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04-02-10, 03:21 AM | #256 | |
Electrician's Mate
Join Date: Dec 2008
Posts: 133
Downloads: 132
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Quote:
@RichardPhat This is the same audessy from Yamato server. I just quit NF actually. See the post in the NF off topic forums labled "leaving for good". |
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04-02-10, 09:45 AM | #257 |
Watch
Join Date: Mar 2010
Posts: 15
Downloads: 2
Uploads: 0
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SH3 Error Message
I tried again but still no luck, any other suggestions?
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04-02-10, 12:37 PM | #258 |
Watch
Join Date: Mar 2010
Posts: 15
Downloads: 2
Uploads: 0
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Nvr mind i figured it out, but how do i make my Guns on the ships more accurate, does the max AI guns fix All guns or just the enemies?
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04-03-10, 02:54 PM | #259 |
Electrician's Mate
Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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Just the enemies. I haven't quite figured out how to get the gun accuracy on the player ship better. But you'll pretty much be on a equal playing field as the enemy bb if his error angle is set to about 3.
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04-03-10, 06:11 PM | #260 |
Loader
Join Date: Apr 2005
Location: Spain
Posts: 83
Downloads: 274
Uploads: 0
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You might want to try this mod with Sergbuto´s Camera Mod enabled in JSGME after it. It enables you to walk not only in bridge view, but all along the ship. I think you´ll love it.
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Castorp U-34 / 24 Flotilla |
04-04-10, 02:14 PM | #261 |
Electrician's Mate
Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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Good idea.
I can only imagine how these warship mods can develop in SH5. It's too bad there isn't a way to aim all the guns at once from the bridge. Like a little interface with turret controllers for the traverse and elevation. Then having a little chart for your target distance and gun range at certain angles. If this were possible it would revolutionize the game. |
04-14-10, 02:57 PM | #262 |
A-ganger
Join Date: Nov 2008
Location: US eastern seaboard
Posts: 75
Downloads: 62
Uploads: 0
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problem with reloading a saved game
hi,
first off i wanted to say that this is an awesome mod and thank you so much for making it!!! however, i have been having some trouble loading my save games with this mod installed. I am running SH3 with GWX Gold installed and am using the GWX variant of the warship mod, but whenever i save the game mid mission during a career patrol and then try to reload that same patrol the game crashes. Any ideas why/how to fix this problem would be greatly appreciated. -chanbasti |
04-14-10, 07:08 PM | #263 |
Swabbie
Join Date: Dec 2009
Posts: 14
Downloads: 22
Uploads: 0
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Chanbasti,
This is a known issue with this mod. Somewhere in this thread is the post from Chinese U-47 himself... can't save a game mid-patrol. The auto-save at the end of each patrol works just fine though, if you're doing a career. I've had to leave SH3 paused and running all night a couple times when I couldn't finish my patrol! |
04-14-10, 07:46 PM | #264 |
A-ganger
Join Date: Nov 2008
Location: US eastern seaboard
Posts: 75
Downloads: 62
Uploads: 0
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ok that clears up everyting. thx alot for the quick response i'll just adjust my gameplay to compensate.
Still an awesome mod. |
04-16-10, 03:01 PM | #265 |
A-ganger
Join Date: Apr 2009
Location: Finland
Posts: 80
Downloads: 67
Uploads: 0
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This is ridiculous. Bismarck vs 4 battleships and 10 destroyers.
3 battleships sunk (Rodney, Hood, Renown) 1 battleship heavily damaged (Nelson) 7 destroyers sunk GODDAMMIT THEY CANT HIT ANYTHING! I MEAN 4 BATTLESHIPS AND A PACK OF DESTROYERS AGAINST A SINGLE BATTLESHIP? I DIDN'T TAKE ALMOST ANY HITS AND I WOULD HAVE SUNKEN THEM ALL BUT MY AMMO RUN OUT. YOU MUST FIX THIS BUG IN 3.1 Sorry for the caps lock (cock slap). Btw, I have notied that in multiplayer haven't got this problem. Prinz Eugen in Narvik sank quickly. I even got some guns and key components destroyed.
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Water is important. If there would be no water, no one could learn to swim and everybody would drown. |
04-16-10, 07:27 PM | #266 |
Watch
Join Date: Mar 2010
Location: England, UK
Posts: 20
Downloads: 71
Uploads: 0
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I find changing the crew rating in the .mis file for the ship/s you're up against gives me great variation in setting the performance of guns against me. I've associated .mis files with wordpad and open them and alter them as i like (I realise I can also alter ratings with the mission editor, not sure as precisely though).
For instance, if I set the opposing ship/s crews rating to 5 or 4 in the .mis file, that's pretty lethal. If I set it to 3, it's more even or I get the better of it. I like setting up mega battles eg Hood, Prince of Wales. KGV, a couple of US battleships against Bismarck. Yamato, Prince Eugen, Scharnhorst. I either play a watching brief as a sub or an active role - playing Bismarck or Scharnhorst. I like the fact that you can tinker with the crew rating of each ship (including your own ship) to even things up, giving some a 4 rating and some a lesser 3 rating to balance up the contest. This really is a fantastic mod IMO and I can't wait for even more from Chinese U7, great. |
04-30-10, 10:50 AM | #267 |
Swabbie
Join Date: Dec 2009
Posts: 14
Downloads: 22
Uploads: 0
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Von Talon,
Have you changed the AI Cannons Max Error Angle? This is a must for this mod. If you haven't, go to <WSM install directory>\data\Cfg and open the Sim file in Notepad. The second block of code there looks like this: [AI Cannons] Max error angle=40 ;[deg] Max fire range=30000 ;[m] Max fire wait=0 ;[s] Change the max error angle to about 3. I find that this makes the AI ships' accuracy equivalent to my own crew's. |
05-01-10, 02:21 AM | #268 |
Nub
Join Date: Apr 2010
Posts: 3
Downloads: 1
Uploads: 0
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I wonder what happened to Chinese U-47?
He suddenly stopped posting almost nine months ago even though he had new mods to release. I hope he's okay and he didn't get in any trouble or anything. U-47 |
05-01-10, 04:50 AM | #269 |
Sonar Guy
Join Date: Jun 2008
Location: Galway-IRELAND
Posts: 397
Downloads: 179
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Last activity 12 11 09. That's all I can find.
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05-02-10, 01:11 AM | #270 | |
Swabbie
Join Date: Apr 2010
Posts: 5
Downloads: 18
Uploads: 0
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