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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Black Magic
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#2 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#3 |
Black Magic
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#4 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Firstly thank you very much TheDarkWraith for this great mod for the VIIA sub.
![]() Any news about this sub flags mod for the VIIB and C sub please?
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U-552 Tiger IDF |
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#5 |
Bosun
![]() Join Date: Apr 2009
Location: In a yellow submarine
Posts: 62
Downloads: 27
Uploads: 0
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very nice.. TY
![]() I wanted this way back in sh3 & always wondered why I never saw it.. Now make us flags for all the subs/connings ![]() pretty preeeees |
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#6 |
Stowaway
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This works great but I would like to be able to raise and lower it manually. Perhaps you could create a third scope but instead of actually having a third scope it raises and lowers the flag? Just need to assign some raise/lower keys for it and make sure it doesn't play any periscope raising/lowering sound.
I would also love to be able to use my port/starboard running lights and see them being used on on other ships - especially at night. Friendly warships should only use them in friendly ports while merchants should use them all the time. Obviously enemy warships should use them in their ports. A script could be made that forces merchants and warships to turn off running lights if they detect they are under attack. This could be set on a timer that triggers them to turn them back on after so many game hours of not being attacked. This script would just be the opposite of how DDs and merchants turn ON search lights when they are under attack. Additionally I would love to see some different color channel markers/buoys made for the harbors as well. GWX did an excellent job of putting them in SHIII. Can't wait for them to be put in SH5! |
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#7 |
Mate
![]() Join Date: May 2001
Location: San Diego, CA
Posts: 59
Downloads: 68
Uploads: 0
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Can you get me some peanuts, while you are at it?
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#8 |
Black Magic
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finishing up work on VIIB.
@BIGREG and SteelViking - can you guys find me the texture used by the conning tower so that I can fix the flag staff? It needs a light map added to it also or something to make it look like the rest of the conning tower |
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#9 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Looking.......
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#10 |
Bosun
![]() Join Date: Apr 2009
Location: In a yellow submarine
Posts: 62
Downloads: 27
Uploads: 0
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TDW if your still alive & kicking I tried to convert your flagmod v0.0.2
over to sh4 by simply changing names from VIIa to VIIb however the only change showing up in game was your flagpole cylinder model that extends from the conning tower the flags didn't ..bummer any chance of converting it for me.. I MEAN ..us? LOL regardless thanks for this mod btw.
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#11 | |
The Old Man
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Typically the smaller flag uses a 25 frame mesh and it is kind of chopy. The 100 frame mesh is a much more fluid animation. |
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#12 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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U-552 Tiger IDF |
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#13 |
Black Magic
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#14 |
Torpedoman
![]() Join Date: Dec 2010
Posts: 112
Downloads: 4
Uploads: 0
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it's not working and i'm not sure why, but i think it's coz of the sub/tower i'm using?
i'm using the viic type ii tower... if i read correctly it's not supported? or is it? i'm not really sure D: |
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#15 | |
Black Magic
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open up \data\Submarine\sub type\sub type.eqp file and see if these entries are there or not: [Equipment 14] NodeName=M97 LinkName=Turm_flagstaff ; if no flags are enabled you can disable the flagstaff by setting the start date to 19451230. ; if a flag is enabled then ensure the flagstaff is visible by setting the start date to 19380101 StartDate=19380101 EndDate=19451231 [Equipment 15] NodeName=M98 LinkName=Turm7C_Flag_1 ; make the start date equal 1 less then end date to disable flag. For this a start date of 19451230 would disable the flag (this is top flag) ; make the start date equal 19380101 to enable the flag StartDate=19380101 EndDate=19451231 [Equipment 16] NodeName=M99 LinkName=Turm7C_Flag_2 ; make the start date equal 1 less then end date to disable flag. For this a start date of 19451230 would disable the flag (this is bottom flag) ; make the start date equal 19380101 to enable the flag StartDate=19451230 EndDate=19451231 |
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