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Old 10-28-05, 03:14 PM   #1
coronas
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Changing crew members for many chances: Injuried in accidents or raids,
promotions, "send to East Front", desertions, .....There are many posibilities and give a new angle between patrols.
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Old 10-28-05, 10:33 PM   #2
Nedlam
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Here is an idea for a future release of Sub Commander:

I plan on playing a campaign from the 9/39 until the very end of the war (I'm only at 5/1940 now). But I’m using the Sub Commander features 1) realistic careers and 2) Career starting date. So when one captain dies/retires I move on to the next captain until the war ends.

So instead of transferring crew in IF your old captain retires you have your new captain transfer in and take over the U-Boat and crew? I’m sure it happened in RL.

PS: Lost another crewmen to being drunk and disorderly... Sure I told them to celebrate after we got that anchored taskforce but come on!?!?!?
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Old 10-29-05, 01:35 AM   #3
JScones
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Quote:
Originally Posted by Nedlam
Here is an idea for a future release of Sub Commander:

I plan on playing a campaign from the 9/39 until the very end of the war (I'm only at 5/1940 now). But I’m using the Sub Commander features 1) realistic careers and 2) Career starting date. So when one captain dies/retires I move on to the next captain until the war ends.

So instead of transferring crew in IF your old captain retires you have your new captain transfer in and take over the U-Boat and crew? I’m sure it happened in RL.
Continuing "retired" careers with new Commanders is on my to do list. It won't make the next release, as it requires a lot of work.
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Old 10-29-05, 01:39 AM   #4
JScones
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Quote:
Originally Posted by coronas
Changing crew members for many chances: Injuried in accidents or raids,
promotions, "send to East Front", desertions, .....There are many posibilities and give a new angle between patrols.
If you start talking raids, then you start talking taking out large chunks of your crew in one go. May be realistic in the later years...I don't know...but definitely not the early years.
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Old 10-29-05, 11:34 AM   #5
Nedlam
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After I read my post I realized you sorta can already change captains with Sub Commander. It would take a little work on the players part but if you copy all the names, ranks, medals and qualifications of every member of your crew using the edit crew feature you can pop them into your new crew (at least I think you can).

You can also keep the same U-Boat number. I suppose if you have any points from the naval accademy you can probably re-vamp the U-Boat with all the stuff you added onto it (if any) to what it was from your first campaign.
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Old 10-29-05, 11:47 AM   #6
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Needlam

Your suggestion is something has come up before, I know because I raised it.

JScones indicated that it is to be included in the next(ish) version of SH3 Cmdr.

There is a need to balance the number of crew could loose from this function in SH3 Cmdr. What do you all think should be the average and maximum num,ber of crew lost/ transferred between any 2 patrols? :hmm:
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Old 10-29-05, 12:43 PM   #7
coronas
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Quote:
Originally Posted by JScones
Quote:
Originally Posted by coronas
Changing crew members for many chances: Injuried in accidents or raids,
promotions, "send to East Front", desertions, .....There are many posibilities and give a new angle between patrols.
If you start talking raids, then you start talking taking out large chunks of your crew in one go. May be realistic in the later years...I don't know...but definitely not the early years.
WWII is so long...Only ideas for changing members. And returns crew members after hospital, arrests or promotions?
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Old 10-29-05, 01:30 PM   #8
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Like the idea of returning crew; assuming that SH3 Cmdr could do that?

JScones?
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Old 10-29-05, 05:53 PM   #9
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Well, I did it. It sorta works. My first captain got transfered to training after 10 missions and a new captain arrived.

U-18 was U-19 for the first mission and all the sailors decided to play a trick on the new captain and tell him fake names but other than and an experience problem everything was okay (you can't update your crew until after the first mission).

My first mission was awful but I'll chaulk it up to a captain and crew getting to know each other. Second mission (after the changes) was a lot better.
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Old 10-29-05, 09:41 PM   #10
JScones
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Quote:
Originally Posted by Nedlam
After I read my post I realized you sorta can already change captains with Sub Commander. It would take a little work on the players part but if you copy all the names, ranks, medals and qualifications of every member of your crew using the edit crew feature you can pop them into your new crew (at least I think you can).

You can also keep the same U-Boat number. I suppose if you have any points from the naval accademy you can probably re-vamp the U-Boat with all the stuff you added onto it (if any) to what it was from your first campaign.
Continuing a career with a new Commander is relatively easy to do manually, if not a little bit fiddly. It only takes about six changes. Automating the process, while not hard to do, just takes time (I wish I could just record a macro to do it ). I have a process in mind which will make the transition seamless, with the only change being the advancement of the current career date to the 1st of the following month - which is an SH3 limitation.

I must stress, in case it is not obvious, that continuing a retired career with a new Commander is in fact the same as starting a *new* career, with the exception that you keep the same crew, sub, sub no and flotilla of the existing career. Ship tonnage will *not* roll over, as it is linked to the retired Commander. Your retired career will still exist in its own right. Your new career will start from patrol 1, with no ships sunk. Just wanting to set expectations as some people may be thinking that such a feature is linked to the sub or crew - but in reality it didn't work that way.

FYI new research from Beery suggests that retired commanders were often replaced by the 1WO. So this may be part of the feature too.

Quote:
Originally Posted by coronas
WWII is so long...Only ideas for changing members. And returns crew members after hospital, arrests or promotions?
Research suggests that if a crewman of yours is arrested or ends up in hospital, they will return to a different boat, not back to the one whence they came.

Quote:
Originally Posted by BladeHeart
Like the idea of returning crew; assuming that SH3 Cmdr could do that?
It could, but my dancecard is pretty full at the moment. Beery and I are working on some "bigger impacting" features, plus looking at your crew transfer *out* model first.
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