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Old 10-15-05, 08:28 AM   #1
Rubini
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JScones wrote:
Quote:
I recommend following #1. It's only a temporary measure, as the new release of SH3 Commander, due out within days, no longer has *_menu.txt files included as it uses a new system which just updates the text labels required for the NewsMod (#46) and the pre-1940 Flotilla names (#902-904).

And anyway, once you know where to click once, the missing text label becomes a minor issue.
-Thanks for the reply JScones. It's a great news because now it's possible to add 6 - 9 new buttons on the F1 help screen (and no more SH3Cmdr confict) where we can put all type of text info. I'm working on this stuff just now.


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Old 10-15-05, 01:40 PM   #2
Lane
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Question for JScones?

I see you wrote there is a new sh3 commander coming out soon.
Will it have the same features as the last one? I would like to ask
you about the Use Rub check box? If you are using RUB I know you
would check the box. Question then does the Rub files overwrite the
commander files? I am using your last new one ver 2.1.030 with no fatigue and my deck guns set for 60 sec's reload time. I have a career
going Capt Willy Schnee U-135 patrol 4 when inside straits of Gibralter
made a attack on convoy coming out and got killed lucky I made a save
before going in going to cheat a little and go back to my save and cont
my patrol and career I won't make that mistake attacking a convoy
in the narrow part of the straits that's sucide.
I am enjoying using your SH3 commander just may stay with that and
the SH3 ver 1.4b and a few mod's
Regards
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Old 10-15-05, 03:09 PM   #3
Woof1701
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Thanks Rubini!!
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Old 10-16-05, 12:23 AM   #4
JScones
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Quote:
Originally Posted by Lane
I see you wrote there is a new sh3 commander coming out soon. Will it have the same features as the last one?
It's a minor update, which means it has the current features with some new ones added in.

Quote:
Originally Posted by Lane
I would like to ask you about the Use Rub check box? If you are using RUB I know you would check the box. Question then does the Rub files overwrite the
commander files?
There's no "Use RUb" checkbox, so I assume you mean the "Use RUb" button. Pressing the "Use RUb" button does no more than populate the Gameplay Settings options with the values that RUb use. Likewise, pressing the "Use SH3" button simply populates the Gameplay Settings options with the vanilla SH3 values. The buttons are just there for convenience, mainly for players who have RUb installed but want some elements of the vanilla game back.

In all instances the values you set here will overwrite the game values. So, if you are using RUb and happy with it, you do not even need to select the "Use fatigue model" or "Adjust water density" options, for doing so will, in your case, simply overwrite the RUb values with the *same* values. But there's no harm either way.
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Old 10-16-05, 09:30 AM   #5
jaxa
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Rubini, thanks for support! I'll be waiting for SH3Commander's update.
You idea of new infos with F1 button sounds really good, but we must think what to include.
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Old 10-16-05, 09:37 AM   #6
Rubini
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Yes jaxa,

I thought a bit more about the F1 help screen but don't find anything special to put there. So if somebody have a good idea let's do it.

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Old 10-16-05, 11:17 AM   #7
jaxa
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Many posts ago I read post about mod with many useful informations for captains (like flags, torpedo solutions etc.) using books in command room. There were many good screenshots. I don't know name this mod, but it wasn't release. Idea was very good, maybe something similar for F1 info screen?
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Old 10-16-05, 11:51 AM   #8
Duke of Earl
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Quote:
Originally Posted by Rubini
Yes jaxa,

I thought a bit more about the F1 help screen but don't find anything special to put there. So if somebody have a good idea let's do it.

Rubini.
@Rubini... what about some ideas in this thread for Reference Library..

http://subsim.com/phpBB/viewtopic.php?t=32546

Cordialement, Duke of Earl
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Old 10-16-05, 01:44 PM   #9
Rubini
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jaxa,
Duke of Earl,

-You are talking about the same link/post. I already take a look again but the majority of the ideas are using .tga.; for the F1 help screen only text are possible.
I'm now looking in the Wiki Community manual which contain a lot of charts and text info. If I find something interesting (really new and useful) i will make the mod.


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Old 10-16-05, 02:14 PM   #10
jaxa
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Old 10-16-05, 02:17 PM   #11
jaxa
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Damned, my actual avatar is very awful
It was "One noght in Bangkok", now it's good.
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Old 10-16-05, 06:07 PM   #12
kriller2
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have been sailing around vigo and the other ports where there should be dolphins, but havent seen the damn fishes!! has anyone been lucky to see those creatures? otherwise a great mod
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Real Environment mod

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Old 10-16-05, 06:13 PM   #13
Rubini
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kriller2,

he, he...

Nobody yet notice the dolphins. My bottle of Rum is still with me. But you are hot...try dock at Bessel ship and see around when you restart...Ops, said to much...
Don't forget: only with pics!

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Old 10-17-05, 11:25 AM   #14
HEMISENT
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Hi Rubini
Using SH3 Commander/RUB 1.44/ht1.46/+ misc mods(Fresh install)
Just began a patrol out of Lorient
Jan 01 1942. Destination ED 98 (near Port of Spain)
Very long cruise intending to refuel at Corrientes in Canary Islands on return voyage.
F1 Resupply text says avail from jan/41 to may/43
Problem is the blue icon is not on the map.
Any thoughts.
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Old 10-17-05, 11:53 AM   #15
kriller2
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Yes! finally I have seen the dolphins and I am a changed man...

Look, whats that on starboard side?



It's moving....



It's jumping....



It's a Dolphin!!!

I will never be the same again... I can survive destroyers and a trip through the gibraltar street but not a fish jumping up and down beside my fine ship!!..

Good work Sergbuto and rub
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