SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-24-05, 08:42 AM   #1
jaxa
The Old Man
 
Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
Default

markhimov, it looks fantastic!
You should talk with Beery for include your work in next RUb version.
__________________
SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander
SHIV + OM + OMEGU
SHV + WoS
jaxa is offline   Reply With Quote
Old 10-24-05, 08:50 AM   #2
Martin1813
Torpedoman
 
Join Date: May 2005
Location: Caen, France
Posts: 111
Downloads: 4
Uploads: 0
Default

Quote:
Originally Posted by marhkimov
If you notice, the default reflections are waaaay too bright, and it makes the water look white when viewed from directly underneath of the sun
but imho that's how it should be.
(or maybe I've done too much sailing ad now my eyes are too sensitive )
(or maybe the sun reflections are not the same in California than in Normandy )
__________________
Martin1813 is offline   Reply With Quote
Old 10-24-05, 11:45 AM   #3
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

Try a "google" search and try typing in 'sea sun' or 'sun reflection.' You'll see some good examples of water reflections over the sea. Or better yet, I'll post a few:







If you guys wish, you can make a determination about realism...
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 10-24-05, 12:18 PM   #4
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

As someone noted earlier, these reflections are as bright as the SH3 engine will allow. It's a limitation of the graphic engine, so the only way that I could possibly "brighten" the reflections is to create contrast, by making the water darker... and I don't want to be meddling that much...

As for wider, I can do wider. I'm just not so sure that I should. It's all a matter of personal taste... I dunno, I'll see what happens...



Quote:
Originally Posted by oRGy
...maybe SH3 commander could then set [the sea color] depending on your home base. So if you're in La Spezia, you might get the right colours.
Very easily done, indeed!

That means that the sea won't change dynamically, but I think this is our fix... BTW, does anyone know why we would possible need the arctic sea type? There isn't really much of a reason to sail north of Iceland or Russia...
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 10-24-05, 12:50 PM   #5
Martin1813
Torpedoman
 
Join Date: May 2005
Location: Caen, France
Posts: 111
Downloads: 4
Uploads: 0
Default

Ok marhkimov, I made a mission a now I see what you mean with "milky sea" and I agree with you.

But, my first impression about your mod is still here : I think, imho, that your reflections are too pale. We can see it very well on your pictures.
It would be really really great if you could give to your reflection some brightness more.
__________________
Martin1813 is offline   Reply With Quote
Old 10-24-05, 05:30 PM   #6
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

Although this doesn't have anything to do with the sun reflection, here is what the night looks like. It's the same as Beery's dark blue night. It is definately dark, but not soooo impossible to see. Look:

Tugboat late at night


C2 in the darkness


Almost breaking upon dawn (not really night...)
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 10-24-05, 06:54 PM   #7
gdogghenrikson
Grey Wolf
 
Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
Default

soo when is this mod coming out
__________________
And when you loose control, you'll reap the harvest you have sown.
gdogghenrikson is offline   Reply With Quote
Old 10-24-05, 06:58 PM   #8
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by gdogghenrikson
soo when is this mod coming out
When Beery comes online and says I can release his files.

I'm also hoping that he will incorporate them into RUb. Or even cooler yet, I hope oRGy wants them for IUB.
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 10-24-05, 09:13 PM   #9
Pablo
Commodore
 
Pablo's Avatar
 
Join Date: Apr 2005
Posts: 641
Downloads: 168
Uploads: 0
Default

Quote:
Originally Posted by marhkimov
Try a "google" search and try typing in 'sea sun' or 'sun reflection.' You'll see some good examples of water reflections over the sea.
If you guys wish, you can make a determination about realism...
Marhkimov,

I'd almost bet those pictures were taken using polarized filters to block out sun glare and unwanted reflections off the water. Without those filters - sun glare galore.

I think it's a good mod though - so now all we need is a "sunglasses" mod for the U-boat crews on the surface in daylight for clear and partly cloudy conditions...

Pablo
Pablo is offline   Reply With Quote
Old 10-24-05, 09:18 PM   #10
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

Well, think about it...

We are looking out of cameras too. That's why it's called freeCAM mode, not freeEYE mode...
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 10-24-05, 09:28 PM   #11
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

As soon as Beery gives me the thumbs up ( ) to release the textures, I will make it happen.

Hey guys, pester Beery if you really want this!
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 10-24-05, 10:32 PM   #12
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

RELEASED!

See the first post for the DL link and more info...
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 10-25-05, 04:29 AM   #13
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,052
Downloads: 32
Uploads: 0


Default

I really like it! A keeper to my mod list!

One day, me and my girlfriend were walking on a side of a lake. There was a full moon and I took photo of it. Hopefully we can have reflections like this on SHIII´s moon someday...

Here´s the pic (Not too good quality as I used my phone to take the photo):




EDIT: Oh and that bright light, no it´s not an UFO, just a lamp post.
Dowly is offline   Reply With Quote
Old 10-25-05, 05:50 AM   #14
Nippelspanner
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Hi,

first: What a great Mod! SH3 looks 25% better than before, just because of that!

But theres a Problem. I am using IuB and have a visibility from 16000 - 18000 meters on a clear day. But since ive installed this Mod i only can see for maybe 9000-10000m again, thats very annoying.

another problem. since your mod i have "broken" weather too. my navigator tells me that the sky is cloudy, but if i take a look its clear as glass...and its raining? :hmm:

mh, im using a underwarter visibility mod for IuB, for more transperency... and SH3 Commander... guess thats all. maybe a conflict there!? what do you use?

pls help, i want this mod to work perfectly with my sh3
  Reply With Quote
Old 10-25-05, 05:54 AM   #15
BladeHeart
Chief
 
Join Date: Mar 2005
Posts: 320
Downloads: 0
Uploads: 0
Default

If you do get the ok, can you please upload it to Terrapin's site, as some of us cannot access rapidshare.

Thanks

BladeHeart is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:40 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.