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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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markhimov, it looks fantastic!
You should talk with Beery for include your work in next RUb version. |
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#2 | |
Torpedoman
![]() Join Date: May 2005
Location: Caen, France
Posts: 111
Downloads: 4
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![]() Quote:
![]() (or maybe I've done too much sailing ad now my eyes are too sensitive ![]() ![]() (or maybe the sun reflections are not the same in California than in Normandy ![]()
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#3 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
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Try a "google" search and try typing in 'sea sun' or 'sun reflection.' You'll see some good examples of water reflections over the sea. Or better yet, I'll post a few:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() If you guys wish, you can make a determination about realism...
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#4 | |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
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As someone noted earlier, these reflections are as bright as the SH3 engine will allow. It's a limitation of the graphic engine, so the only way that I could possibly "brighten" the reflections is to create contrast, by making the water darker... and I don't want to be meddling that much...
As for wider, I can do wider. I'm just not so sure that I should. It's all a matter of personal taste... I dunno, I'll see what happens... ![]() Quote:
![]() That means that the sea won't change dynamically, but I think this is our fix... BTW, does anyone know why we would possible need the arctic sea type? There isn't really much of a reason to sail north of Iceland or Russia...
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#5 |
Torpedoman
![]() Join Date: May 2005
Location: Caen, France
Posts: 111
Downloads: 4
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Ok marhkimov, I made a mission a now I see what you mean with "milky sea" and I agree with you.
![]() But, my first impression about your mod is still here : I think, imho, that your reflections are too pale. We can see it very well on your pictures. It would be really really great if you could give to your reflection some brightness more. ![]()
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#6 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
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Although this doesn't have anything to do with the sun reflection, here is what the night looks like. It's the same as Beery's dark blue night. It is definately dark, but not soooo impossible to see. Look:
Tugboat late at night ![]() C2 in the darkness ![]() Almost breaking upon dawn (not really night...) ![]()
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#7 |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
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soo when is this mod coming out
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#8 | |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
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![]() Quote:
![]() I'm also hoping that he will incorporate them into RUb. Or even cooler yet, I hope oRGy wants them for IUB.
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#9 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
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I'd almost bet those pictures were taken using polarized filters to block out sun glare and unwanted reflections off the water. Without those filters - sun glare galore. I think it's a good mod though - so now all we need is a "sunglasses" mod for the U-boat crews on the surface in daylight for clear and partly cloudy conditions... ![]() Pablo |
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#10 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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Well, think about it...
We are looking out of cameras too. That's why it's called freeCAM mode, not freeEYE mode... ![]()
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#11 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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As soon as Beery gives me the thumbs up (
![]() Hey guys, pester Beery if you really want this! ![]() ![]() ![]()
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#12 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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RELEASED!
See the first post for the DL link and more info...
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#13 |
Lucky Jack
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I really like it! A keeper to my mod list!
![]() One day, me and my girlfriend were walking on a side of a lake. There was a full moon and I took photo of it. Hopefully we can have reflections like this on SHIII´s moon someday... Here´s the pic (Not too good quality as I used my phone to take the photo): ![]() EDIT: Oh and that bright light, no it´s not an UFO, just a lamp post. ![]() |
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#14 |
Stowaway
Posts: n/a
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Hi,
first: What a great Mod! SH3 looks 25% better than before, just because of that! But theres a Problem. I am using IuB and have a visibility from 16000 - 18000 meters on a clear day. But since ive installed this Mod i only can see for maybe 9000-10000m again, thats very annoying. another problem. since your mod i have "broken" weather too. my navigator tells me that the sky is cloudy, but if i take a look its clear as glass...and its raining? :hmm: mh, im using a underwarter visibility mod for IuB, for more transperency... and SH3 Commander... guess thats all. maybe a conflict there!? what do you use? pls help, i want this mod to work perfectly with my sh3 ![]() |
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#15 |
Chief
![]() Join Date: Mar 2005
Posts: 320
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If you do get the ok, can you please upload it to Terrapin's site, as some of us cannot access rapidshare.
Thanks ![]() |
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