SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-13-10, 06:07 PM | #4576 |
Black Magic
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10-13-10, 06:13 PM | #4577 |
Admiral
Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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Coolness
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10-13-10, 06:22 PM | #4578 |
中国水兵
Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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Last edited by SashaKA001; 10-13-10 at 07:12 PM. |
10-13-10, 07:15 PM | #4579 |
Black Magic
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I'll have patch 1 for v4.6.0 available here soon. It fixes some problems with the new cameras when you're at a scope station or at the nav map. It will also include the ability to display the ship name in the scopes view (located over/under the crosshairs as pictured in some posts above). Note that this patch will include a new user options file because I am adding a new user option that allows you to control the displaying of the ship's name in the scopes.
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10-13-10, 07:25 PM | #4580 |
中国水兵
Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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Ok, wait
But most can not change that feature? Such as devices that do not hide. Yes or no. |
10-13-10, 07:34 PM | #4581 |
Black Magic
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10-13-10, 07:45 PM | #4582 |
中国水兵
Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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Can I change the file TheDarkWraithUserOptions.py, to hide the panel. It is not clear?
Damn languages, and not understanding each other. Sorry.Sorry.Sorry. I would never not finish a game, I'm probably 300 times already started the game again. But the process simply grabs, and you want to run like clockwork. |
10-13-10, 07:55 PM | #4583 | |
Black Magic
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Quote:
##################################### Scopes/Lock/Break Lock (SH3/4/5 modes) ############################################### # The lock/break lock displays in the attack, obs, and UZO views. Set to True to enable them. # change below to either True or False ShowLockBreakLock = False # show the ship's name in the scope views? # change below to either True or False DisplayShipNames = False For the depth and map tools bars: # are the depth and map tools bars visible at game start? # change below to either True or False DepthAndMapToolsBarsVisible = True |
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10-13-10, 08:16 PM | #4584 |
Black Magic
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v4.6.0 patch 1 released: http://www.filefront.com/17385844/Ne...-0-Patch-1.7z/
v4.6.0 patch 1 fixes and adds the following: - fixed some bugs associated with new camera controls when in the scope views or the nav map and user asks for next or previous unit camera - added a new user option that specifies whether the name (or type if not identified) of the contact is displayed in the scope's view |
10-13-10, 11:35 PM | #4585 | |
Admiral
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Quote:
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10-14-10, 12:35 AM | #4586 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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10-14-10, 12:43 AM | #4587 |
Sailor man
Join Date: Mar 2010
Posts: 43
Downloads: 191
Uploads: 0
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It does not work under keel depth
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10-14-10, 02:14 AM | #4588 |
Grey Wolf
Join Date: Feb 2009
Posts: 994
Downloads: 91
Uploads: 0
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SashaKA001, but what about beauty art of ship recognition?
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10-14-10, 04:30 AM | #4589 |
Black Magic
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10-14-10, 10:01 AM | #4590 | |
Sailor man
Join Date: Mar 2010
Posts: 43
Downloads: 191
Uploads: 0
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Quote:
Ejem: Sr 252 metres under keel= <----This does not work in my 4.6.0 game patch 1 |
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Tags |
dbrn, favorite, new ui |
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