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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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Sure. Go ahead and follow Devs instructions on this matter, I do not mind. And I will follow experience, results of testing, what my computer can handle and what I like after all.
If people followed the Devs instructions to the letter for SH2 and DC at the time, the games would still have only crappy models. |
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#2 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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Those poly counts from the Dev team do not seem reasonable to me - If a Battleship can have 35000, then shouldn't a freighter work with the same amount. They probably had different reasons fot those limits. I would prefer more detailed models, as long as they don't slow down my computer (the models in SH2 were not really detailed enough). Of course, I might not know what I'm talking about at all...
![]() There were a couple of models from SH2, that I did like a little, such as the Troop Transport, Slow Cargo, and Oil Tanker. Can these be imported with Sansal's tool? Also, some of the others could have more details added and then be imported. |
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#3 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Those poly counts from the Dev team do not seem reasonable to me - If a Battleship can have 35000, then shouldn't a freighter work with the same amount. They probably had different reasons fot those limits. I would prefer more detailed models, as long as they don't slow down my computer (the models in SH2 were not really detailed enough). Of course, I might not know what I'm talking about at all...
![]() There were a couple of models from SH2, that I did like a little, such as the Troop Transport, Slow Cargo, and Oil Tanker. Can these be imported with Sansal's tool? Also, some of the others could have more details added and then be imported. |
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#4 | |
Electrician's Mate
![]() Join Date: May 2005
Location: Spain
Posts: 133
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This Gato ![]() ![]() |
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#5 |
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
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Think you've opened the flood gates mate!!
Absolutely brilliant work! Hut ab! |
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#6 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
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35,000 polygons is more than enough to make a detailed model. Not everyone has high-powered systems.
You can rubbish me all you want, of course. |
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#7 | |
Pacific Aces Dev Team
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#8 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
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I'm not complaining - I'm suggesting. I have a full time game development job and keeping IuB updated is quite enough work for me.
And I'm also issuing a friendly warning - the detailed model might be great but if drags down the framerate you'll get howls of complaints from all and sundry. |
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#9 | |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
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On my system - an AMD 3200+ with a GeForce 6600 - just looking at a battleship full with wake particles visible slows the framerate noticeably, whereas doing the same with a merchant does not. |
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#10 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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Yeah, we probably don't need SH2 models, but I thought some of them could be used as stopgap measures while others were being made. Of course, there are probably a lot of models out there which are ready to import already - does anybody have a list of their completed 3d models? I suspect there are not many merchants which are ready to import however, but hopefully I an wrong (I probably am).
This poly count issue has me concerned - I have a good system which has perfromed fine thus far, but I don't know how it would perform with the new high-poly models: Processor: P4, 2.4 Ghz Motherboard: DFI PM12-TL RAM - PC 3200 400Mhz, 1.6GB Video Card - ATI Radeon 9250, 256MB Sound Card - Onboard. Of course, some other people may have an even worse system. However, maybe there will be no problems - someone should run some tests on completed ships first before we all panic. |
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#11 | |
Pacific Aces Dev Team
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#12 | |
Pacific Aces Dev Team
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#13 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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Sergbuto wrote
Quote:
Sergbuto, when will the Vosper be ready for 'launching', and what other new models do you have? I realize that it will take time to get everything right though - I'm just wondering. |
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#14 |
Pacific Aces Dev Team
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Vosper was rather a test. Unfortunately, the model does not have appropriate UV mapping, so I guess it'll take time to finish it.
I can't type in here all the model available for import to SH3 because the list is relatively long. It will take long time to import them all so I have to make some choices. I hope that Seacondor who has made many models of German warships and guys from Betasom with quite a number of Italian models will soon start porting those models to SH3. |
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#15 | |||
GWX Project Director
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