SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-11-10, 08:44 AM   #1
John Channing
Sea Lord
 
John Channing's Avatar
 
Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
Default

Quote:
Originally Posted by Takeda Shingen View Post
Let's make sure that this is a thorough list of current problems and bugs, and not a wish list of things that we feel have been omitted. That is beyond the scope of this project.
May have to repeat this from time to time.

JCC
John Channing is offline   Reply With Quote
Old 07-11-10, 10:44 AM   #2
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

I wasn't going to post, as of course I do not have the game, but I saw this cosmetic issue on a thread yesterday and it doesn't seem to have been reported yet. Tied in with the 'ships wakes underwater' issue.

U-boat's shadow does not cast on the bow wave. Looks like it's under the wave.
http://www.subsim.com/radioroom/show...postcount=1458
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-12-10, 12:57 AM   #3
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Crew are using tension speech files (yelling)if sub is damaged even after you have fled from the enemy . Tension files (yelling)should deactivate when a given radius away from the enemy .
THE_MASK is offline   Reply With Quote
Old 07-12-10, 04:26 AM   #4
Rip
Commodore
 
Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
Default Weather

The navigator's weather reports are inaccurate in that there was a light fog and no wind he says the weather is improving as I prepare the raid the port at Tyne. Less than an hour later I head to the bridge and the weather has obviously gotten worse fog is now medium and wind is up to 12 m/s. Of course when I ask him he says it is improving again which at this point I guess it couldn't get much worse.

Come to think of it I can't recall him ever saying the weather was getting worse.
Rip is offline   Reply With Quote
Old 07-12-10, 07:24 AM   #5
scratch81
Soundman
 
Join Date: Nov 2008
Location: Savannah, GA
Posts: 142
Downloads: 130
Uploads: 0
Default

Cosmetic:
*when climbing from the conning tower of the 7b to the deck, you fall instead of using the ladder.

*the 7b and 7c towers should be swapped.
these cannot be modded because of GR2 files.

AI Issue/wolfpack:
*The submarine AI needs tweaked. Wolfpacks show up do, but sail too close to the convoys on the surface, become detected, and are either sunk or run away. as far as i can tell, they do not attack the convoy. Additionally, a radio message should be recieved informing you that the wolfpack is forming and heading towards you.
__________________

[Eat at Bob's Brain Shack]

Last edited by scratch81; 07-12-10 at 07:53 AM.
scratch81 is offline   Reply With Quote
Old 07-12-10, 06:47 PM   #6
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 188
Uploads: 3
Default

Has The DarkWraith seen this thread? He may have some suggestions.
__________________
***THE GENERAL***
The General is offline   Reply With Quote
Old 07-13-10, 01:23 PM   #7
Takeda Shingen
Navy Seal
 
Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by John Channing View Post
May have to repeat this from time to time.

JCC
Prophetic. Here it is again:

Quote:
Let's make sure that this is a thorough list of current problems and bugs, and not a wish list of things that we feel have been omitted. That is beyond the scope of this project.
Takeda Shingen is offline   Reply With Quote
Old 07-13-10, 02:58 PM   #8
Zedi
Sea Lord
 
Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
Default

Quote:
Originally Posted by Takeda Shingen View Post
Prophetic. Here it is again:

Let's make sure that this is a thorough list of current problems and bugs, and not a wish list of things that we feel have been omitted. That is beyond the scope of this project.
Bad scripting is SH5 worst bug. So as a start, they need to refresh the team with people who know their job. True story, not a wish list.
Zedi is offline   Reply With Quote
Old 07-13-10, 03:56 PM   #9
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 188
Uploads: 3
Default

Quote:
Originally Posted by Magnum View Post
Means .. a way to abandon ship or...?
Better don't answer if you were thinking about the lame teleportation system from any previous SH series. It's SH, not Star Trek sim.
My point was that I don't like the fact that you have to go down the ladder into the Conn to order a Dive. I am not interested in teleporting.
__________________
***THE GENERAL***

Last edited by The General; 07-13-10 at 05:21 PM.
The General is offline   Reply With Quote
Old 07-13-10, 08:55 PM   #10
John Channing
Sea Lord
 
John Channing's Avatar
 
Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
Default

Quote:
Originally Posted by Takeda Shingen View Post
Let's make sure that this is a thorough list of current problems and bugs, and not a wish list of things that we feel have been omitted. That is beyond the scope of this project.
And only four posts later... again!

JCC
John Channing is offline   Reply With Quote
Old 07-14-10, 12:19 AM   #11
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 188
Uploads: 3
Default

John, you and Takeda can pluck out what you think is legitimate from the whole Thread and consolidate a list for Post #1.
__________________
***THE GENERAL***
The General is offline   Reply With Quote
Old 07-14-10, 11:25 AM   #12
John Channing
Sea Lord
 
John Channing's Avatar
 
Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
Default

Or people could save us a whole lot of unpaid labour by just reading the first posts!



JCC
John Channing is offline   Reply With Quote
Old 07-14-10, 06:38 PM   #13
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

If they fixed everything on the first post , that would be an incredible step forward .
THE_MASK is offline   Reply With Quote
Old 07-15-10, 09:33 AM   #14
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
Default

Some graphic and other issues:

  • Incorrect angle of moon view. (Now the moon view suggests that the sun is over horizon),
  • Only white light inside uboat. No red (alarm) / blue (emergency) light existed in "Das Boot",
  • Explosions looks like bitmaps (no 3D) - explosion clouds is the same from side and from downhill. It is OK but how to edit it?
  • Explosions looks like "mushrooms, explosion clouds", how to add other kinds? I think about high explosions like HMS Barkham, or tanker's explosion from "Das Boot".
  • No captain person on the conning tower if player is on the conning tower and use external camera (he may look like the captain from the training mission),
  • No other crew on other submarines/uboats (they may look like usual uboat crew),
  • The range of DD's passive sonar (orange eye on map) should depend not only from uboat speed but from DD speed, uboat depth, DD experience,
  • Possible turn on electric engines on surface,
  • More requests to base (refuel on see, fire support, protection when return to port),
  • Possible hitting (and take damages) to sea bottom / rocks and generate a noise,
__________________

PL_Andrev is offline   Reply With Quote
Old 07-15-10, 09:40 AM   #15
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 188
Uploads: 3
Default

Quote:
Originally Posted by John Channing View Post
Or people could save us a whole lot of unpaid labour by just reading the first posts!



JCC
Good luck with that John

Seriously though, I am very excited that Dan (elanaiba), leader of The Devs, is watching this thread. Over the last few months I really got the impression that the SH5 1.2 was the final chapter in the Silent Hunter saga. I love this series and would hate to see it die.
__________________
***THE GENERAL***
The General is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:06 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.