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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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new addition:
TEXTURES Reworked the sea bird texture to be more realistic sea birds Real trees -this makes the trees to look more real - sober Water droplets and streaks - reduced the size of the water droplets and streaks on screen - sober water impurity - diferent impurity to make underwater more immersive - Ailantd |
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#2 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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new addition:
SOUNDS adds some life to the conning crew by giving them some whispering conversation in german - sober |
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#3 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Thank you Stoianm
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__________________
What we do in life echoes in Eternity |
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#4 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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A large mod is seeing the day ...Very good Stoianm
A big thank you to AilantD, Sober, Trevally and Stoianm ![]() |
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#5 |
中国水兵
![]() Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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and where you can download it?
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#6 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
Code:
[Climate Zones] DefaultClimateZone=0 Color00=PolarClimateNorthern Color20=Polar_AClimateNorthern Color40=TemperateClimateNorthern Color60=Temperate_AClimateNorthern Color80=Tropical_AClimateNorthern Color100=TropicalClimateNorthern Color120=Tropical_AClimateSouthern Color140=Temperate_AClimateSouthern Color160=TemperateClimateSouthern Color180=Polar_AClimateSouthern Color200=PolarClimateSouthern [Climate Weather Types] Color00=Weather_Polar.cfg Color20=Weather_Polar_A.cfg Color40=Weather_Temperate.cfg Color60=Weather_Temperate_A.cfg Color80=Weather_Tropical_A.cfg Color100=Weather_Tropical.cfg Color120=Weather_Tropical_A.cfg Color140=Weather_Temperate_A.cfg Color160=Weather_Temperate.cfg Color180=Weather_Polar_A.cfg Color200=Weather_Polar.cfg [Climate Environment Colors] Color00=EnvColors_Polar.cfg Color20=EnvColors_Polar_A.cfg Color40=EnvColors_Temperate.cfg Color60=EnvColors_Temperate_A.cfg Color80=EnvColors_Tropical_A.cfg Color100=EnvColors_Tropical.cfg Color120=EnvColors_Tropical_A.cfg Color140=EnvColors_Temperate_A.cfg Color160=EnvColors_Temperate.cfg Color180=EnvColors_Polar_A.cfg Color200=EnvColors_Polar.cfg Code:
[Season 0] SeasonName=summer MinWeatherChangeInterval=2 ; [minHours, maxHours], interval in which to trigger a random weather change MaxWeatherChangeInterval=48 ; [minHours, maxHours], interval in which to trigger a random weather change MinWindSpeed=1 ; MaxWindSpeed=15 ; As for Tropical_A areas, by checking more carefully the above mentioned ClimateZones.tga I noticed that they extend up and down to hot dry teamperate areas (like South Mediterranean, North Western Africa, Yucatan Peninsula and Gulf of Mexico, South Africa, Southern Australia, etc.). No way the climate of these regions can be considered equatorial, so your normal settings should apply to Weather_Tropical_A.cfg (higher variability during winter and intermediate seasons). I hope I made myself clear. ![]() Quote:
![]() ![]() Still, there are documentarists making crazy things, like filming sharks and hippos by staying inside cages, or with the sole protection of "armoured" wet suits, but indeed we don't know if this is the case. Quote:
Yes, there are occasional reports of lone, nomad lions, too old to hold their own pride and pushed by starvation to kill cattle and sometimes even persons, because they are easy prays. Once they get used to this kind of behaviour it is difficult to dissuade them from this diet, and normally they have to be shoot down. Nevertheless as I said before, these eveniences are really uncommons, and humans aren't normally considered as prays by them. Quite surprisingly, in subeqautorial Africa the most dangerous animals are not predators, but big herbivores: the record of attacks against humans is held by far by hippos, followed by elephants and buffaloes. They are irritable animals, and they can easily injure or kill people, especially when they think that their offspring is endangered by them. |
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#7 |
A-ganger
![]() Join Date: May 2009
Posts: 76
Downloads: 281
Uploads: 0
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I notice that you use my work on "climate zones".http://www.subsim.com/radioroom/showthread.php?p=1411954#post1411954
You made a good choice. I added new climate zones it is possible to create new modder climatic environment. If you have any questions, I'm available. good job. ![]() |
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#8 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
The conection between climatezones. tga and the climateszones.cfg was the Gap that explained me how it work in game and he will do this part and he can confirm this also... so to be honest i did not used anny of your files... but you are wolcomed if you want to help Last edited by stoianm; 04-11-11 at 07:49 PM. |
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#9 | |
A-ganger
![]() Join Date: May 2009
Posts: 76
Downloads: 281
Uploads: 0
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![]() Quote:
there 's no problem. you can use however you like my work. the important thing is that all players benefit. And I encourage you to continue your very good job of modding. Gap understands the usefulness of new climatic zones. His new climatic zones "realists" (temperate_A Southem, tropical_A Southem, Northem temperate_A) offers you the possibility to create new colors and types of climates and oceans that has not n'exitaient the original games SH5. |
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