![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 32,889
Downloads: 171
Uploads: 0
|
![]() Quote:
HSL=Hospital Ship will display "Hospital Ship", if no entry "HSL" will be displayed, however this is a only guess! ![]()
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#2 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
|
![]()
its used for displaying the vessel type names in the UI (periscopes or uzo), after identifying a vessel. This file was also often modded to prevent automaticaly displaying something in the UI vessel name field, if you turn your uzo or peri crosshair over a vessel, normaly out of visual sight.
__________________
Stormy...... |
![]() |
![]() |
![]() |
#3 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 32,889
Downloads: 171
Uploads: 0
|
![]() Quote:
![]()
__________________
Sub captains go down with their ship! |
|
![]() |
![]() |
![]() |
#4 |
Sailor man
![]() Join Date: Jul 2007
Location: Reading
Posts: 50
Downloads: 249
Uploads: 0
|
![]()
Hi IABL,
I downloaded the original version of this that you put up on Sunday night and had exactly the same problem extracting the files as everybody else, so i downloaded again and tried to extract again but the same file corruptions. This time instead of re-downloading the file i used a different extraction tool (7-Zip) instead of WINRAR and everything extracted fine. I now have everything running OK in Museum and have created my own Englishnames.cfg and it all runs perfectly with no crashes. Maybe people are not using 7-zip to extract the files and this is the cause of the problems. Steve. |
![]() |
![]() |
![]() |
#5 |
Sailor man
![]() Join Date: Jul 2007
Location: Reading
Posts: 50
Downloads: 249
Uploads: 0
|
![]()
For anybody that wants it.. here's my Englishnames.cfg for the version that IABL released on Sunday night.
T01A=Tanker T01B=Tanker T01X=Tanker T02B=Tanker T02X=Tanker T03A=Tanker T03B=Tanker T03X=Tanker T04B=Tanker T04X=Tanker T05B=Tanker T05X=Tanker T07B=Tanker T08B=Tanker T08X=Tanker T09A=Tanker T10A=Tanker T10B=Tanker T10X=Tanker T13A=Tanker T14B=Tanker T15B=Tanker T16A=Tanker T16B=Tanker T16X=Tanker T17A=Tanker T17X=Tanker T18A=Tanker T18B=Tanker T18X=Tanker T19A=Tanker RP01A=Repair Ship AK01A=Naval Cargo Ship AK02A=Naval Cargo Ship AK03A=Naval Cargo Ship AM01A=Ammunition Ship AO01A=US Oiler AO02A=US Oiler O01B=Ore Freighter O02A=Ore Freighter NRC=Rose Castle Ore Carrier L01B=Heavy Merchant M01A=Medium Merchant M01B=Medium Merchant M01X=Medium Merchant M02B=Medium Merchant M02X=Medium Merchant M03A=Medium Merchant M03B=Medium Merchant M03X=Medium Merchant M04B=Medium Merchant M05A=Medium Merchant M06A=Medium Merchant M06B=Medium Merchant M06X=Medium Merchant M07A=Medium Merchant M07B=Medium Merchant M07X=Medium Merchant M08B=Medium Merchant M08X=Medium Merchant M09A=Medium Merchant M09B=Medium Merchant M09X=Medium Merchant M10A=Medium Merchant M10B=Medium Merchant M10X=Medium Merchant M11B=Medium Merchant M11X=Medium Merchant M12B=Medium Merchant M12X=Medium Merchant M13A=Medium Merchant M13B=Medium Merchant M13X=Medium Merchant M14B=Medium Merchant M14X=Medium Merchant M15A=Medium Merchant M15B=Medium Merchant M15X=Medium Merchant M16B=Medium Merchant M16X=Medium Merchant M17A=Medium Merchant M17B=Medium Merchant M17X=Medium Merchant M18B=Medium Merchant M18X=Medium Merchant M19B=Medium Merchant M19X=Medium Merchant M20B=Medium Merchant M20X=Medium Merchant M21B=CAM-Ship M22A=Medium Merchant M22B=Medium Merchant M22X=Medium Merchant M23B=Medium Merchant M24B=Medium Merchant M24X=Medium Merchant M25A=Medium Merchant M25B=Medium Merchant M25X=Medium Merchant M26B=Medium Merchant M26X=Medium Merchant M27B=Medium Merchant M28B=Medium Merchant M29B=Medium Merchant M30A=Medium Merchant M30B=Medium Merchant M30X=Medium Merchant M31B=Medium Merchant M31X=Medium Merchant M32B=Medium Merchant M32X=Medium Merchant M33X=Medium Merchant M34A=Medium Merchant M34B=Medium Merchant M34X=Medium Merchant M37B=Medium Merchant M37X=Medium Merchant M38B=Medium Merchant M39A=Medium Merchant M39B=Medium Merchant M39X=Medium Merchant M40A=Medium Merchant M40B=Medium Merchant Q01B=Medium Merchant MLaunchB1=Motor Launch MLaunchB2=Motor Launch SLaunch01=Steam Launch Just copy and paste this into your Englishnames.cfg Steve. |
![]() |
![]() |
![]() |
#6 |
Helmsman
![]() Join Date: Mar 2004
Location: The Woodlands, TX
Posts: 107
Downloads: 5
Uploads: 0
|
![]()
So glad this mod is out! I've been awaiting it for a long time!
__________________
Download Radiolog here 08.08 current |
![]() |
![]() |
![]() |
#7 | |
Sailor man
![]() Join Date: May 2007
Posts: 45
Downloads: 27
Uploads: 0
|
![]() Quote:
![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#8 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,488
Downloads: 418
Uploads: 0
|
![]()
When I try to enable Merchant Fleet Mod I see warning from jsgme:
"NLL_.eqp" has already been altered by the "Rbs1_SH4_Effects_GWX_30_71" mod. "NLL_.val" has already been altered by the "LifeBoats&Debris_v4" mod. What are these files for? What to do - I like these mods but want to try MFP too ![]()
__________________
SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS |
![]() |
![]() |
![]() |
#9 |
Medic
![]() Join Date: Jan 2004
Location: Arizona, USA
Posts: 159
Downloads: 294
Uploads: 0
|
![]()
MFM 3.2 runs fine and looks great with stock SH3. Am running it now. CTD with career if I have GWX 3.0 installed with new career?
__________________
I joined the U S Navy in 1964. Saw the world and a lot more. |
![]() |
![]() |
![]() |
#10 |
Ensign
![]() Join Date: Jan 2006
Location: Belgrade,Serbia
Posts: 222
Downloads: 6
Uploads: 0
|
![]()
I downloaded 3.2 version,installed using JSGME on GWX 3.0.New career,deleted profile and started over from scratch.
And again when i start mission in 1939 i get CTD!!! ![]() Phenom X2,2Gb DDr3.No other mods installed except GWX 3.0+16Km atmosphere. I gues this MOD is not gonna work with my installation of SH3.Too bad ![]() ![]()
__________________
Any ship can submerge.. Only submarine can surface! |
![]() |
![]() |
![]() |
#11 | |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 462
Downloads: 404
Uploads: 0
|
![]()
First off, great addition to SHIII, it makes every encounter feel unique. Had to apply the 4g patch to get it to work, but now I can't see playing without it. Congratulations creating a great mod.
![]() Now at the end of a patrol, SHIII generates a patrol log with extra details (ship name, exact tonnage, cargo, crew and crew lost) ,but not for any of the MFM ships. Am I right in thinking that pasting the following into my Englishnames.cfg will allow SHIII Commander to generate patrol logs with full sinking details for these ships as well? Quote:
__________________
There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
|
![]() |
![]() |
![]() |
#12 | |
Eternal Patrol
![]() |
![]() Quote:
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
#13 |
Medic
![]() Join Date: Jan 2004
Location: Arizona, USA
Posts: 159
Downloads: 294
Uploads: 0
|
![]()
Used 7z to load it and still CTD. I have run LSH3-V5 on this PC with one CTD. XPS 720,3GHZ,4GB RAM, Nvidia 9800 GT SLI. This is a great looking MOD IABL!!!
__________________
I joined the U S Navy in 1964. Saw the world and a lot more. |
![]() |
![]() |
![]() |
#14 | |
Silent Hunter
![]() |
![]() Quote:
Did you install during a career? Can you recall if you have a total of about 350 units or more on your installation? I recommend that you try installing first on a clean 1.4b just to see if your computer will support the higher detail ships - then, gradually add mods to the game. Thanks. |
|
![]() |
![]() |
![]() |
#15 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 819
Downloads: 360
Uploads: 0
|
![]()
Due to the fact that some of these post are old, I though I better ask first. I have read on many post in this thread that the " Englishnames " do not have to be added in order for MFM 3.2 to work, but I would like to add them anyway. In post #63 of this thread, is a list of entry's to be added to the " Englishnames.cfg " file. My question is : Is this list current, For MFM 3.2 ? If not could someone be so kind as to point me in the direction of an up-dated list. Thanx Jerry CA45 ( Baltimore Md. )
Dumb question alert ! is version MFM 3.2 the latest Last edited by Doolar; 05-20-16 at 06:08 PM. |
![]() |
![]() |
![]() |
|
|