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02-19-09, 04:51 PM | #1036 | |
Ocean Warrior
Join Date: Sep 2006
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04-25-10, 12:38 AM | #1037 | ||
Navy Seal
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04-25-10, 07:24 AM | #1038 |
Planesman
Join Date: Dec 2006
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is the Seawolf Modell from RA Mod also one of yours TLAM Strike?
And is it included in LWAMI 3.10? Because it looks really really nice |
04-25-10, 09:18 AM | #1039 | |
Navy Seal
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Could you post a pic or two and I'll tell you. My new Seawolf and Akula models are not in 3.10. I had trouble getting the tube doors to work and set them aside. In the future when I fix that problem and remake the sails of both they will be included in a future release. |
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04-26-10, 01:18 PM | #1040 |
Planesman
Join Date: Dec 2006
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Have a look:
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04-26-10, 05:47 PM | #1041 |
Navy Seal
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Nope that's not my model. I like it though...
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06-11-10, 10:21 AM | #1042 | |
XO
Join Date: May 2005
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06-16-10, 02:19 AM | #1043 |
Sea Lord
Join Date: Feb 2004
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A word of appreciation for the Lwami 3.10s Teams excellent work - THANKS.
Having not been involved since 3.09, flirting with the 'other' lady in town, I had'nt realised what a major step forward this mod has taken. Apart from the superb under the bonnet /hood supercharging , the quality of the models, and the excellent documentation is up there with the best ! Great work guys.
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06-16-10, 02:28 AM | #1044 |
Sea Lord
Join Date: Feb 2004
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LWAMI 3.10 Manual
One small query regarding the new improved AI sonar sensitivity - I would have expected the manual para. 3.1.3 & 3.2.2 to read -
less than twice the range rather than 'less than half the range a human can detect a contact in the same conditions.'
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06-16-10, 04:50 AM | #1045 | |
Silent Hunter
Join Date: Jun 2004
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This is an older change--it probably came rather early in the 3 series.
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06-16-10, 05:31 AM | #1046 | |
Stowaway
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That you speak - rather doubtfully. The speech can go only about sensor controls in bandwith 800-2000 Hz. Besides - after detection of contact - the submarine will make zig-zag turn (so is established in the doctrine). And by that - will unwrap to the target Hull and Towed Array sonars. It is necessary to say, that at force of contact TgtConf - more than 40 units - the classification ALWAYS works. Even on the maximal distance of a sensor control. Only if it not a sensor control with 800-2000 Bandwith. You have given the good extra charge for AI of a sensor control. The business not in classification - and that that N.S.Engine does not obey to a command FireBest or AtackBest from doctrine. ML - you know about what I speak: aggression . |
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06-26-10, 04:12 AM | #1047 |
Sea Lord
Join Date: Feb 2004
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Hyper 48s
I have been looking at close-in (killing-zone) torpedo performance namely within 1.5nm of target.
Whether or not a mods blurb flags-up changes, often subtle tweaks occur, somewhere on the modding journey. Under test, a 48 locked on to my sub and bit on my active cm, 300 yds from my sub, as I attempted to slip out of its 'cone.' Spoofed it climbed to preset depth, levelled then performed a manic vertical rotation to dive verticaly on my sub. (The cm was released and remained, at subs depth 700 ft, torp preset 100 ft. All action above layer.) Four issues:- 1. Minimal delay from spoofing to reengagement' 2. Speed of rotation in vertical plane. 3. Exhibits a very large vertical cone. 4. Overall time/distance factor demonstrating 'hyper' sensitivity. (Climb then descend 600ft within 300yds appx.) However I have also observed some anomolies in RA torp/cm performance so I need to eliminate the possible effect of game acceleration and/or Windows 7. I wonder whether anyone else may have had Windows 7 effects ? Hate to criticise the modders excellent work, if the fault lies elsewhere.
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Liberty, Equality, Fraternity Last edited by Bellman; 06-26-10 at 04:50 AM. |
06-26-10, 08:47 AM | #1048 | |
Stowaway
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Post #456 at this forum, shows properties of a vertical cone. |
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06-26-10, 10:49 AM | #1049 | |
Admiral
Join Date: Apr 2005
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Anything greater than this and you get problems with the mod. Its also specified in the weapons manual to set time acceleration to 8x and not 16x (default value in DW). |
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06-26-10, 12:44 PM | #1050 |
Sea Lord
Join Date: Feb 2004
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My opening remarks above were about LWAMi and I doubt I accelerated even to x8 - to get the 48s into terminal test positions.
The reported behaviour is not the freaky type of event associated with over accelerations which have been present in the game for a long time. The behaviour is 'normal' at normal game speed - but super sensitive ! I have modified my config settings to eliminate any negative effects of unguarded acceleration in RA and will have another look at it.
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Liberty, Equality, Fraternity Last edited by Bellman; 06-26-10 at 12:57 PM. |
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