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Old 05-10-06, 06:03 PM   #1
OneShot
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I surely would appreciate having a nice Prowler at my "disposal" to get rid of those nagging SAMs at least to a certain degree. So Jamming would be appreciated.

Actually you should considering adding Jammers to the P-3 itself, please take note of the following quote directly from F.A.S. Link

Quote:
Originally Posted by F.A.S.
# The AN/AAR-47 Missile Warning System [MWS] is a passive electro-optical system designed to detect surface-to-air and air-to-air missiles. Upon detection of an incoming missile, the MWS will report the impending threat to the Countermeasures Dispensing System (CMDS).
# The AN/ALE-47 Countermeasures Dispensing System [CMDS] will be used for dispensing flares, chaff, non-programmable expendable jammers, and programmable jammers.
Btw. since some have mourned the ability to detect IR-Guided missiles, maybe the first part of the quote might interest you.
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Old 05-10-06, 10:08 PM   #2
Molon Labe
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Quote:
Originally Posted by OneShot
I surely would appreciate having a nice Prowler at my "disposal" to get rid of those nagging SAMs at least to a certain degree. So Jamming would be appreciated.

Actually you should considering adding Jammers to the P-3 itself, please take note of the following quote directly from F.A.S. Link

Quote:
Originally Posted by F.A.S.
# The AN/AAR-47 Missile Warning System [MWS] is a passive electro-optical system designed to detect surface-to-air and air-to-air missiles. Upon detection of an incoming missile, the MWS will report the impending threat to the Countermeasures Dispensing System (CMDS).
# The AN/ALE-47 Countermeasures Dispensing System [CMDS] will be used for dispensing flares, chaff, non-programmable expendable jammers, and programmable jammers.
Btw. since some have mourned the ability to detect IR-Guided missiles, maybe the first part of the quote might interest you.
I've already advocated for modeling the bug-eyes. There is a difference between detecting a missile plume and a missile lock though. Flight sims figured out that IR homing missiles didn't give any missile lock warning to the target over a decade ago. there's no excuse for that sort of sloppiness here.
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Old 05-25-06, 07:51 PM   #3
LuftWolf
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Quote:
Originally Posted by Molon Labe
Can you add a weapon/sonobuoy drop altitude limit that causes the weapon/sonobuoy to fail if the parameter is exceeded (like a missile fired from too deep)? Or, if wind drift effects are modelled against falling objects, simulate the effect of a parachute that opens at a realistic altitude?
Yes, I can use the doctrines to disable sonobuoys or torpedoes drop above a certain altitude, however, the problem is that the AI has to be able to fire these things from any altitude because it isn't programed to fly to low level before engaging targets, I could try to enable this behavior but its too much of a pain frankly... plus, the airdales seem to like doing this as a balance to the mast issue.

I see it as a zero sum game, so I'm going to leave it as is.
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Old 05-26-06, 12:42 PM   #4
Amizaur
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Just found this at CADS forums:

Quote:
Jamie: We do not object to the addition of non-playable platforms to our simulation. We just ask that the modders are clear in denoting that the information in our in-game USNI reference was not necessarily gathered from USNI when appropriate. If the information was taken from some other source, that modification must be noted in the reference entry (to satisfy our obligation to USNI and our license to utilize their data, whose entries should not be modified). ...
So... seems it's clear now that we can at last modify and add some info to USNI (or rather non USNI ) reference ? The most important things like speeds, ranges, sensor depths ect. I think would be safe to not touch original USNI descriptions at all, only add second LwAmi mod note at the bottom with current data.
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Old 05-26-06, 01:45 PM   #5
OneShot
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Well, I asked that question specifically because I knew you guys always wanted to do that, and since I guessed that at least our HardCore players would read the interview I assumed you knew that fact already, after all the interview is already some weeks old.
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Old 09-18-06, 09:22 AM   #6
hyperion2206
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I've got an question and I bet this is not the right place to ask, but since I don't know where else I could post it I do it here anyway :

Is it possible to use the LWAMI 4 mod if you own the German version of DW or do you have to have the American version?
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Old 09-18-06, 09:56 AM   #7
OneShot
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The LwAmi (regardless which version) only works with the english version and none of the localized ones (I think - unless someone found a workaround).
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Old 09-19-06, 02:27 AM   #8
UglyMowgli
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You can make it working with other version. At MS we have a modified version of the LwAmi working for the french localized DW since we use it in MP games. There is just few filenames to rename and changes. I will ask to Nemo67, who make the change, what he has done.
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Old 09-19-06, 03:19 AM   #9
hyperion2206
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Thanks MSgalileo, I would really appreciate if you could tell me what I've got to do to get LWAMI working for the German version!
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