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Old 10-24-05, 11:20 AM   #1
Beery
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Quote:
Originally Posted by jaxa
I understand idea of changed weather report to WO in RUb 1.44, but I don't like execution - when I click on specific icon in WO's menu, I hear report from NA and my WO don't speak.
Think of it this way - you ask the WO, the WO asks the NA, and the NA reports to you.

Quote:
Is it possible to change this and do it as, for example, deck gun or flak gun icon? If weather is bad, these icons aren't avalaible and are grey, it will be good do the same with weather report from NA.
The game won't allow us to get a weather report direct from the NA. We have to ask the WO. But the NA (actually the Obersteuermann) is the guy who should be giving you the weather report.

Quote:
If uboot is underwater, this icon (from NA menu) should be grey, avalaible only when surfacing.
What do you think?
It would be nice if it could be done. I have no idea if it can be done.
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Old 10-24-05, 12:36 PM   #2
Nedlam
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How 'bout radio messages? I get them while I am submerged.

Also I read somewhere in these forums that it was historical to have a radio antenna on either the snorkel or the observation periscope. Could this be simulated so I don't have to surface to report contacts or and/or wait to receive radio messages (making the fact that I revceive radio messages underwater more believeable).

BTW I'm fairly new to this sim and RUb is great! Kudos to all the modders who contributed to it!!

PS: at the time of this post I'm not 100% sure I correctly installed RUb so the suggestions mentioned in this post might have already been fixed.

PPS: Back to the deck awash question: In a nutshell why is this adventageous? It would make a helluva lot of noise and disrupt the ocean leaving quite a visible spray (I would imagine).
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Old 10-24-05, 12:40 PM   #3
Kissaki
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Quote:
Originally Posted by HEMISENT
Beery
I've been manually changing the surface depth for months now everytime I do a fresh install(often). The deck gun can be used at decks awash, the boat defaults to standard running depth and you must order the boat back down to run in "decks awash". It's pretty neat but have not noticed any difference in AI ability to detect me due to reduced running height.
This would be a great addition to RUB or Commander
Actually, I was chasing a lone C3 once, using the stealth-cheatometer, and when it turned crimson I ordered decks awash - and the meter became a dirty yellow-green. I surfaced completely again, and once more it was blood-red. So I do think it makes a difference. Can't remember the distance though, but the weather was crisp and clear, with little or no waves.
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Old 10-24-05, 01:08 PM   #4
Beery
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Quote:
Originally Posted by Kissaki
Actually, I was chasing a lone C3 once, using the stealth-cheatometer, and when it turned crimson I ordered decks awash - and the meter became a dirty yellow-green. I surfaced completely again, and once more it was blood-red. So I do think it makes a difference. Can't remember the distance though, but the weather was crisp and clear, with little or no waves.
Good to know. Maybe when I do my tests I should be using the threat indicator, as it's a good reference for what's going on behind the scenes of the game.
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Old 10-27-05, 02:33 AM   #5
Pkunzipper
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What can be done in order to make map contact even more abstract?

After few games you begin to understand that the real ship position is near the top left corner of the black square... After you know that it is possible to manually calculate manual solutions with 100% accuracy...

I can't remember the last time I manually calculated target distance instead to use map...

I can't find any good solution in this moment (maybe change square box center with SH3 Commander every time you start a patrol...)...

What do you think?
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Old 10-27-05, 07:41 AM   #6
Marhkimov
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Check out those icons:


You can't even BEGIN to pay me back for all of the sleep that I lost...

My eyes are the color of this RED!!! @#$!@!%#$


But you're welcome...

And while I'm in the fixing mood (after I get some sleep, of course), are there any other icons that you want me to move around?
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Old 10-27-05, 08:54 AM   #7
Beery
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Hehe. I do friggin' owe you. Great work!

Where can I get the fix?
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Old 10-27-05, 10:02 AM   #8
jaxa
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markhimov -
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Old 10-27-05, 11:51 AM   #9
Marhkimov
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I have class in a few minutes, but I'll post the fix later when I get home.


If you wanna know what the problem was, it was simply that someone did a poor copy and edit job... BEERY!!!

The icon was being cropped from the wrong point of MainOrders.tga, not to mention that it was being horrendously stretched, not to mention that it was given an incorrect ID code... but other than that.... yeah, it was working fine...
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Old 10-27-05, 12:33 PM   #10
Beery
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Quote:
Originally Posted by marhkimov
...If you wanna know what the problem was, it was simply that someone did a poor copy and edit job... BEERY!!!
Erm... I had nothing to do with the weather report mod (except for adding it to RUb). It was made by Heretic and Timetraveller (as it says in the readme). Much of RUb is not my work. Most of it is stuff that other modmakers have done. If I had to edit those files myself I wouldn't have a clue. If people assume I'm a modding genius they are wrong. I'm barely competent when it comes to modding. My abilities are in combining mods and presenting a working package of mods that is both realistic and playable.

In this case I knew the mod was lacking when I put it into RUb (i.e. it wasn't meant to work fine), but I hadn't the first clue as to how to fix it. I put it in hoping that someone with the ability would fix it, and he has. My plan worked.

If I had waited until this mod was fully complete before adding it to RUb it would never have seen the light of day. Heretic and TT had stopped development on it. Anyway, once I have the adjusted files I'll add your name to the mod.
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Old 10-27-05, 03:58 PM   #11
Marhkimov
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The weather report fix can be found here:

http://www.subsim.com/phpBB/viewtopi...=409627#409627
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Old 10-27-05, 04:26 PM   #12
Marhkimov
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Quote:
Originally Posted by Beery
I put it in hoping that someone with the ability would fix it, and he has. My plan worked.
I can't believe I let you subliminally con me into fixing it... I'm such a dope...
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Old 10-27-05, 06:07 PM   #13
Beery
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This fix is in the next version of RUb. It works great! Thanks Marhkimov!
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I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
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Old 10-28-05, 09:07 AM   #14
jaxa
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Beery, when will you plan to release new RUb 1.45?
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Old 11-22-05, 06:25 AM   #15
BigDuke66
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No Enhancment more some minor tweaks.

Change the main.cfg
EnemyDetected=1
Can imagine who has use for the old 8x setting


And then make a UZO that is "clear".
I hate those 2 holes where you can see acceptable and all this "dust" around it.


Also some Ports could be corrected.
-Mogadischu(From the start of the War Italy Colony): Was conquered by the Brits on 25.2.41
-Beirut(From the start of the War French/Vichy Colony): Was not conquered but was given over by Vichy after they surrendered in Syria/Lebanon on 11/12.7.41 to the Brits and Free French
-Tunis(From the start of the War French/Vichy Colony): Was conquered on 7.5.43 by the Allies


@Berry would you be interested in material for the correct possession of all bases?
I thought about working it thru.
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