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Old 03-16-11, 07:34 AM   #1
clouclou
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Dear,
I have a problem with v.1, 3. I tested in Naval Academy / Canon. I set fire to a first vessel, then the second shot. Gradually the fps went down, 60 to 2!
I redid the test with v.1, 2, and then everything was normal, the fps did not move.
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Old 03-16-11, 09:24 AM   #2
TheDarkWraith
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Quote:
Originally Posted by clouclou View Post
Dear,
I have a problem with v.1, 3. I tested in Naval Academy / Canon. I set fire to a first vessel, then the second shot. Gradually the fps went down, 60 to 2!
I redid the test with v.1, 2, and then everything was normal, the fps did not move.
Interesting. Can't say I've experienced this. I tested the mod with the Naval Academy's Canon and Flak missions. Never had any problems. I would have to suspect that a mod that you have enabled is causing the problem.
Let's try something: disable all mods except for this fire damage one and repeat the Naval Academy Canon mission. See if you experience the same problem or not.
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Old 03-16-11, 10:15 AM   #3
Rubini
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Thanks to open the file TWD (it's S3D file friend now)!

And looking at the file I found a small bug: the particle ID generate by the large_fire_damage is the same of the main node, resulting in a looping what is probably causing the problem related in the post above. The others nodes/Ids are ok.

I didn't tested it in game yet (i'm at my office now), but will do later.
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Old 03-16-11, 10:18 AM   #4
TheDarkWraith
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Quote:
Originally Posted by Rubini View Post
Thanks to open the file TWD (it's S3D file friend now)!

And looking at the file I found a small bug: the particle ID generate by the large_fire_damage is the same of the main node, resulting in a looping what is probably causing the problem related in the post above. The others nodes/Ids are ok.

I didn't tested it in game yet (i'm at my office now), but will do later.
That would definitely cause a loop if so. I'll check the file out and fix if necessary
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Old 03-16-11, 10:32 AM   #5
TheDarkWraith
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v1.4 released. See post #1 for details.
This fixes the looping bug in the large fire damage that will cause FPS to drop to very low numbers. Thanks to Rubini for pointing this out
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Old 03-16-11, 11:14 AM   #6
clouclou
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The v1, 4 is much better, no problems fps.
Thank you
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Old 03-16-11, 11:21 AM   #7
TheDarkWraith
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Quote:
Originally Posted by clouclou View Post
The v1, 4 is much better, no problems fps.
Thank you
The bright side of the looping bug in v1.3 is that you know the mod is working correctly So for those who think that fire doesn't cause damage to ships they should be convinced now.

Thank Rubini for pointing out my error in v1.3
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Old 03-16-11, 11:22 AM   #8
Bakkels
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Luckily I checked out this thread again; earlier today I installed v1.3, but also the St.Nazaire&Schluess mod. Everything worked fine until I met a convoy, all of a sudden frame rate drops to (litterary) 1 fps.
Now I was thinking it had something to do with the st.nazaire&schlues mdo, but I just remembered, one of the convoys escorts was on fire. So I guess the FPS drop I experienced could have been caused by the destroyer that was on fire and the 'loop' in v1.3?
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Old 03-16-11, 11:24 AM   #9
TheDarkWraith
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Quote:
Originally Posted by Bakkels View Post
Luckily I checked out this thread again; earlier today I installed v1.3, but also the St.Nazaire&Schluess mod. Everything worked fine until I met a convoy, all of a sudden frame rate drops to (litterary) 1 fps.
Now I was thinking it had something to do with the st.nazaire&schlues mdo, but I just remembered, one of the convoys escorts was on fire. So I guess the FPS drop I experienced could have been caused by the destroyer that was on fire and the 'loop' in v1.3?
Most definitely your fps drop was due to the loop bug in v1.3. You will not have that problem anymore with v1.4
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