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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
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![]() Quote:
![]() It's a quick and easy way to determine a target's speed. Another handy and simple tool to use. No real math involved, simple to use in the heat of battle, if you have a little time. If you measure the distance traveled in meters in 3 min 15 sec, drop two zeros(or move decimal places, divide by 100, whatever floats your boat), you get the target speed in knots. 600 meters in 3:15=6 knots. Simple. The 3 minute rule is for yards. 600 yards in 3 minutes=6 knots. Simple I usually check it at least 3 times using this method, preferably 4 to get a good reading. ![]()
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#2 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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![]() Quote:
Nonetheless,it is a quick and easy method and thats all that matters.I usually combine this method with fixed line and compare the results,usually for about 30mins. ![]()
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#3 |
Stowaway
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