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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#2 |
Ensign
![]() Join Date: Oct 2005
Posts: 222
Downloads: 48
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How 'bout radio messages? I get them while I am submerged.
Also I read somewhere in these forums that it was historical to have a radio antenna on either the snorkel or the observation periscope. Could this be simulated so I don't have to surface to report contacts or and/or wait to receive radio messages (making the fact that I revceive radio messages underwater more believeable). BTW I'm fairly new to this sim and RUb is great! Kudos to all the modders who contributed to it!! PS: ![]() PPS: Back to the deck awash question: In a nutshell why is this adventageous? It would make a helluva lot of noise and disrupt the ocean leaving quite a visible spray (I would imagine). |
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#3 | |
Lieutenant
![]() Join Date: Oct 2005
Location: Norway
Posts: 268
Downloads: 4
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#4 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#5 |
Mate
![]() Join Date: Aug 2005
Location: Italy
Posts: 53
Downloads: 21
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What can be done in order to make map contact even more abstract?
After few games you begin to understand that the real ship position is near the top left corner of the black square... After you know that it is possible to manually calculate manual solutions with 100% accuracy... I can't remember the last time I manually calculated target distance instead to use map... I can't find any good solution in this moment (maybe change square box center with SH3 Commander every time you start a patrol...)... What do you think? |
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#6 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
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Check out those icons:
![]() You can't even BEGIN to pay me back for all of the sleep that I lost... ![]() My eyes are the color of this RED!!! @#$!@!%#$ But you're welcome... ![]() And while I'm in the fixing mood (after I get some sleep, of course), are there any other icons that you want me to move around?
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#7 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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Hehe. I do friggin' owe you. Great work!
Where can I get the fix?
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#8 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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markhimov -
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#9 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
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I have class in a few minutes, but I'll post the fix later when I get home.
If you wanna know what the problem was, it was simply that someone did a poor copy and edit job... BEERY!!! ![]() The icon was being cropped from the wrong point of MainOrders.tga, not to mention that it was being horrendously stretched, not to mention that it was given an incorrect ID code... but other than that.... yeah, it was working fine... ![]()
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It takes two to tango ![]() |
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#10 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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In this case I knew the mod was lacking when I put it into RUb (i.e. it wasn't meant to work fine), but I hadn't the first clue as to how to fix it. I put it in hoping that someone with the ability would fix it, and he has. My plan worked. ![]() If I had waited until this mod was fully complete before adding it to RUb it would never have seen the light of day. ![]() ![]()
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#11 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
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__________________
It takes two to tango ![]() |
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#12 | |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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__________________
It takes two to tango ![]() |
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#13 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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This fix is in the next version of RUb. It works great! Thanks Marhkimov!
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#14 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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Beery, when will you plan to release new RUb 1.45?
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#15 |
Bosun
![]() Join Date: Apr 2005
Location: Germany
Posts: 69
Downloads: 3
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No Enhancment more some minor tweaks.
Change the main.cfg EnemyDetected=1 Can imagine who has use for the old 8x setting And then make a UZO that is "clear". I hate those 2 holes where you can see acceptable and all this "dust" around it. Also some Ports could be corrected. -Mogadischu(From the start of the War Italy Colony): Was conquered by the Brits on 25.2.41 -Beirut(From the start of the War French/Vichy Colony): Was not conquered but was given over by Vichy after they surrendered in Syria/Lebanon on 11/12.7.41 to the Brits and Free French -Tunis(From the start of the War French/Vichy Colony): Was conquered on 7.5.43 by the Allies @Berry would you be interested in material for the correct possession of all bases? I thought about working it thru. |
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