncommons, and humans aren't normally considered as prays by them.
Quite surprisingly, in subeqautorial Africa the most dangerous animals are not predators, but big herbivores: the record of attacks against humans is held by far by hippos, followed by elephants and buffaloes. They are irritable animals, and they can easily injure or kill people, especially when they think that their offspring is endangered by them.
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Old 04-11-11, 06:33 PM   #7
astradeus
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I notice that you use my work on "climate zones".http://www.subsim.com/radioroom/showthread.php?p=1411954#post1411954
You made ​​a good choice. I added new climate zones it is possible to create new modder climatic environment. If you have any questions, I'm available. good job.
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Old 04-11-11, 06:40 PM   #8
stoianm
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Quote:
Originally Posted by astradeus View Post
I notice that you use my work on "climate zones".http://www.subsim.com/radioroom/showthread.php?p=1411954#post1411954
You made ​​a good choice. I added new climate zones it is possible to create new modder climatic environment. If you have any questions, I'm available. good job.
Nope... i did not used your work in the climate zone... it is first time when i see your post... i used only the ACSoft tga and even that one will be reworked by Gap and the the rest of the files are from other old mods of mine combined and reworked... what files you think i used from you? ...but i am happy if you want to help.... what are your sugestions?
The conection between climatezones. tga and the climateszones.cfg was the Gap that explained me how it work in game and he will do this part and he can confirm this also... so to be honest i did not used anny of your files... but you are wolcomed if you want to help

Last edited by stoianm; 04-11-11 at 07:49 PM.
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Old 04-11-11, 07:07 PM   #9
astradeus
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Quote:
Originally Posted by stoianm View Post
Nope... i did not used your work in the climate zone... it is first time when i see your post... i used only the ACSoft tga and even that one will be reworked by Gap and the the rest of the files are from other old mods of mine combined and reworked... what files you think i used from you? ...but i am happy if you want to help.... what are your sugestions?

there 's no problem. you can use however you like my work. the important thing is that all players benefit.
And I encourage you to continue your very good job of modding.

Gap understands the usefulness of new climatic zones. His new climatic zones "realists" (temperate_A Southem, tropical_A Southem, Northem temperate_A) offers you the possibility to create new colors and types of climates and oceans that has not n'exitaient the original games SH5.
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