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02-08-10, 08:16 PM | #211 |
Canadian Wolf
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Awesome thread here
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02-15-10, 10:38 AM | #212 |
Navy Seal
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Thank you RDP. Yours is the praise I value most highly here at Subsim as I rate you consistently the most positive and helpful member here both before and after you became a moderator. Salute!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
02-17-10, 03:57 AM | #213 |
Seaman
Join Date: Apr 2008
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Hello Yall,
I am sure you guys know this by now, but if not, here goes. There are 2 things I have noticed in SH4. 1) If you are playing the German side, you can access the map, as you would in SH3 by clicking on the map, but only if you put the crew at "battle Stations," then click on the guy standing by the map (yes the navigator), and then point camera at map, and clickon the map. Also each time you zoom in or out of the map, and look at the map, it shows the last level of zoom you were just looking at. 2) Again, the Germans. The G7es (Falke Torpedos) are slow, and were the first homing torpedos. I know you know this, but if you load one or two in the aft tubes, and A destroyer is a bother, get it to chase you from behind. If he is going 12kts or faster (very likely if he saw you), then line him up in the scope, as close to 180 as you can, then that slow homing torpedo works miracles. Good by destroyer. Don't forget to shut off your engines so the torpedo can find its mark easier. Thats it. 3) This is not a trick, but a even though, you guys will probably like it, so enjoy. http://www.uboat.net/gallery/index.html Last edited by Don_D_Dwain; 02-21-10 at 05:37 PM. |
05-01-10, 06:24 AM | #214 |
Navy Seal
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There have been several threads lately about problems with planes in Silent Hunter 4, especially with TMO. These posts are quickly followed by advice on how to cheat and modify the configuration files to minimize or eliminate airplanes. I'm sure that's exactly how Dick O'Kane handled the planes.... Let me flatly state that planes in SH4 and in TMO are not a problem and if you are running your sub properly they cannot ever see you and cannot ever attack you unless you are attacking a convoy at periscope depth and get VERY unlucky.
Planes are not a problem if you handle them right. You don't have to and it isn't helpful to stay submerged all day or even for an hour after sighting one. All that does is discharge your batteries so you aren't combat ready. Remember, a submarine is a surface boat with the unique ability to submerge when absolutely necessary, and to stay submerged for the absolute minimum amount of time. With airplanes, that means about 10 minutes total per plane. Our goal is to travel at maximum fuel economy speed, 9 knots, on the surface so we have 100% charged batteries available to fight at all times. Let me explain. First of all, this strategy needs air search radar, a pretty common thing on American submarines. When a plane is first spotted on radar, you have several minutes of decision time. Let's use them! A couple of planes just showed up. What are they up to? I immediately draw a 5 mile radius circle around my sub. That's my danger zone. If the planes enter that zone, they can possibly see me. My goal is never to be seen by a plane, EVER. That means no John Wayne popgun ineffectually giving away my position so the pilot can call his good buddies to the party and I'm swarmed for several days. I'm not going there. If a plane can possibly see me I'm pulling the plug. OK, we have the visibility danger circle around the sub. Now, from the position of the plane, draw two lines from the plane(s) to both outsides of the circle (tangent lines). Not every plane is going to enter your danger zone. If it does not we want to stay on the surface. 100% battery charge at all times you know... With our "ice cream cone" chart, we can easily tell with plenty of time whether this bad guy is going to be a problem. If he stays outside the cone, we're golden. If he crosses the line to the inside it's time to initiate avoidance. At that point our goal is to be at or below periscope depth when he crosses the circle line of our danger zone. Pick a number below 100', I always just use about 110, your mileage may differ but I haven't had a problem with that and full-blown TMO. As you cross periscope depth, start your stopwatch. When it reaches 5 minutes, press surface ("s"). Do not dawdle around at periscope depth looking for planes. He's gone. No buddies not previously spotted on radar have had time to enter your danger zone. Your combat awareness is 100%. You are safe. Just get up there and resume surface travel. You haven't been spotted. No little flyboy buddies will be checking you out. Also, I run around at best fuel economy, about 9 knots all the time. during my plane avoidance drill I don't touch the throttle. I submerge normally, none of this crash dive silliness, because you have plenty of time. Have you ever crash dived, surfaced and reentered time compression not remembering you were at full throttle? It'll make you cranky! Don't do it. Following my procedure it can never happen. Planes are not an issue in TMO. They are not a threat. They cannot ever see you. The only thing that can hold you down is an escort. And if you didn't follow my airplane avoidance strategy, you're not ready for them because you have low batteries. You're a dead duck. Why would you care whether you were killed by a plane or by an escort. Wouldn't you rather not be killed by either?
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 05-01-10 at 06:35 AM. |
05-01-10, 08:24 AM | #215 |
Watch Officer
Join Date: Mar 2010
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Good advise RR, I remember seeing this same advise in one of your videos and have "never" had a problem with airplanes in TMO by following this advise. One problem I had early in my careers was cruising at too high of a TC rate and allowing the planes to get inside that 5 mile circle before TC reset to normal, not allowing enough time to know what was happening and get to below 100'.
One other problem I had early was not going to 100'+ and allowing the planes to see me at periscope depth, planes do see you so get deep. But don't waste time going to 450' it is a waste of time, 100+ works just as well and saves time on going down and up. |
05-04-10, 08:31 AM | #216 |
Navy Seal
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In plane infested areas, I'm usually cruising around at TC about 500 to 1000x. When a plane is sighted, I step it down to 8 or 16x while I figure out where he's headed. I'll step it down to 8x if he's approaching the danger radius, leave it at 16x if he's going to pass harmlessly by and leave it there until he's at least 10 miles off, going away. Then I resume 500 to 1000x.
If I have to dive I leave it at 8x, hit the dive key (not crash dive) in time to be at or below periscope depth as he crosses the line, start the stopwatch, step up to 16x until 5 minutes are up, hit "s" to surface and after I'm surfaced I'll go back to 500 or 1000x.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
05-04-10, 12:59 PM | #217 |
Ace of the Deep
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What would the optimal TC rate be then to get the most TC, with the best time for it to switch back to normal?
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05-04-10, 01:58 PM | #218 |
Watch Officer
Join Date: Mar 2010
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I have never had a problem at 1k TC, at 1.5k TC you better be quick to the keyboard to get down, after that it is a crap shoot.
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05-04-10, 02:44 PM | #219 |
Ace of the Deep
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Probably between 128 and 1k then
I'm going with 128 TC max on my way to recon Osaka.
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05-25-10, 01:11 PM | #220 | |
Navy Seal
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Hey guys! I was innocently stalking another thread on authentic methods of speed measurement in a pre-radar submarine. Someone popped up with the time the length across the wire method, which for some reason is very popular on Subsim. I'm afraid I blasted that great method as completely historically bogus.
So we talked about using bow wave and then stern wave to estimate speed. That works well, and in the game it's very reliable with experience. It was also used during the war. But I was looking for a more analytical method, because that's my personal character defect , and ended up looking through the Submarine Torpedo Fire Control Manual from 1946 (link later). It was so great that it belongs here in your bag of tricks! It's amazing what happens when you look at what the real submariners did. There sure weren't stupid! Quote:
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 05-25-10 at 01:45 PM. |
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05-25-10, 03:40 PM | #221 | |
Frogman
Join Date: Oct 2009
Location: SW Florida
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Quote:
With Sh4 its all or nothing, you have one airstrike.cfg defining maximum range which would vary greatly depending on the aircraft type in the real world. So there really isn't a realistic way to set the game up. If you give them the long range of some of the larger patrol aircraft then planes like the Zero (who don't have drop tanks in the game) behave unrealisticly, give them the shorter range and others are not performing right. You really can't win. Please don't misunderstand this post as confrontational, i just wanted to explain why i answered the question that was asked and why i see no issue of "Cheating" by modifying the config files that cannot be realistic in the first place. EDIT: I just checked that post, It didn't ask how to edit the game. The OP was going to give up on TMO Because of the planes and i offered the information as a way to help. My Mistake.
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Last edited by WarlordATF; 05-25-10 at 04:26 PM. |
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05-25-10, 07:58 PM | #222 |
Navy Seal
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Lol! It doesn't matter if the planes are realistic or not in SH4 with any mod configuration. They are not dangerous, cannot see you and cannot hurt you unless they get VERY VERY lucky if you follow my strategy.
The only weakness in my strategy is if you are engaged in a prolonged submerged approach to a target, you have lost situational awareness of the air and a plane accidentally spots you submerged. What can I say? War ain't totally safe.
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07-06-10, 05:26 PM | #223 |
Samurai Navy
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OR... if you're commanding the Narwhale.... you'll barely have time to get under. Hope you're a pretty fare hand with an AA gun.
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07-06-10, 05:43 PM | #224 |
Navy Seal
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In that case you submerge when the plane is further away. When in frequently trafficked areas, running with decks awash would be a fuel consuming but smart tactic. Same deal though. You fight with planes and you're a loser. Either you shoot down cheap, easy to replace planes with your expensive, difficult to replace submarine (and are a chump for it) or a cheap, easy to replace airplane sinks an expensive, difficult to replace submarine (killing over 60 highly trained and difficult to replace men) and the sake flows freely tonight. Heads they win, tails you lose. That's not a good game to play.
Fight your battle, not theirs. YOU choose the game. Then it's heads you win, tails THEY lose. Never fight a fair fight. You have too much to lose. Very nice sugar boat shot you have there!
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07-06-10, 06:20 PM | #225 |
Samurai Navy
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Thank you very much. And your advice has been priceless to me in the past. I was just pointing out that early in the war and even with the better air radar theres not a lot of warning time to dive the Narwhale if there headed directly in your path. i should have been a little more detaled maybe. I pretty much follow your tactics and only dive when i need to, run around 8-9 knots most the time and utilize my heavy guns when its safe enough.
Currently playing as the Narwhale Nov 42 out of Perth.
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