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08-13-10, 01:11 AM | #301 |
Ace of the Deep
Join Date: Jun 2010
Location: Koh Samui, Thailand
Posts: 1,196
Downloads: 168
Uploads: 0
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Been looking at this mod and it looks tops, really would like to give it a go. With that in mind I have a very basic question about this: I've only recently got hold of Silent hunter 3 and am thorougly enjoying my U-boat campaign. Am I able to install this mod and run a seperate Warships campaign independant of my U-boat campaign? Or is it one or the other as far as the game saves go?
Thanks in advance! F |
08-16-10, 09:00 AM | #302 |
Sailor man
Join Date: Nov 2006
Posts: 46
Downloads: 1
Uploads: 0
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I play a career with Scharnhorst an fought a British Dorsetshire cruiser.
Funny thing is, the cruiser was all black, but I was not able to sink him and so were I badly scratched, on fire and had 2 dead officers, but did not sink. Was this cruiser unsinkable as he was in the Bismarck pursue-group? 'Cause afterwards i sunk the already mentioned Illustrious-Carrier with less then ten salvos. I know that a BC can't take out a BB, but a CA should be possible, that's why I am asking for you experiences... @Flaxpants: I recommend to clone the SH3-Installation and install WSM there, running the two campaigns seperately |
08-16-10, 10:33 PM | #303 |
Ace of the Deep
Join Date: Jun 2010
Location: Koh Samui, Thailand
Posts: 1,196
Downloads: 168
Uploads: 0
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Cheers Redeagle. When you say clone the SH3 installation I am presuming you mean just copy and paste the whole installation folder back onto the drive? Simple as that? Cheers in advance. F
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08-17-10, 09:46 AM | #304 |
Sailor man
Join Date: Nov 2006
Posts: 46
Downloads: 1
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Simple as that. I then rename the folder like SH3_GWX_WSM3.0 and create a new shortcut and there I go.
It's Gigabyte-intense, but it works great |
08-18-10, 11:29 PM | #305 |
Ace of the Deep
Join Date: Jun 2010
Location: Koh Samui, Thailand
Posts: 1,196
Downloads: 168
Uploads: 0
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Well thankyou very much sir! Shall do this right away!
F |
08-19-10, 05:51 AM | #306 | |
Seasoned Skipper
Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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Quote:
I wanne ask for permission to use those japanese Planes for my SH4 Mod "FOTRS" Regards Maddy
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AOTD is gone, iam the last survivor ........ |
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08-19-10, 07:49 AM | #307 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
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hmmm lecker, looks promising
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Stormy...... |
08-20-10, 03:07 PM | #308 |
Planesman
Join Date: Aug 2010
Location: The Mitten
Posts: 184
Downloads: 94
Uploads: 0
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I've been having a couple problems with the warship mod. First, not really a problem but the textures on the Panzerschiffe's secondary turrets are screwed up. The second is a bit more problematic. The Admiral Hipper has an issue with the throttle. If I bring it to a stop, it won't start moving again unless I shift it to slow reverse before shifting to forward movement.
Last edited by Arael; 08-22-10 at 12:23 PM. |
08-23-10, 02:31 PM | #309 |
A-ganger
Join Date: Apr 2009
Location: Finland
Posts: 80
Downloads: 67
Uploads: 0
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Hey! Does anyone know where is that main theme of this mod from? That music that plays in the menu? I just heard it from a nature document-TV-show.
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Water is important. If there would be no water, no one could learn to swim and everybody would drown. |
08-23-10, 09:23 PM | #310 |
Engineer
Join Date: May 2010
Location: Unknown
Posts: 202
Downloads: 87
Uploads: 0
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This mod is great but I can't help but notice that I can't seem to load my ingame save files and it just hang up.
This is frustrating, especially when you just sank a couple of Battleship. |
08-24-10, 03:18 PM | #311 |
Sailor man
Join Date: Nov 2006
Posts: 46
Downloads: 1
Uploads: 0
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I encountered that, too. Maybe it's a problem with all those modded stuff that can't be loaded properly form a savegame?
But as I can load in-harbor.files, i just seek for the nearest location to stop playing if i can't get to the home-harbor. Looks funny if a BC anchors near those small supportships in neutral harbours |
08-24-10, 11:54 PM | #312 |
Engineer
Join Date: May 2010
Location: Unknown
Posts: 202
Downloads: 87
Uploads: 0
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That is a good idea, but I really hope this problem would be fixed.
thanks for the answer...
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-Kapitänleutnant Richard L. Römer |
08-25-10, 03:36 PM | #313 |
Captain
Join Date: May 2005
Location: Greece
Posts: 549
Downloads: 379
Uploads: 0
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hi all
just 1 quest the deck gun elevates faster? thanks |
08-28-10, 04:13 AM | #314 |
Sailor man
Join Date: Nov 2006
Posts: 46
Downloads: 1
Uploads: 0
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I guess you mean you controll the A-Turret yourself.
1st: The gun elevates faster, the less you zoom. So Tab once will reduce elevation rate, Tab 2 times will reduce it further. 2nd: Pressing Shift will speed it up. My suggestion: Check distance via UZO, pre-elevate the turret unzoomed and the tab to set the elevation exactly. You will get used to how high for example 8000m is unzoomed. @Alpha: I had those issue sometimes even in SH3 unmodded, so it might not be the mod's fail to 100% |
08-28-10, 12:55 PM | #315 | |
Planesman
Join Date: Aug 2010
Location: The Mitten
Posts: 184
Downloads: 94
Uploads: 0
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Quote:
Do you just park the ship in the harbor or do you actually do the dock at port thing? |
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